Understanding Customer Behavior Chapter 4 HPR 322.

Slides:



Advertisements
Similar presentations
Why People Buy: Consumer Behavior
Advertisements

Social Work Practice Settings individuals, families, groups, community Chapter 5.
Traveling Workshop State 4-H Leadership Council.
Lecture 07 Marketing. Working Definition of the concept > – The process of determining customer wants and needs and – then providing.
You may know many classmates and peers, but only a few may be your good friends. Safe and Healthy Friendships Your relationships with friends and peers.
Global Edition Chapter Five
Learning Goals Learn the three steps of target marketing, market segmentation, target marketing, and market positioning Understand the major bases for.
Marketing Management • 14e
MARKETING STRATEGY O.C. FERRELL MICHAEL D. HARTLINE 5 Managing Customer Relationships.
Chapter 7: Consumer Behaviour and Brand Buying Decisions
Objectives Be able to define the three steps of target marketing: market segmentation, target marketing, and market positioning. Understand the major.
Teamwork Chapter 6.
Consumer Markets and Consumer Buyer Behavior
Home 1 Career Counseling and Services: A Cognitive Information Processing Approach James P. Sampson, Jr., Robert C. Reardon, Gary W. Peterson, and Janet.
Buyer Behaviours Chapter 3.
Chapter 10 Resort Operations: The Importance of Guest Activities
Building Effective Interpersonal Relationships
Buyer Behaviors Chapter 3. Chapter Overview Consumer purchase process Consumer buying environment Trends in consumer behavior Business buying center B-to-B.
Programming Concepts HPR 322 Chapter 2. What constitutes a Program? Park? Aerobics class? Child Care Center? Craft Show? Outreach Program? Zoo? All of.
Chapter 10 Marketing communication and personal selling
P 3-1. P 3-2 Chapter 3 ConsumerBehavior P 3-3 An Overview of the Buying Process Consumer decision making Group influences Marketing influences Situational.
UNDERSTANDING PRINCIPLES OF MARKETING
© 2011 Delmar, Cengage Learning Part II Organizational Perspectives Chapter 5 Contemporary Organizational Theories and Management Systems.
© McGraw-Hill Companies, Inc., McGraw-Hill/Irwin.
HPR 322 Chapter 14 Leisure Wellness and Education.
Work in the 21st Century Chapter 11
Management Fundamentals - Chapter 161 How do teams contribute to organizations?  Team  A small group of people with complementary skills, who work together.
6 CONSUMER BEHAVIOR Copyright © 2016 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of.
8 Identifying Market Segments and Targets
Stress, Health, and Wellness COL 103 Chapter 12 Professor Jackie Kroening (PSY office)
PowerPoint Presentation by Charlie Cook Copyright © 2005 Prentice Hall, Inc. All rights reserved. Chapter 10 Understanding Marketing Processes and Consumer.
WELCOME TO A PRESENTATION ON… C U S T O M E R B HAVIOUR Facilitator: Mike du Toit !
CHAPTER 5 Consumer Behavior: How & Why People Buy
Understanding the Customer and Creating Goods and Services that Satisfy Chapter 11.
CHAPTER 2 THE ORGANIZATIONAL BUYING PROCESS. Important Topics of the Chapter Changing Role of Business Buyer. The Business Buying Process. Business Buying.
Essentials of Health Care Marketing 2 nd Ed. Eric Berkowitz Chapter 4 Buyer Behavior.
MentalSocial Physical. Physical Health: the conditions of a person’s body. A proper diet, exercise, and the right amount of sleep are examples of keeping.
 Consumer Behavior Consumer Behavior  Model of Consumer Behavior Model of Consumer Behavior  Characteristics Affecting Consumer Behavior Characteristics.
CHAPTER 1 NOTES: Making Healthy Decisions. SECTION 1.1WHAT IS HEALTH?
Marketing: An Introduction Armstrong, Kotler
533: Building a Trauma-Informed Culture in Child Welfare.
Marketing Management Dr. Doni P. Alamsyah, MM Meeting 3.
© South-Western Publishing MARKETING BEGINS WITH CUSTOMERS Understanding Consumer Behavior What Motivates Buyers? Types Of Decision-Making.
Leadership Challenge Leadership Practices Inventory Sue Soy – February 2008.
LOGO The Consumer Audience Professor Yu Hongyan Sun Yat-Sen Business School, SYSU 17 November 2015.
Customer Loyalty and Product Strategy Chapter 12.
Chapter Five Consumer and Business Buyer Behavior.
© 2009 South-Western, Cengage LearningMARKETING 1 Chapter 6 MARKETING STARTS WITH CUSTOMERS 6-1Understanding Consumer Behavior 6-2What Motivates Buyers?
Chapter 2 Consumer Behavior.
© 2009 McGraw-Hill Higher Education. All rights reserved. McGraw-Hill Diversity and Your Relationships with Others Chapter 12.
Chapter 9 PowerPoint slides Express version Instructor name
Chapter 5- slide 1 Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall Chapter Five Consumer Markets and Consumer Buyer Behavior.
Consumer Markets and Consumer Buyer Behavior
Principles of Marketing
Consumer Markets and Consumer Buyer Behaviour. Session Outline  What is Consumer Buyer Behaviour  Model of Consumer Behaviour  Characteristics Affecting.
Final Consumers and Their Buying Behavior
GOALS AND RECOMMENDATIONS FROM THE 2005 HINTS Data Users Meeting Gary L. Kreps, GMU Brad Hesse, NCI Rick Moser, NCI.
Consumer and Business Buyer Behavior Consumer Buying Behavior Refers to the buying behavior of people who buy goods and services for personal use.
© 2006 Pearson Education Canada Inc. 3.1 Canadian Advertising in Action Chapter 3 Consumer Behaviour Concepts and Target Marketing.
Market Identification Project #2: Marketing Plan Analysis.
Chapter 1 Consumer Behavior and Marketing Strategy.
Chapter 1 MARKETING IS ALL AROUND US. The Scope of Marketing Marketing is activity, set of institutions, and processes for creating, communicating, delivering,
Chapter 4 Perspectives in Sport Consumer Behavior.
U.3-MARKET SEGMENTATION. What is a Market? PEOPLE BUT - not just ANY people, they have to have Willingness to buy Purchasing power (money) Authority to.
Chapter 5- slide 1 Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall I t ’s good and good for you Chapter Five Consumer Markets and.
Perspective on Consumer Behavior Chapter 4
Chapter 12 Diversity and Your Relationships with Others
Week One - Review.
Identifying Market Segments and Targets
Presentation transcript:

Understanding Customer Behavior Chapter 4 HPR 322

Intro The organization must base its service on knowledge of customer behavior as they influence decision-making ▫Values, motives, lifestyle, personality ▫Social influences – Family, Reference Group, Community These all affect motivation and decisions to participate in leisure experiences

Labels impact relationship Participant, Patron, Customer, Client, Member, User, Visitor, Guest, Consumer Freedom, Dependence and Independence, Responsibility, Patterns of Communication, Privilege, Acknowledgement of expertise or value Direct people vs. enable Passive or helpless recipients vs. Capable of decision-making and independent judgment

Types of Labels Client – passively receives recommendations ▫Defer to expertise of programmer – Dependency ▫Programmer diagnoses needs and intervenes with services ▫Programmer exercises a discretionary risk ▫Typically clinical, therapeutic settings Consumer – an individual who uses services ▫Someone who uses goods or services to meet their needs – exchange time and/or $ for service

Consumers are free to choose – retain decision on participation Consumerism - Protection from unsafe, unhealthy, poorly organized services Two-way relationship – typically used in commercial settings Can apply in TR/RT in the form of certification/licensure

Customer – an individual who participates in a service on a regular basis Mutually beneficial relationship – loyalty, trust, satisfaction develops Evaluative Feedback - “Customer is always right” Relationship based on needs of customer being central – Quality, Value, Convenience

Guest – Individual treated courteously and respectfully, given special care and attention, made to feel welcome in an environment ▫Disney – Guest – Positive Guest relations Member – Exclusivity – Individual has been given special privilege because they have paid dues and/or has been inducted into a group or organization (YMCA, Club, etc)

In Leisure environments – access to facilities and services unavailable to others, associate with prescribed group of people, greater individual attention, care, service Members embrace the philosophy, values, goals of the agency 2-way communication & active involvement Members influence/control types of services

Participant – Individual actively engaging in the process Cooperating, providing social or emotional support, teamwork, problem-solving, contribute ideas Participation implies shared control – 2-way communication, decision-making, desire for positive outcome

Patron – an individual who buys services on a consistent or regular basis from a leisure service organization (like a customer) Provider wants 2-way communication and must provide high quality services that meet needs of patrons Consistently meeting needs builds loyalty Latin patronus – “person to be respected” Patrons may support with time and money

Involvement may be long and enduring May not consume services may serve on a Board or committee or represent agency as a proponent User – individuals who involve themselves actively in a program or service on a regular basis – consistent pattern of involvement Relationship of need/dependence/dependability User has needs and professional fills them

Visitor – individual who visits an area or facility and participates in a program May be invited or informal and spontaneously Regular or infrequent visits – provider wants them to become regular customers Similar to Guests – Valued, treated courteously, entertained, educated, enhanced Relationship is mutual respect, positive interaction, support Often comes to see or participate in geographic, cultural, historic activity or site

Customer Decision Making in Leisure Different levels and complexity ▫75, RV for weekend and summer vacations ▫Changing traditional vacation spot ▫Purchasing same brand of golf balls Extended/information search Product, service or brand switching Routine/repeat decision-making (habit) – meets their needs See Model – Figure 4.1 on pg 105 Customers use information to seek benefits

Variables that Impact Decision-Making Involvement – Reflects self-image, attitude, behaviors – exemplifies lifestyle – user finds relevance and interest Differentiation – Subtle differences that separate available services or products - Choice Time Pressure – Convenience or location

Age Factors when planning Leisure Experiences Lifespan is longer ▫1900 (47.3 yrs) ▫Today 78 and 75 (women vs. men) ▫Those who reach 65 are expected to live 15 more In 2028 more than ¼ of population will be over 65 Cohorts – groups of individuals in same age range (5, 7, -10 years) ▫May have similar interests, values, attitudes based on their life experiences but they are individuals

Major life events – Life Change Units ▫Experiential differences ▫Individual intelligence ▫Temperament and Personality ▫Social Class ▫Cultural influence ▫Level of Education ▫Job and income ▫Racial and ethnic differences Cohorts and Generational Events – pg Life Change Units – Table pg 116

Leisure Behavior Intrinsic and Extrinsic Influenced by competencies and availability ▫SocializingAcquisitive ▫AssociativeCompetitive ▫TestingRisk-Taking ▫ExplorativeVicarious ▫Sensory StimPhysical Expression ▫CreativeAppreciative ▫Variety-SeekingAnticipatory and Recollective ▫AltruisticSpiritual Expression