Learning Science and Technology through Online Game-Based Virtual Environments Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, YongNam.

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Learning Science and Technology through Online Game-Based Virtual Environments Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, YongNam Jeung, Kook Joong An, and others Center for Computer Games and Virtual Worlds School of Information and Computer Sciences University of California, Irvine

Collaborative science learning game (SLG) environment at Discovery Science Center –DinoQuest and DinoQuest Online (DQO)‏ Collaborative game environment for learning about watershed science – Regional water quality sensing and environment improvement game Collaborative game world for semiconductor or nanotechnology fabrication –FabLab training simulator for Intel –Nanotech design environment for K-12 (pending)‏ Collaborative virtual world for envisioning possible cultural and technological opportunities –Intel Research (w/ Linden Labs)‏ Next-generation, client-side game engine (Rich Internet Application)‏ –2D, Side-scrolling, role-playing game engine and SDK (“DQO 2.0”)‏ –MMOG back-end (in development)‏ Pathway to MMOSLG that span network of science learning centers Overview

Mixed reality games for informal science education for K-6 students and families

Web-based science learning games for informal science education for K-6 students and families

OC Water Quality Game Environment (Pending): NSF, UCI, DSC, OCWD, IRWD, USGS, and others

Semiconductor/nanotechology fabrication training game FabLab Demo Reel

Envisioning collaborative virtual worlds Virtual Life Demo Reel

2D, side-scrolling, WoW-inspired, role-playing game and open source game engine Aoedipus.net

2D, side-scrolling, extensible role-playing game (engine)‏ WTF?! released May 2008 –1000+ linked postings already indexed by Google within four weeks (viral marketing)‏ –Global players –US, UK, Netherlands, Austria, Turkey, Finland, Australia, Germany, Hungary, Greece, Latvia, etc. –Recommendation/review sites –Digg, WoW Forums, Cnet News, Reddit, BoingBoing, PlayThisThing, MSN India, WIRED Blog Network, ForTheHorde (WoW Social Networking), NewGrounds, etc. –ISP (DreamHost) has already throttled back access to the site –Overview and Tutorials still online; Play now requires game download (slowly) as.zip archive

Goal: Develop cyberinfrastructure for networked Science learning game environments Tier 1: Individual player connection: your Internet connection at home. Tier 2: Local institutional connection: library, science center, school. Tier 3: Regional science center provides local exhibit content connected online. Tier 4: “Gateway” science centers provide open interfaces and extensible content. Tier 5: Science Games Grid: Massive Multiplayer Online Science Learning Games and collaboration infrastructure for informal K-12 science education MMOSLG Web 3.0 System Tier 4 Tier 2 Tier 1 Tier 3 Tier 5

Partnership between UCI, EON Reality, and IDCs UCI Cyber-Interaction Observatory: A Gateway Science Center

UCI GameLab Research Partners and Sponsors Research Symposium Sponsors