10:15-11:15am Ballroom/Room 2009 NSDL Annual Meeting, Washington, DC.

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Presentation transcript:

10:15-11:15am Ballroom/Room 2009 NSDL Annual Meeting, Washington, DC

Rewards or, “How to architect the right carrot…” They will come… (and return again and again, forming an active, thriving community) Dan Garcia UC Berkeley

Supporting Social Interaction in the Ensemble Pathway Project  90% of users are “audience”, or lurkers  They tend to read, observe, don’t actively contribute  9% of users are “editors”  Sometimes modifying content, rarely from scratch  1% of users are “creators”  Driving large amounts of social group’s activity  Not representative!  $64k question  What can we do about this? Challenge: principle Source: “Participation Inequality”

Supporting Social Interaction in the Ensemble Pathway Project  Make it easier to contribute  Clicking stars for a rating vs writing natural language review  Promote quality contributions  Reputation rankings  Reward participants  Examples follow… How to Overcome it… No postings from 90% of users Source: inequality.html

Supporting Social Interaction in the Ensemble Pathway Project Example : planetmath.org

Supporting Social Interaction in the Ensemble Pathway Project Example : stackoverflow.com (1)

Supporting Social Interaction in the Ensemble Pathway Project Example : stackoverflow.com (2)

Supporting Social Interaction in the Ensemble Pathway Project Building a Rewards System  Top N users + Easy to see who is the top earner, recent top user – Hard to boil down the categories into a single #  Badges + Allows for lots of topics, gold / silver / bronze clustering allows easy categorization  Xbox, runescape, WoW achievements, Spore similar  What would be appropriate badges (open question) …for both curators and users  We have to fight gamers of the system  Rewards “moderators” can monitor health

Supporting Social Interaction in the Ensemble Pathway Project Ensemble Rewards Demo