Motoki Watabe (Waseda University, JAPAN ) Contributors: Yoshitsugu Yamamoto and Sho Tsuboi Reputational Information in “Noisy” Interactions: Experimental.

Slides:



Advertisements
Similar presentations
あどべんちゃーにほんご L. 2か にほんごのきょうしつ /Japanese Classroom General goals of the lessons: You will be able to communicate the information below in the given situations.
Advertisements

1 The emergence of indirect reciprocity Rie Mashima Nobuyuki Takahashi Theoretical and empirical approaches toward indirect reciprocity.
Is Charlie Brown a Loser? Do you think you know your real character? Do you actually know, for example, the good and bad points about yourself? It is.
Sex Differences in In-group Bias using a PD Game with Minimal Groups Nobuhiro Mifune Toshio Yamagishi (Hokkaido University) The 13 th International Conference.
Review of the Basic Logic of NHST Significance tests are used to accept or reject the null hypothesis. This is done by studying the sampling distribution.
Giving and Receiving Gifts Chapter 15 のぶんぽう. Giving and Receiving Gifts Giving and receiving gifts is a very important custom in Japan. As such, it is.
© S. Hamano and W. Kikuchi 1 Visualizing Japanese Grammar Appendix Shoko Hamano George Washington University.
Fundamentals of Political Science Dr. Sujian Guo Professor of Political Science San Francisco State Unversity
Overcoming Noise and Misunderstanding: The Functionality of Generosity Paul A.M. Van Lange and Anthon Klapwijk VU University Amsterdam and Leiden University.
Validity, Sampling & Experimental Control Psych 231: Research Methods in Psychology.
Lecture 10 Psyc 300A. Types of Experiments Between-Subjects (or Between- Participants) Design –Different subjects are assigned to each level of the IV.
Outline  In-Class Experiment on Centipede Game  Test of Iterative Dominance Principle I: McKelvey and Palfrey (1992)  Test of Iterative Dominance Principle.
© 2005 The McGraw-Hill Companies, Inc., All Rights Reserved. Chapter 5 Making Systematic Observations.
Psych 231: Research Methods in Psychology
The Practice of Statistics
Variables cont. Psych 231: Research Methods in Psychology.
Exercise IV-A p.164. What did they say? 何と言ってましたか。 1.I’m busy this month. 2.I’m busy next month, too. 3.I’m going shopping tomorrow. 4.I live in Kyoto.
Today Concepts underlying inferential statistics
The Experimental Method in Psychology Explaining Behaviour
Experiment Basics: Variables Psych 231: Research Methods in Psychology.
@ 2012 Wadsworth, Cengage Learning Chapter 11 The Ecology of the Experiment: The Scientist and Research Participant in Relation to Their
The “S” Line. Revision あ い う え お か く け.
Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 13 Experiments and Observational Studies.
A Game-Theoretic Approach to Strategic Behavior. Chapter Outline ©2015 McGraw-Hill Education. All Rights Reserved. 2 The Prisoner’s Dilemma: An Introduction.
Final Study Guide Research Design. Experimental Research.
Chapter 8 Introduction to Hypothesis Testing
Big Idea 1: The Practice of Science Description A: Scientific inquiry is a multifaceted activity; the processes of science include the formulation of scientifically.
Brian Kelly '06 Chapter 13: Experiments. Observational Study n Observational Study: A type of study in which individuals are observed or certain outcomes.
Experiment Basics: Variables Psych 231: Research Methods in Psychology.
Dynamic Games of complete information: Backward Induction and Subgame perfection - Repeated Games -
THE SCIENTIFIC METHOD. What is Scientific Inquiry? SCIENCE  Science assumes the natural world is  Consistent  Predictable  Goals of science are 
11/18/ Randomness, Probability, and Simulation.
Reputational advantages and disadvantages of punishment toward norm-violators Yutaka Horita Toshio Yamagishi Hokkaido University 13th international conference.
