Prof. James A. Landay University of Washington Autumn 2007 Low-fi Prototyping October 25, 2007.

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Presentation transcript:

Prof. James A. Landay University of Washington Autumn 2007 Low-fi Prototyping October 25, 2007

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation2 Interface Hall of Shame or Fame? From IBM’s RealCD –prompt –button

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation3 Interface Hall of Shame! From IBM’s RealCD –prompt –button Black on black??? –cool! –but you can’t see it –“click here” shouldn’t be necessary like a door that has a sign telling you to push

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation4 Misused Metaphors Direct translations –software telephony solution that requires the user to dial a number by clicking on a simulated keypad –software CD player that requires turning volume knob with the mouse –airline web site that simulates a ticket counter!

Prof. James A. Landay University of Washington Autumn 2007 Low-fi Prototyping October 25, 2007

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation6 Outline Review conceptual models Low-fi prototyping Wizard of Oz technique Informal UI prototyping tools Hi-fi prototyping What prototyping tools lack

CSE440 - Autumn 2007 Review Conceptual Models Conceptual models ? –mental representation of how the object works & how interface controls effect it Design model should equal customer’s model ? –mismatches lead to errors –use customer’s likely conceptual model to design Design guides ? –make things visible –map interface controls to customer’s model –provide feedback Design Model Customer Model System Image

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation8 Why Do We Prototype? Experiment with alternative designs Get feedback on our design faster –fix problems before code is written –saves money Keep design centered on the customer –must test & observe ideas with customers

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation9 Fidelity in Prototyping Fidelity refers to the level of detail High fidelity? –prototypes look like the final product Low fidelity? –artists renditions with many details missing

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation10 Low-fi Sketches & Storyboards

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation11 Low-fi Sketches & Storyboards Where do storyboards come from? –film & animation Give you a “script” of important events –leave out the details –concentrate on the important interactions

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation Ink Chat 12

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation13 Why Use Low-fi Prototypes? Traditional methods take too long –sketches -> prototype -> evaluate -> iterate Can instead simulate the prototype –sketches -> evaluate -> iterate –sketches act as prototypes designer “plays computer” other design team members observe & record Kindergarten implementation skills –allows non-programmers to participate

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation14 Hi-fi Prototypes Warp Perceptions of the tester/reviewer –representation communicates “finished” comments focus on color, fonts, & alignment Time –encourage precision specifying details takes more time Creativity –lose track of the big picture

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation15 The Basic Materials Large, heavy, white paper (11 x 17) 5x8 in. index cards Post-its Tape, stick glue, correction tape Pens & markers (many colors & sizes) Overhead transparencies Scissors, X-acto knives, etc.

from “Prototyping for Tiny Fingers” by Rettig 16

CSE440 - Autumn User Interface Design, Prototyping, and Evaluation

ESP CSE440 - Autumn

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation19 Constructing the Model Set a deadline –don’t think too long - build it! Draw a window frame on large paper Put different screen regions on cards –anything that moves, changes, appears/disappears Ready response for any user action –e.g., have those pull-down menus already made Use photocopier to make many versions

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation20 Constructing the Model

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation21 Constructing the Model

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation22 Constructing the Model

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation23 Constructing the Model

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation24 Constructing the Model

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation25 Preparing for a Test Select your “customers” –understand background of intended users –use a questionnaire to get the people you need –don’t use friends or family I think existing “customers” are OK (Rettig disagrees) Prepare scenarios that are –typical of the product during actual use –make prototype support these (small, yet broad) Practice to avoid “bugs”

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation26 Conducting a Test Four testers (minimum) –greeter – puts users at ease & gets data –facilitator – only team member who speaks gives instructions & encourages thoughts, opinions –computer – knows application logic & controls it always simulates the response, w/o explanation –observers – take notes & recommendations Typical session is 1 hour –preparation, the test, debriefing Read the paper we handed out for details on conducting a test

