Circle Time First round – Sharing of administered tools Second round – Concerns and solutions Third round – Inputs and addressing difficult areas Fourth round - Discussion on the big idea of Mathematics (Arithmetic, Algebra and Geometry) and the core idea of each tool
Workshop experiences SCAMPER – Scamper with the tools themselves as example and every area of teaching and learning Deriving Algebraic identity (to develop the skill of patterning and generalization) Story time – Story depicting backward thinking (Example of real life application of backward thinking – a skill developed by geometrical theorems) Action Research – Real life application of Arithmetic
Workshop experiences - PMI
Aspect 1 Aspect 2 Aspect 3 Aspect 4 Detail Workshop experiences - Graphic Organizer