By: Isaiah Magpali-Isaac, Tatianna Smith, Viris Colmenero Farrelly, Daniel, Lazarus, John, & Roberts, Gilbert (2007). Altruists Attract. Evolutionary Psychology.
LEARNING GOAL 1.2: DESIGN AN EFFECTIVE PSYCHOLOGICAL EXPERIMENT THAT ACCOUNTS FOR BIAS, RELIABILITY, AND VALIDITY Experimental Design.
Chapter 2 Doing Social Psychology Research. Why Should You Learn About Research Methods?  It can improve your reasoning about real-life events  This.
MANAGEMENT RICHARD L. DAFT.
Assumes that events are governed by some lawful order
The effect of common knowledge – Why do people cooperate more when they face a social dilemma situation where mutual cooperation yields restoration of.
たくさんの人がいっしょに乗れる乗り物を 「公共交通」といいます バスや電車 と 自動車 の よいところ と よくない ところ よいところ と よくない ところ を考えてみよう!
©2010 John Wiley and Sons Chapter 3 Research Methods in Human-Computer Interaction Chapter 3- Experimental Design.
日本語きほん文法の復習 Basic Japanese Grammar Review
Data Analysis Econ 176, Fall Populations When we run an experiment, we are always measuring an outcome, x. We say that an outcome belongs to some.
と. What does it mean???? ビールを 飲むと ねむく なりま す 四月に なると さくらが さきま す たばこを すうと からだに わる いです.
1.) *Experiment* 2.) Quasi-Experiment 3.) Correlation 4.) Naturalistic Observation 5.) Case Study 6.) Survey Research.
日本語1 2月12日 愛 あい. みっきーは みにーを あいしてい ます。 ほーまーは まーじを あいしてい ます。
KEYS Scott Gajewski ART 389A Spring Contents Premise Getting Started -Players -Set-up -Materials Rules -Basics -Points System -Multiple Players.
Experimental Design Econ 176, Fall Some Terminology Session: A single meeting at which observations are made on a group of subjects. Experiment:
 HOW TO SAY THAT YOU WANT TO DO SOMETHING  TALKING ABOUT FUTURE PLANS たい Form ほしいです.
平成 二十六年 一月五日・月曜日 Bellwork: 先生の日 学校に来なくてもいい Assignments: -
Testing theories of fairness— Intentions matter Armin Falk, Ernst Fehr, Urs Fischbacher February 26, 2015.
12 月 1 6日 火曜日 チャプター5の文法(ぶんぽう)5. おしらせ announcement チャプターテストが、木曜日と金曜日に あります。 – 木曜日(もくようび) : all sections except writing. – 金曜日(きんようび) : writing Study guide.
Randomness, Probability, and Simulation
い 日本の どこに 行きたい です か。 Where do you want to go in Japan?
Event 8: The Old Lady スタート Start. ばあちゃんの質問に答えましょう ( Answer Baachan’s questions ) When the user clicks the help button, this instruction will appear in.
Marshall University School of Medicine Department of Biochemistry and Microbiology BMS 617 Lecture 6 –Multiple hypothesis testing Marshall University Genomics.
Introduction to Research Concepts using the Card Probability Study Chapter 1 Thomas and Nelson.
Chapter 6 Grammar. Japanese Adjectives There are two kinds of adjectives in Japanese; い adjectives and な adjectives. Both adjectives describe nouns, but.
Copyright © 2010 Pearson Education, Inc. Chapter 14 From Randomness to Probability.
DRAWING INFERENCES FROM DATA THE CHI SQUARE TEST.
Independent Samples ANOVA. Outline of Today’s Discussion 1.Independent Samples ANOVA: A Conceptual Introduction 2.The Equal Variance Assumption 3.Cumulative.
HES-HKS & KaoS meeting. Contents Different distorted initial matrices Distorted matrix sample 6 (dist6) Distorted matrix sample 7 (dist7) Distorted matrix.
Indirect Reciprocity in the Selective Play Environment Nobuyuki Takahashi and Rie Mashima Department of Behavioral Science Hokkaido University 08/07/2003.
AP Statistics From Randomness to Probability Chapter 14.
Experimental Design Ragu, Nickola, Marina, & Shannon.
Experimental Design.
Experimental Design.
Scientific Method 1. State the Problem 2. Research
Ask Have ~ ? / How long ~ ? Answer these questions
Rie Mashima & Nobuyuki Takahashi (Hokkaido University)
Presentation transcript:

Motoki Watabe (Waseda University, JAPAN ) Contributors: Yoshitsugu Yamamoto and Sho Tsuboi Reputational Information in “Noisy” Interactions: Experimental Studies

What I want to say Unconditional Cooperation strategy can produce more reliable reputational information than reciprocal strategies in noisy exchange.

