Design Research and Ideas Generation CD201 The psychology of Space u BBCD Melbourne BAPDCOM Version 1 - October,
Design Research and Ideas Generation CD201 Topics for today: The psychology of space The psychology of objects BBCD Melbourne BAPDCOM Version 1 - October,
The Psychology of Space An important part of research is to gain an understanding of how a community experiences public spaces - what they expect, or how present them with a fresh approach. BBCD Melbourne BAPDCOM Version 1 - October,
The Psychology of Space BBCD Melbourne BAPDCOM Version 1 - October,
Spaces can also appeal to a sense of local pride. BBCD Melbourne BAPDCOM Version 1 - October,
A location’s identity is shaped by the stories that make them meaningful. BBCD Melbourne BAPDCOM Version 1 - October,
A location’s identity is shaped by the stories that make them meaningful. BBCD Melbourne BAPDCOM Version 1 - October,
Shared spaces such as cinemas allow us to connect to stories that reinforce our sense of belonging. BBCD Melbourne BAPDCOM Version 1 - October,
Places can offer an escape from the office or family, building community narrative. BBCD Melbourne BAPDCOM Version 1 - October,
The Psychology of Space BBCD Melbourne BAPDCOM Version 1 - October,
Graffiti challenges the ownership of space. BBCD Melbourne BAPDCOM Version 1 - October,
And creates a form of dialogue BBCD Melbourne BAPDCOM Version 1 - October,
Layers of narrative open up new forms of interaction. BBCD Melbourne BAPDCOM Version 1 - October,
Spaces can be canvases for discovery and transformation BBCD Melbourne BAPDCOM Version 1 - October,
The Psychology of Space BBCD Melbourne BAPDCOM Version 1 - October,
The Psychology of Objects Another important part of environmental research is to gain an understanding of how people navigate and use objects in public spaces. BBCD Melbourne BAPDCOM Version 1 - October,
A door is not just a door – it is a design solution for specific needs. BBCD Melbourne BAPDCOM Version 1 - October,
Good design provides clues as to the operation of things, and anticipates human responses. BBCD Melbourne BAPDCOM Version 1 - October,
Bad Design tries to avoid the problem. BBCD Melbourne BAPDCOM Version 1 - October,
Good Design …is something that people will WANT to use, and keep using. But how do you find out what that is? BBCD Melbourne BAPDCOM Version 1 - October,
As a Designer …you have a degree of control over how the end user behaves. Research enables you to have a greater understanding of how to effectively use, or let go of, this control. BBCD Melbourne BAPDCOM Version 1 - October,
Prisons vs. Parks BBCD Melbourne BAPDCOM Version 1 - October,
Design can be a disguise… BBCD Melbourne BAPDCOM Version 1 - October,
Or have nothing to hide. BBCD Melbourne BAPDCOM Version 1 - October,
What behaviours does this sort of furniture encourage / discourage? BBCD Melbourne BAPDCOM Version 1 - October,
Does “control” even work? BBCD Melbourne BAPDCOM Version 1 - October,
IKEA – control over discovery BBCD Melbourne BAPDCOM Version 1 - October,
Solving Design Problems starts by understanding people. What people… need want desire crave BBCD Melbourne BAPDCOM Version 1 - October,
Balancing the control / discovery between the designer and end user. Effective research uncovers the stories behind these motives. needs… wants…desires… cravings…. BBCD Melbourne BAPDCOM Version 1 - October,
How do we develop new insights? What questions should we ask? BBCD Melbourne BAPDCOM Version 1 - October,
LOOK – see the stories in the places and objects you are considering. Know what works and what doesn’t. BBCD Melbourne BAPDCOM Version 1 - October,
DEVELOP – study what needs are under developed and develop new features to meet those needs. BBCD Melbourne BAPDCOM Version 1 - October,
CONNECT – your findings and integrate them into the experience of your chosen space BBCD Melbourne BAPDCOM Version 1 - October,