COIT23003 Games Development Research Directions. References C. Fairclough, M. Fagan, B. Mac Namee and P. Cunningham, "Research Directions for AI in Computer.

Slides:



Advertisements
Similar presentations
Academic Industry Interactions - workshop. Motivations and Challenges Many research intensive universities have research budgets where
Advertisements

Computer Science at University of Wales Aberystwyth Professor Chris Price Head of Department.
New MS (CS) IBA Philosophy and Objectives.
Dave Tucker Edinboro University of Pennsylvania. What will be covered  Are Serious games useful?  Examples.
1 Undergraduate Curriculum Revision Department of Computer Science February 10, 2010.
Open Educational Recourses - SOCIOLOGY Department.
Enhancing Scientific publications with serious games
Dr. Brian Durney Computing and Networking Sciences at UVU C S
Use free templates to create interactive multimedia activities and assessments. Play educational games on-line.
Institutional or Subject Repositories Les Carr. Academic Colleagues A group of academics or researchers of the same discipline who work together at the.
1. Familiar facts: Everyone knows that developments in hardware and software technology have had and will have tremendous impacts on all our lives, in.
Dr. Brian Durney Computing and Networking Sciences at UVU C S
© 2013 Association for Computing Machinery Honeywell Introduction to the ACM Digital Library January 16, 2013 Honeywell Introduction to the ACM Digital.
Digital animation and interactive media Dr Stefan Greuter Discipline Head Games and Animation.
A Comparative Study of Emerging Technologies for Online Courses Jay Liebowitz, D.Sc. Orkand Endowed Chair in Management and Technology Graduate School.
15 th Conference on Software Engineering Education and Training Foundation Software Engineering Practices for Capstone Projects and Beyond Annegret Goold.
Engineering & Physical Sciences Research Council.
On Education Gerrit C. van der Veer most work done by Anne Bowser Elizabeth Churchill Jennifer Preece.
Learning electronics through animation: Improved academic achievements A haron Gero & Wishah Zoabi Technion – Israel Institute of Technology Ort Braude.
Introduction to Computer and Programming CS-101 Lecture 6 By : Lecturer : Omer Salih Dawood Department of Computer Science College of Arts and Science.
ALISE 2014 Conference Jeonghyun Kim & William E. Moen
NYIT TUES Evaluation May 2014 Dr. Sarah McPherson Evaluator NYIT School of Education.
Nishanth Sastry Network Science: Science/buzzword?
Computer Science at University of Wales Aberystwyth Professor Chris Price Head of Department.
1 Outcomes-Driven Program Assessment as a Component of Sustainable Development at an Innovative College ABET Best Assessment Practices Symposium April.
©2014 MFMER | slide-1 How Long Will It Take To Develop My eLearning? Theresa Freese ICELW Conference – New York City, NY June 2014.
PROFESSIONAL DEVELOPMENT PLAN WORKSHOP. What is the Professional Development Plan? The Professional Development Plan is a directed planning and evaluation.
Interdisciplinary Education on Smart Grids: Lessons, Challenges, and Opportunities Visvakumar Aravinthan and Vinod Namboodiri Department of Electrical.
The Next Step in Digital Literacy IC3 and Critical Thinking:
© Yilmaz “Agent-Directed Simulation – Course Outline” 1 Course Outline Dr. Levent Yilmaz M&SNet: Auburn M&S Laboratory Computer Science &
Software Engineering Experimentation Ways to Acquire Knowledge Part A Science, Engineering and Computing Jeff Offutt
Avicenna Pedagogical Model Prof. Mohamed Bettaz ICT Director, MESRS, Algiers Algeria Avicenna Virtual Campus in Iraq 1 st workshop Amman.
2 CEVI (Interactive Rendering Center) is a research center linked to the Language and Information Systems department in the Universitat Jaume I. Research.
Software Engineering CS3003 Lecture 1 Introduction to the module Dr Tracy Hall.
AgentLink The IST Network of Excellence for Agent-Based Computing Michael Luck AgentLink Director.
Software Safety Risk Evaluation Process Yorick Bouma, , Group III.
PROV 504 NIKITHA VADDULA INTRODUCTION IMPORTANCE OF DISCIPLINE CURRENT ISSUES MAJOR ORGANIZATIONS PRE-EMINENT SCHOLARS SEMINAL WORKS CONNECTIONS.
Business Process Change and Discrete-Event Simulation: Bridging the Gap Vlatka Hlupic Brunel University Centre for Re-engineering Business Processes (REBUS)
© Ören-Yilmaz "Synergy of Systems Engineering and M&S" Synergy of Systems Engineering and Modeling and Simulation International Conference.
WG1. Availability and evaluation of monitoring data Action FP0903.
AIMS Workshop Heidelberg, 9-11 March D - The New User Interface Asbjorn Rune Ousland Telenor R&D Kjeller - Norway.
Dr. Brian Durney Computing and Networking Sciences at UVU C S
Could constructive empiricism be more useful than critical realism as a foundation for action research on information infrastructure development? Petter.
A.M.TammaroICDK, February 14-16th, 2011 Reinforcing LIS education: international cooperation for educating the new professionals Anna Maria Tammaro University.
Master’s Thesis Presentation Utilising eLearning in GPRS Product Competence Transfer Pekka Määttänen
IB TES Information Technology in a Global Society.
DIFFERENTIATED INSTRUCTION ENGINEERING & TECHNOLOGY MR. BUFFINGTON ROOM 1611.
Supporting ABET Assessment and Continuous Improvement for Engineering Programs William E. Kelly Professor of Civil Engineering The Catholic University.
Ohio Technology Standards August 9, 2005 Why Standards in Technology? No Child Left Behind Technology Literacy requirement Computer and Multimedia Literacy.
Association for Computing Machinery The First Society in Computing Ioanna Stamouli Chair of the First ACM Student Chapter of Greece CITY Liberal Studies.
Center for Distance Learning Status Report On Distance Learning Preliminary findings on technology and academic validity of distance learning techniques.
New Mexico State University Information Engineering Technology Bachelor of Science Engineering Technology.
INDUSTRY AND EDUCATION Music production software to support tomorrow’s education Andrea Pozzi - MidiWare.
the challenges of social collaboration on the internet dr sara de freitas university of oxford: 23rd march 2007.
1 WORKSHOP ON RESULTS OF IMPLEMENTATION OF COMPUTER SCIENCE EDUCATION Innovation of Computer Science Curriculum in Higher Education TEMPUS project CD-JEP.
Emerging Trends in Educational Technology Nashae Lumpkin Technology as Teaching & Learning Tool.
Information Science &Technology at Mercer University August 22, 2001.
Dr. Brian Durney Computing and Networking Sciences at UVU C S
IFIP TC5 Working Group 5.4 Computer Aided Innovation Objectives: The Working Group will: – Identify the different existing approaches – Share opinions,
Chapter 1. Introduction in Creating Brain-like intelligence, Sendhoff et al. Course: Robots Learning from Humans Bae, Eun-bit Otology Laboratory Seoul.
Introduction to Machine Learning August, 2014 Vũ Việt Vũ Computer Engineering Division, Electronics Faculty Thai Nguyen University of Technology.
What is Multimedia Anyway? David Millard and Paul Lewis.
Agent Vision in 3D Environments Paul Werbicki Supervisor: Dr. Rob Kremer Department of Computer Science University of Calgary.
BEng(CompSc) Curriculum Structure & Highlights
Computer Science Department, University of Missouri, Columbia
Computer Science Courses
Information Science &Technology at Mercer University
Artificial Intelligence (AI): Algorithms and Applications
Software Engineering Experimentation
Presentation transcript:

COIT23003 Games Development Research Directions

References C. Fairclough, M. Fagan, B. Mac Namee and P. Cunningham, "Research Directions for AI in Computer Games", In Proceedings of the 12th Irish Conference on AI and Cognitive Science M. Sbert and J. Palau: GameTools: Advanced Tools for Developing Highly Realistic Computer Games IVth ITRA World Conference, Alicante, July 2005.GameTools: Advanced Tools for Developing Highly Realistic Computer Games A. Stapleton, “Serious Games: Serious Opportunities”. Presented at the Australian Game Developers Conference, Academic Summit, Melbourne, Victoria, 2004.

References B.Thomas, “Challenges of Making Outdoor Augmented Reality Games Playable”, In the 2nd CREST Workshop on Advanced Computing and Communicating Techniques for Wearable Information Playing, Nara, Japan, May J. Laird and M. van Lent, Human Level AI’s Killer Application Interactive Computer Games, AI Magazine, Vol. 22, No. 2, , G. Squires, Interdisciplinarity in Higher Education in the United Kingdom, European journal of Education, Vol. 27, , 1992.

Preliminaries Is there a discipline of Computer Games or is Computer Games a sandpit for R&D for people in other disciplines (AI, Computer Graphics, Multimedia, Software Engineering, …)?

What is an Academic Discipline? An academic discipline is an area of study “with its own theories, methods and content … distinctiveness being recognised institutionally by the existence of distinct departments, chairs, courses and so on” (Squires, 1992) Do Computer Games meet these criteria?

Computer Games as an Academic Discipline Theories There are the beginnings of a theoretical foundation – ludology, design research (Rabin, 2005). (Refer to Section 1.3 in Critical Game Studies) Method There are books on design methods, but there is as yet no detailed consensus on lifecycles, phases etc Content There is general agreement on content – graphics, animation, AI, audio, networking, programming, project management, design, …

Computer Games as an Academic Discipline Departments Not yet Chairs Yes Courses Yes

Summary Computer games is emerging as an academic and research discipline in its own right, but there is still a lingering suspicion that games and serious research are incompatible (my assessment). Computer games is (and will continue to be used) as an application area for other disciplines. (Laird and van Lent, 2001) provides an interesting example (AI).

Research Directions: A (Biased) Sampling Intelligent behaviour – (Fairclough et al, 2001), (Laird, 2001) Visualisation – (Sbert and Palau, 2005) Augmented Reality – (Thomas, 2003) Serious Games – (Stapleton, 2004)

Conclusion & Questions And there’s lots more … Class discussion: – In what way is the previous sampling biased? – What research direction do you think will have the most impact on the computer games industry?