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation27 Conducting a Test

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation28 Evaluating Results Sort & prioritize observations –what was important? –lots of problems in the same area? Create a written report on findings –gives agenda for meeting on design changes Make changes & iterate

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation29 Advantages of Low-fi Prototyping Takes only a few hours –no expensive equipment needed Can test multiple alternatives –fast iterations number of iterations is tied to final quality Almost all interaction can be faked

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation30 Wizard of Oz Technique Faking the interaction. Comes from? –the film “The Wizard of OZ” “the man behind the curtain” Long tradition in computer industry –e.g., prototype of a PC w/ a VAX behind the curtain Much more important for hard to implement features –speech & handwriting recognition

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation31 Problems with Low-fi Prototypes “Computer” inherently buggy Slow compared to real app –timings not accurate Hard to implement some functionality –pulldowns, feedback, drag, viz … Won’t look like final product –sometimes hard to recognize widgets End-users can’t use by themselves –not in context of user’s work environment

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation32 Informal UI Prototyping Tools Denim Outpost Suede SketchWizard Topiary

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation33 Informal UI Prototyping Tools Support advantages of low-fi paper prototypes –brainstorming consider different ideas rapidly do not require specification of details –incomplete designs need not cover all cases, just illustrate important examples Add advantages of electronic tools –evolve easily –support for “design memory” –transition to other electronic tools –allow end-user interaction

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation34 Designers’ Outpost: A Tangible Interface for Designing Information Architectures Combines physical & virtual –physical post-its, virtual feedback Supports existing practice –affordances of paper –collaboration –large, persistent representation Adds advantages of e-media –editing, reuse, distribution –hand-off later to other tools

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation35

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation36 DENIM: Designing Web Sites by Sketching Early-phase navigation & interaction design Integrates multiple views –site map – storyboard – page sketch

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation37 Video

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation38 Travelshare Low-fi Prototyping & Testing

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation39 SUEDE: Informal Prototyping for Speech-based UIs Support design practice –example scripts –Wizard of Oz (WoZ) –built-in iterative design design – test – analysis Fast & fluid design –no speech recognition or synthesis –need not be programmer Read my important

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation40

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation41 TOPIARY: Informal Prototyping for Location-enhanced UIs Create location-based scenarios –place people, places, & things on map Use scenarios as conditions on storyboard transitions Iterative design –Wizard of Oz (WoZ) –Place Lab Wi-fi location sensor Fast & fluid design –no GPS or other special hardware required –need not be programmer

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation42 Video

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation43 SketchWizard: Informal Prototyping for Pen-based UIs Create pen-based UIs without needing recognizers in place Iterative design –Wizard of Oz (WoZ) Fast & fluid design –tools to support quick replacement of objects/reco results

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation44

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation45 Summary Low-fi testing allows us to quickly iterate –get feedback from users & change right away Informal prototyping tools bridge the gap between paper & high-fi tools High-fi UI tools good for testing more developed UI ideas –generally ignore the “insides” of application

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation46 Next Time Heuristic Evalation Reading –Lewis & Rieman Lewis & Rieman –Nielsen HE chapter (read 5 links under "Jakob Nielsen's Online Writings on Heuristic Evaluation")Nielsen HE chapter

CSE440 - Autumn 2007User Interface Design, Prototyping, and Evaluation47 Further Reading Prototyping Books –Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces, by Carolyn Snyder, Morgan Kaufmann, 2003Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces Articles –“Prototyping for Tiny Fingers” by Marc Rettig, in Communications of the ACM, 1994“Prototyping for Tiny Fingers” –“Using Paper Prototypes to Manage Risk” by Carolyn Snyder, Paper Prototypes to Manage Risk” –“The Perils of Prototyping” by Alan Cooper,“The Perils of Prototyping” Web Sites –Group for User Interface Research, for DENIM & SUEDE downloads, for User Interface Researchhttp://guir.berkeley.edu –InfoDesign Toolkit, Toolkithttp://