A B EXCHANGE X ObserveImpression A Model of Reputational Information Person A and B exchange their resources repeatedly. ≒ They play PD repeatedly. Person A’s reputation 1.Source 1: A’s evaluation on him/herself 2.Source 2: B’s evaluation on A 3.Source 3: X’s evaluation on A

A B EXCHANGE X ObserveImpressi on Reliability of Reputational Information Person A’s reputation 1.Source 1: A’s evaluation on him/herself 2.Source 2: B’s evaluation on A 3.Source 3: X’s evaluation on A Past research assume that reputational information is always objective and reliable. Source 1 = Source 2 = Source 3 Intuitively, Source 1 < Source 2 < Source 3 Source 3 seems to be the most objective and reliable. However, the reliability of source 3 is not always guaranteed.

Outline of the presentation 1. People have a bias of reputational information processing.  Experiment 1 2. Reciprocal strategies reduce reliability of reputational in social exchange. 3. Unconditional strategies can produce reliable reputational information.  Experiment 2 & 3

A B EXCHANGE X ObserveImpression A Model of Reputational Information X’s impressions on A and B are reputational information to distribute other people. Person A and B exchange their resources repeatedly. ≒ They play PD repeatedly. A is a person like B seems to be*****

Two functions of reputation(Raub 2002, Yamagishi 1998) 1. Control: In order to get future exchange partners, you need to have good reputation 2. Learning: In order to get a good exchange partner, you need to find a person with good reputation Given these functions, people always have motivations to establish good reputation. Prediction Negative reputational information is more important to predict others’ behavior than positive reputational information.

People have a bias of reputational information processing.

Number of Good Reputation Number of Bad Reputation Total Score

Experiment 1 Hypothesis: People take NEGATIVE reputation more seriously than POSITIVE reputation. Participants : Thirty seven undergraduate students Procedure 1. They were in a hypothetical auction situation 2. They were assigned as “buyer” trying to seek a good deal for a $200-value product. 3. They looked at reputation of 64 sellers. 4. They evaluate degree of each seller’s trustworthiness as a potential partner in the hypothetical auctions.

この人は %くらい信頼できると思う( 0 から 100 までの数字でお答えください) Num of GOOD info 0,1,2,3,8,12,24,48 Num of BAD info 0,1,2,3,8,12,24,48 8x8=64 combinations How much impact for one increment of information 8x8=64 combinations How much impact for one increment of information Experimental Design : 64 different set of reputation

Take absolute Values Analysis

Negative information has more impact than Positive information, especially when the number of information is small Negative information has more impact than Positive information, especially when the number of information is small

Reciprocal Strategies and Misunderstandings Ex.: B takes Tit-for-Tat and A takes unconditional defection. Both continue to defect except the first move. Both A and B are not Cooperative persons! ☹ A B EXCHANGE X ObserveImpression

Amplified misunderstanding by Noise Ex : Both A and C take TFT. They are actually cooperative, but it often turns out mutual defection. Uhmmm… Both A and B are not cooperative! ☹ Social exchange are noisier than economic exchange (Kollock 1993) Noise A B EXCHANGE X ObserveImpression

Strategies producing reliable reputational information Reciprocal strategies not good ones in terms of producing reliable reputational information Repeated Noisy Question: What strategy is good for production of reliable reputational information ? Always consistent behavior regardless others’ behavior Unconditional Defection (UD) Unconditional Cooperation (UC) UC has two advantages for creating reliable reputation.

