Prof. James A. Landay University of Washington Autumn 2007 Heuristic Evaluation October 30, 2007.

Slides:



Advertisements
Similar presentations
DEVELOPING A METHODOLOGY FOR MS3305 CW2 Some guidance.
Advertisements

Prof. James A. Landay University of Washington CSE 440 USER INTERFACE DESIGN + PROTOTYPING + EVALUATION February 19, 2013 Heuristic Evaluation.
Acknowledgements: Most of this course is based on the excellent course offered by Prof. Kellogg Booth at the British Columbia University, Vancouver, Canada.
Heuristic Evaluation.
Design Reviews. Genres of assessment  Automated: Usability measures computed by software  Empirical: Usability assesses by testing with real users 
Prof. James A. Landay Computer Science Department Stanford University Autumn 2014 HCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Heuristic Evaluation.
11 HCI - Lesson 5.1 Heuristic Inspection (Nielsen’s Heuristics) Prof. Garzotto.
SIMS 213: User Interface Design & Development Marti Hearst Tues, Feb 25, 2003.
Part 4: Evaluation Days 25, 27, 29, 31 Chapter 20: Why evaluate? Chapter 21: Deciding on what to evaluate: the strategy Chapter 22: Planning who, what,
AJ Brush Richard Anderson
Heuristic Evaluation. Sources for today’s lecture: Professor James Landay: stic-evaluation/heuristic-evaluation.ppt.
Usable Privacy and Security Carnegie Mellon University Spring 2007 Cranor/Hong 1 User Studies Methods Feb 01,
1 Heuristic Evaluation. 2 Interface Hall of Shame or Fame? Standard MS calculator on all Win95/98/NT/2000/XP.
Heuristic Evaluation IS 485, Professor Matt Thatcher.
Heuristic Evaluation Evaluating with experts. Discount Evaluation Techniques  Basis: Observing users can be time- consuming and expensive Try to predict.
Evaluating with experts
SIMS 213: User Interface Design & Development Marti Hearst Tues Feb 13, 2001.
Heuristic Evaluation John Kelleher. 1 What do you want for your product? Good quality? Inexpensive? Quick to get to the market? Good, cheap, quick: pick.
Hueristic Evaluation. Heuristic Evaluation Developed by Jakob Nielsen Helps find usability problems in a UI design Small set (3-5) of evaluators examine.
Discount Usability Engineering Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development March 2, 1999.
Usability Testing.
Review an existing website Usability in Design. to begin with.. Meeting Organization’s objectives and your Usability goals Meeting User’s Needs Complying.
Evaluation in HCI Angela Kessell Oct. 13, Evaluation Heuristic Evaluation Measuring API Usability Methodology Matters: Doing Research in the Behavioral.
1 SKODA-AUTO.CZ prototype evaluation Poznań, 23th of March 2015.
Heuristic evaluation IS 403: User Interface Design Shaun Kane.
Heuristic Evaluation “Discount” Usability Testing Adapted from material by Marti Hearst, Loren Terveen.
INFO3315 Week 4 Personas, Tasks Guidelines, Heuristic Evaluation.
Nielsen’s Ten Usability Heuristics
Usability Evaluation/LP Usability: how to judge it.
10 Usability Heuristics for User Interface Design.
Multimedia Specification Design and Production 2012 / Semester 1 / week 5 Lecturer: Dr. Nikos Gazepidis
Usability Evaluation June 8, Why do we need to do usability evaluation?
Heuristic Evaluation and Discount Usability Engineering Taken from the writings of Jakob Nielsen – inventor of both.
SEG3120 User Interfaces Design and Implementation
Prof. James A. Landay University of Washington Autumn 2008 Heuristic Evaluation October 28, 2008.
Y ASER G HANAM Heuristic Evaluation. Roadmap Introduction How it works Advantages Shortcomings Conclusion Exercise.
Evaluating a UI Design Expert inspection methods Cognitive Walkthrough
Usability 1 Usability evaluation Without users - analytical techniques With users - survey and observational techniques.
Developed by Tim Bell Department of Computer Science and Software Engineering University of Canterbury Human Computer Interaction.
June 5, 2007Mohamad Eid Heuristic Evaluation Chapter 9.
Stanford hci group / cs147 u 25 October 2007 Design Reviews Scott Klemmer tas: Marcello Bastea-Forte, Joel Brandt, Neil Patel,
Heuristic Evaluation Short tutorial to heuristic evaluation
Usability Heuristics Avoid common design pitfalls by following principles of good design Nielsen proposes 10 heuristics, others propose more or less. Inspect.
Ten Usability Heuristics with Example.. Page 2 Heuristic Evaluation Heuristic evaluation is the most popular of the usability inspection methods. Heuristic.
Efficient Techniques for Evaluating UI Designs CSE 403.
© 2016 Cognizant. © 2016 Cognizant Introduction PREREQUISITES SCOPE Heuristic evaluation is a discount usability engineering method for quick, cheap,
University of Washington HCDE 518 & INDE 545 Empirical Evaluation HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko, Jennifer.
Ten Usability Heuristics These are ten general principles for user interface design. They are called "heuristics" because they are more in the nature of.
Discount Evaluation User Interface Design. Startup Weekend Wellington CALLING ALL DESIGNERS, DEVELOPERS AND IDEAS FOLK: Startup Weekend returns to Wellington.
Heuristic Evaluation May 4, 2016
Heuristic Evaluation October 26, 2006.
Sampath Jayarathna Cal Poly Pomona
Heuristic Evaluation August 5, 2016
Heuristic Evaluation 3 CPSC 481: HCI I Fall 2014
(adapted from Berkeley GUIR)
Professor John Canny Fall /27/04
Unit 14 Website Design HND in Computing and Systems Development
(adapted from Berkeley GUIR)
Professor John Canny Spring 2006
Heuristic Evaluation Jon Kolko Professor, Austin Center for Design.
User Studies Methods Feb 01, 2007.
PostPC Computing Heuristic Evaluation Prof. Scott Kirkpatrick, HUJI
Professor John Canny Fall 2001 Sept 27, 2001
Heuristic Evaluation.
Professor John Canny Spring 2004 Feb 13
Professor John Canny Spring 2003 Feb 19
Nilesen 10 hueristics.
Miguel Tavares Coimbra
SE365 Human Computer Interaction
Miguel Tavares Coimbra
Presentation transcript:

Prof. James A. Landay University of Washington Autumn 2007 Heuristic Evaluation October 30, 2007

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation2 UI Hall of Fame or Shame? del.icio.us –sharing web bookmarks to a larger community

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation3 UI Hall of Fame! del.icio.us –sharing web bookmarks to a larger community Error prevention: shows already created tags so you don’t create millions of slightly different tags Efficiency of use: easy to add /modify links & to view links Aesthetic & minimalist design: low image interface that is simple & fast to learn

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation4 UI Hall of Fame or Shame? Dialog box –ask if you want to delete

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation5 UI Hall of Shame! Dialog box –ask if you want to delete Problems? –use of color problematic Yes (green), No (red) –R-G color deficiency –cultural mismatch Western –green good –red bad Eastern & others differ

Prof. James A. Landay University of Washington Autumn 2007 Heuristic Evaluation October 30, 2007

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation7 Outline Review Low-fi Prototyping HE Process Overview The Heuristics How to Perform Heuristic Evaluation Heuristic Evaluation vs. Usability Testing Mid-quarter Evaluation

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation8 Review Lo-fi Prototyping Low-fi testing allows us to quickly iterate ? –get feedback from users & change right away Informal prototyping tools combine ? –best of paper (fluid/ambiguous) –best of high-fi tools (editing/reuse/hand off later) High-fi UI tools good for testing more developed UI ideas –generally ignore the “insides” of application

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation9 Heuristic Evaluation Developed by Jakob Nielsen Helps find usability problems in a UI design Small set (3-5) of evaluators examine UI –independently check for compliance with usability principles (“heuristics”) –different evaluators will find different problems –evaluators only communicate afterwards findings are then aggregated Can perform on working UI or on sketches

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation10 Why Multiple Evaluators? Every evaluator doesn’t find every problem Good evaluators find both easy & hard ones

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation11 Heuristic Evaluation Process Evaluators go through UI several times –inspect various dialogue elements –compare with list of usability principles –consider other principles/results that come to mind Usability principles –Nielsen’s “heuristics” –supplementary list of category-specific heuristics competitive analysis & user testing of existing products Use violations to redesign/fix problems

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation12 Heuristics (original) H1-1: Simple & natural dialog H1-2: Speak the users’ language H1-3: Minimize users’ memory load H1-4: Consistency H1-5: Feedback H1-6: Clearly marked exits H1-7: Shortcuts H1-8: Precise & constructive error messages H1-9: Prevent errors H1-10: Help and documentation

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation13 Heuristics (revised set) H2-1: Visibility of system status –keep users informed about what is going on –example: pay attention to response time 0.1 sec: no special indicators needed, why? 1.0 sec: user tends to lose track of data 10 sec: max. duration if user to stay focused on action for longer delays, use percent-done progress bars searching database for matches

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation14 Heuristics (cont.) Bad example: Mac desktop –Dragging disk to trash should delete it, not eject it H2-2: Match between system & real world –speak the users’ language –follow real world conventions

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation15 Heuristics (cont.) H2-3: User control & freedom –“exits” for mistaken choices, undo, redo –don’t force down fixed paths like that BART machine… Wizards –must respond to Q before going to next –for infrequent tasks (e.g., modem config.) –not for common tasks –good for beginners have 2 versions (WinZip)

