1 Lecture: SMT, Cache Hierarchies Topics: SMT processors, cache access basics and innovations (Sections B.1-B.3, 2.1)

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Presentation transcript:

1 Lecture: SMT, Cache Hierarchies Topics: SMT processors, cache access basics and innovations (Sections B.1-B.3, 2.1)

2 Thread-Level Parallelism Motivation:  a single thread leaves a processor under-utilized for most of the time  by doubling processor area, single thread performance barely improves Strategies for thread-level parallelism:  multiple threads share the same large processor  reduces under-utilization, efficient resource allocation Simultaneous Multi-Threading (SMT)  each thread executes on its own mini processor  simple design, low interference between threads Chip Multi-Processing (CMP) or multi-core

3 How are Resources Shared? Each box represents an issue slot for a functional unit. Peak thruput is 4 IPC. Cycles Superscalar processor has high under-utilization – not enough work every cycle, especially when there is a cache miss Fine-grained multithreading can only issue instructions from a single thread in a cycle – can not find max work every cycle, but cache misses can be tolerated Simultaneous multithreading can issue instructions from any thread every cycle – has the highest probability of finding work for every issue slot SuperscalarFine-Grained Multithreading Simultaneous Multithreading Thread 1 Thread 2 Thread 3 Thread 4 Idle

4 What Resources are Shared? Multiple threads are simultaneously active (in other words, a new thread can start without a context switch) For correctness, each thread needs its own PC, IFQ, logical regs (and its own mappings from logical to phys regs) For performance, each thread could have its own ROB/LSQ (so that a stall in one thread does not stall commit in other threads), I-cache, branch predictor, D-cache, etc. (for low interference), although note that more sharing  better utilization of resources Each additional thread costs a PC, IFQ, rename tables, and ROB – cheap!

5 Front End Front End Front End Front End Execution Engine RenameROB I-CacheBpred RegsIQ FUsDCache Private/ Shared Front-end Private Front-end Shared Exec Engine Pipeline Structure

6 Resource Sharing R1  R1 + R2 R3  R1 + R4 R5  R1 + R3 R2  R1 + R2 R5  R1 + R2 R3  R5 + R3 P65  P1 + P2 P66  P65 + P4 P67  P65 + P66 P76  P33 + P34 P77  P33 + P76 P78  P77 + P35 P65  P1 + P2 P66  P65 + P4 P67  P65 + P66 P76  P33 + P34 P77  P33 + P76 P78  P77 + P35 FU Instr Fetch Instr Rename Issue Queue Register File Thread-1 Thread-2

7 Performance Implications of SMT Single thread performance is likely to go down (caches, branch predictors, registers, etc. are shared) – this effect can be mitigated by trying to prioritize one thread While fetching instructions, thread priority can dramatically influence total throughput – a widely accepted heuristic (ICOUNT): fetch such that each thread has an equal share of processor resources With eight threads in a processor with many resources, SMT yields throughput improvements of roughly 2-4

8 Pentium4 Hyper-Threading Two threads – the Linux operating system operates as if it is executing on a two-processor system When there is only one available thread, it behaves like a regular single-threaded superscalar processor Statically divided resources: ROB, LSQ, issueq -- a slow thread will not cripple thruput (might not scale) Dynamically shared: trace cache and decode (fine-grained multi-threaded, round-robin), FUs, data cache, bpred

9 Multi-Programmed Speedup sixtrack and eon do not degrade their partners (small working sets?) swim and art degrade their partners (cache contention?) Best combination: swim & sixtrack worst combination: swim & art Static partitioning ensures low interference – worst slowdown is 0.9

10 The Cache Hierarchy CoreL1 L2 L3 Off-chip memory

11 Accessing the Cache 8-byte words Direct-mapped cache: each address maps to a unique address 8 words: 3 index bits Byte address Data array Sets Offset

12 The Tag Array 8-byte words Direct-mapped cache: each address maps to a unique address Byte address Tag Compare Data arrayTag array

13 Increasing Line Size 32-byte cache line size or block size Byte address Tag Data arrayTag array Offset A large cache line size  smaller tag array, fewer misses because of spatial locality

14 Associativity Byte address Tag Data arrayTag array Set associativity  fewer conflicts; wasted power because multiple data and tags are read Way-1Way-2 Compare

15 Example 32 KB 4-way set-associative data cache array with 32 byte line sizes How many sets? How many index bits, offset bits, tag bits? How large is the tag array?

16 Title Bullet