No.1: UC is more likely to be recognized as UC than reciprocal strategies A EXCHANGE Strategy A UC Noise I don’t know exactly, but Pink Person seems to be GOOD! Noisy situation

Experiment 2 Participant looked at the same set of players exchanging with and without noise Hypothesis: The evaluation on UC is more consistent across with or without NOISE than the evaluation on Reciprocal strategies (TFT) Participant NoiseNo Noise Evaluation Evaluate Target Person Difference

Experiment 2 Participants looked at actors playing repeated PD games (actually programmed, but they were told that the actors were real persons). They then evaluate target actor’s trustworthiness with 7- point schale. (Beggan, Messick, & Allison, 1988) コンピューター同士の交換 Exchange by two programmed actors Repeated PD (10 times per set)

Four strategies and noise Name Strategy UC Always cooperate TFT Cooperate at the first game, cooperate if and only if the other cooperated in the previous game. TFTB Basically same as TFT, but when the other have cooperated two times in the raw, this chooses defection with 67% of prob. in the current game. UD Always defect Exchange by two simulated actors With-Noise Condition : Each player misunderstands other’s choice with 10% of probability. Without-Noise Condition : No misunderstanding occurs 4x4=16 combinations

Experiment 2 : results Participants: Forty seven undergraduate students Results UC is the most robustly evaluated strategy F(3,135)=8.85, p<.001 UC is the least affected by noise. UC can produce robust reputation.

A X EXCHANGE STR A STR X X is reciprocal strategy ?? ? ? Observers Situation 1

A UC EXCHANGE STR A UC UC is Easy to be recognized Vulnerable Cooperative Situation 2 No.2 : UC is able to declare the other strategy’s characteristics. A seems to be ! !!!

Basic Idea of Expt3 Difference between Participant’s evaluation and actual ranking of exploitiveness. The more error, the less reliable reputational information. Participant A B C Target strategies (Programmed) Very exploitive Exploitive Less exploitive Well.. B is the Best ① ③ ② I guess C is the worst! She wrongly evaluates A and B One error occurs.

Independent Variables A B C Target strategies (Programmed) Very exploitive Exploitive Not exploitive Three kinds of strategies UC TF2T: Defects if and only if the partner defected two times in a raw (Generous) Tit-for-Tat Less Error More Error

Experiment 3 (Design) A B C Target strategies (Programmed) Very exploitive Exploitive Less exploitive NameDescription of strategy Less Exploitive Basically same as TFT. It defects just one time after the partner cooperated two games in the row. Exploitive Basically same as the above “Less Exploitive,” and it may defects two times in a raw with 67% of probability. Very Exploitive Basically same as the above “Less Exploitive,” and it may defects two times in a raw with 80% of probability.

Procedure Participants: Eighty six undergraduate students. They looked at video clips that three pairs playing repeated PD game (15 times per pair) They then prioritized the three BROWN strategies as potential partners. Participant A B C Target strategies (Programmed) Very exploitive Exploitive Less exploitive Observe & evaluate UC, TF2T, or TFT

Results of Experiment 3 F(2,81)=9.81, p<.001 UC produces more reliable reputational Information than reciprocal strategies TF T TF2 T UCUC Mean score of Error Pink strategy

Summary 1. People have a bias in reputational information processing.  Negative reputation > Positive Reputation (Expt 1) 2. Reciprocal strategies reduce reliability of reputational in social exchange. Unconditional strategy(UC) can produce reliable reputational information.  UC is easy to be recognized as GOOD even in noisy situation.(Expt 2)  UC makes it clear the exploitiveness of other strategies(Expt 3).

To do list… How about Unconditional Defection (UD)?  My prediction  Probably, UD also has the ability to produce reliable reputational information as well as UC.  However, this ability is VERY BAD for UD to survive. Is this ability adaptive for UC ? Useful to survive?  Already conduced a computer simulation study to find the conditions under which UC is adaptive for this bility.  Preliminary results say that UC needs help from TFT, and TFT also needs help from UC in noisy conditions.

Thank you ☺