Stephen D’Angelo Orun Irunmale Bart Jedrocha More than a game.

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Presentation transcript:

Stephen D’Angelo Orun Irunmale Bart Jedrocha More than a game

 Create a realistic driving simulator suitable for performing psychology experiments by interfacing with reaction timing hardware to obtain accurate measurements  Immerse the user in detailed environments and physics allowing players to improve their real world driving skills while safely driving in our virtual world  Create an interface for experimenters that does not require a steep learning curve

 Players can immediately start cruising through SOBCity  Push their car to the limit while avoiding traffic and pedestrians  Explore the vast and detailed environment

 Welcome to SOBCity  Pedestrians roam the sidewalks  Cars cruise the streets  Abundance of different buildings and areas

 SOBCarSim uses realistic, hand-coded car physics to simulate real driving  Cars simulate high-speed traction loss and drifting  Traffic lights control the flow of cars and pedestrians

 The Scenario Editor provides easy to learn functionality for editing elements and events in the world  Instructors can set up separate scenarios to test the player under unique circumstances  Instructors can lead players through the world by displaying heads-up directions from a remote terminal

 Set up scenarios to test the players driving skill  Instructors can create pedestrians and cars anywhere in the world  Create paths for the pedestrians and cars to follow  Add triggers to show driving instructions and change traffic lights  Scenarios are saved in open xml files for easy editing

 Modularized  Well documented  Code implements the design document which implements the requirements document  Spiral development model

 EEG hardware will be able to detect the millisecond response time of the player to triggers placed in the scenario editor  Eye-Tracker hardware will be able to detect where the player is looking to determine if proper mirror/blind-spot checking is taking place

 Create a Tutorial Editor to add step-by-step driving tutorials for use by driving instructors  CarSim’s car physics forces will stream into a motion simulator allowing the simulator to move according to the player’s actions. This makes the learning experience easier to adapt to real driving situations

 Any Questions?