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation16 Heuristics (cont.) H2-4: Consistency & standards

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation17 Heuristics (cont.) H2-5: Error prevention H2-6: Recognition rather than recall –make objects, actions, options, & directions visible or easily retrievable MS Web Pub. Wiz. Before dialing –asks for id & password When connecting –asks again for id & pw

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation18 Heuristics (cont.) H2-7: Flexibility and efficiency of use –accelerators for experts (e.g., gestures, kb shortcuts) –allow users to tailor frequent actions (e.g., macros)

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation19 Heuristics (cont.) H2-8: Aesthetic & minimalist design –no irrelevant information in dialogues

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation20 Heuristics (cont.) H2-9: Help users recognize, diagnose, & recover from errors –error messages in plain language –precisely indicate the problem –constructively suggest a solution

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation21 Heuristics (cont.) H2-10: Help and documentation –easy to search –focused on the user’s task –list concrete steps to carry out –not too large

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation22 Phases of Heuristic Evaluation 1) Pre-evaluation training –give evaluators needed domain knowledge & information on the scenario 2) Evaluation –individuals evaluates UI & makes list of problems 3) Severity rating –determine how severe each problem is 4) Aggregation –group meets & aggregates problems (w/ ratings) 5) Debriefing –discuss the outcome with design team

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation23 How to Perform Evaluation At least two passes for each evaluator –first to get feel for flow and scope of system –second to focus on specific elements If system is walk-up-and-use or evaluators are domain experts, no assistance needed –otherwise might supply evaluators with scenarios Each evaluator produces list of problems –explain why with reference to heuristic or other information –be specific & list each problem separately

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation24 Examples Can’t copy info from one window to another –violates “Minimize the users’ memory load” (H1-3) –fix: allow copying Typography uses different fonts in 3 dialog boxes –violates “Consistency and standards” (H2-4) –slows users down –probably wouldn’t be found by user testing –fix: pick a single format for entire interface

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation25 How to Perform Heuristic Evaluation Why separate listings for each violation? –risk of repeating problematic aspect –may not be possible to fix all problems Where problems may be found –single location in UI –two or more locations that need to be compared –problem with overall structure of UI –something that is missing common problem with paper prototypes note: sometimes features are implied by design docs and just haven’t been “implemented” – relax on those

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation26 Severity Rating Used to allocate resources to fix problems Estimates of need for more usability efforts Combination of –frequency –impact –persistence (one time or repeating) Should be calculated after all evals. are in Should be done independently by all judges

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation27 Severity Ratings (cont.) 0 - don’t agree that this is a usability problem 1 - cosmetic problem 2 - minor usability problem 3 - major usability problem; important to fix 4 - usability catastrophe; imperative to fix

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation28 Debriefing Conduct with evaluators, observers, and development team members Discuss general characteristics of UI Suggest potential improvements to address major usability problems Dev. team rates how hard things are to fix Make it a brainstorming session –little criticism until end of session

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation29 Severity Ratings Example 1. [H1-4 Consistency] [Severity 3][Fix 0] The interface used the string "Save" on the first screen for saving the user's file, but used the string "Write file" on the second screen. Users may be confused by this different terminology for the same function.

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation30 HE vs. User Testing HE is much faster –1-2 hours each evaluator vs. days-weeks HE doesn’t require interpreting user’s actions User testing is far more accurate (by def.) –takes into account actual users and tasks –HE may miss problems & find “false positives” Good to alternate between HE & user testing –find different problems –don’t waste participants

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation31 Results of Using HE Discount: benefit-cost ratio of 48 [Nielsen94] –cost was $10,500 for benefit of $500,000 –value of each problem ~15K (Nielsen & Landauer) –how might we calculate this value? in-house  productivity; open market  sales Correlation between severity & finding w/ HE Single evaluator achieves poor results –only finds 35% of usability problems –5 evaluators find ~ 75% of usability problems –why not more evaluators???? 10? 20? adding evaluators costs more & won’t find more probs

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation32 Decreasing Returns problems foundbenefits / cost Caveat: graphs for a specific example

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation33 Summary Have evaluators go through the UI twice Ask them to see if it complies with heuristics –note where it doesn’t & say why Combine the findings from 3 to 5 evaluators Have evaluators independently rate severity Alternate with user testing

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation34 Further Reading Evaluation Books –Usability Engineering, by Nielsen, 1994 Web Sites & mailing lists –useit.comuseit.com –UTEST mail list

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation35 Next Time Design Patterns Read –From The Design of Sites Chapter 2 Patterns B4, C2, H1, H8, K2, K13, M2, M3 –Ubicomp Design Patterns paper (online later today)