CS 106 Introduction to Computer Science I 03 / 22 / 2010 Instructor: Michael Eckmann.

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CS 106 Introduction to Computer Science I 03 / 22 / 2010 Instructor: Michael Eckmann

Michael Eckmann - Skidmore College - CS Spring 2010 Today’s Topics Comments and/or Questions? Last few comments on binary search Objects and Object Oriented Programming

Binary Search // method to perform binary search of an array public static int binarySearch( int array2[], int key )‏ { int low = 0; // low element subscript int high = array2.length - 1; // high element subscript int middle; // middle element subscript // loop until low subscript is greater than high subscript while ( low <= high ) { // determine middle element subscript middle = ( low + high ) / 2; // if key matches middle element, return middle location if ( key == array2[ middle ] )‏ return middle; // if key less than middle element, set new high element else if ( key < array2[ middle ] )‏ high = middle - 1; // key greater than middle element, set new low element else low = middle + 1; } // end while loop return -1; // key not found } // end method binarySearch

Searching arrays (Binary search)‏ Let’s analyze the binary search. To simplify the discussion, we can count the 2 comparisons in the if/else/if/else together to be 1 comparison. How long (that is, how many comparisons) does it take to find the value? – What’s the minimum number of comparisons it would take? – What’s the maximum number of comparisons it would take?

Object orientation Object orientation is a programming paradigm that views the pieces of large programs as objects with “attributes” and “behaviors”. Java is an object-oriented language. C++ is another widely used object-oriented language. Other languages with which you may be familiar, like C, Pascal, and Fortran, are not object-oriented. These are what are called procedural languages. So far in this course, we have used Java in a very procedural way and did not use it to its potential as an object-oriented language.

Object orientation An example of an object. If we wanted to write a program that worked with rectangles: – The attributes of a rectangle include its length and width. – Other attributes might be its color,... – Behaviors of the rectangle could include: changing its size, computing its area, etc...

Object orientation So, in our example, a rectangle would have as its data: – length – width – color As its methods we would have things like: – set_length – set_width – set_color – calculate_area

Object orientation This translates to creating a class called Rectangle which has length, width and color as instance variables. This class will represent a generic rectangle. The methods in the class Rectangle would be: – set_length – set_width – set_color – calculate_area – among other possible methods

Class Rectangle The Rectangle class would be defined in its own file called Rectangle.java The Rectangle class represents what it means to be a rectangle -- it means having a length, width, and color and it means that we can change its length, width, and color. We can also calculate the area of a rectangle. If we wanted to be able to do more things to a Rectangle then we could add more methods such as calculating the perimeter of the rectangle.

class definition of Rectangle Let's partially create the class Rectangle. Essentially we are creating a new data type named Rectangle to represent rectangles.

Object of type Rectangle An object of type Rectangle is ONE rectangle with a specific length, width, and color. An object of type Rectangle must be created to use the data and methods in the Rectangle class. To do this, in some other class, we could instantiate an object of type Rectangle, by declaring a variable of type Rectangle (and calling its constructor – we'll get to that shortly). Then, through this object reference, we would have access to the methods within the Rectangle class to set its length, set its width, compute its area, etc... for that particular instance of the class. We might want multiple variables of type rectangle, each with their own width, length and color. These multiple variables would each be objects of type Rectangle.

Constructor methods A constructor method is a special method of a class that is called when an object of the class is instantiated (created.)‏ Constructor methods usually initialize the instance variables. Constructor methods have the same name as the class and are defined WITHOUT a return type. A constructor for our class Rectangle should contain code that sets the values of length, width and color.

Constructor methods for example, we might have a constructor that looks like the following: public Rectangle ( double len, double wid, String col )‏ { length = len; width = wid; color = col; } Recall that the instance variables were named length, width and color that is why they are on the left side of the assignment statements --- they're the variables being set.

Constructor methods We might also want a default constructor (one that takes no arguments) so that we can create an object of type Rectangle without specifying its length, width and color. public Rectangle ( )‏ { length = 1.0; width = 1.0; color = “Green”; } This says the default rectangle is 1 by 1 and Green.

Constructor methods Assuming that the two constructors just described are defined within the Rectangle class, to instantiate an object of type Rectangle we would do one of the following: // this would create a rectangle with the specified values. Rectangle some_rect = new Rectangle ( 3.2, 5.1, “Red”); // this would create a “Green” rectangle with length = 1 // and width = 1 Rectangle another_rect = new Rectangle ( );

example Let’s create a program containing two classes –Rectangle let's add the code from the previous slides into Rectangle and also provide a method that prints the length, width and color of the rectangle. –RectangleTester will contain the main method and instantiate a couple of objects of type Rectangle with which we'll call the methods of Rectangle.

class / object / constructor terminology Programmer defined classes can be used as types, just like classes in the Java API can be used as types (e.g. String.)‏ Objects have attributes (data) and behaviors (methods.)‏ The data are the instance variables in a class. An object of a class is instantiated by declaring a variable of that type and initializing the object by calling a constructor of that class with the new operator. – e.g. Time time_object = new Time( ); here, we are creating an object (time_object), of a programmer defined class (Time).

Let's create a class Time What instance variables might we have to represent a time? What types will they be? What are the valid values of each of these variables? We can make sure that these variables ALWAYS have valid data in them –make the instance variables private –and in any method that can change the value of an instance variable make sure to not allow it to have an invalid value