Ann Ware
A simulation of movement or the perception of motion created by displaying a series of pictures or frames
The creation of moving pictures in a two- dimensional environment, such as those created with computerized animation software. Objects move along a horizontal axis (x-axis) for simulating forward and backward movement Objects move along a vertical axis (y-axis) for up and down movement
The creation of moving pictures in a three-dimensional environment; objects can be rotated and moved like real objects. In addition to moving along the X-Y axis, objects can also move closer or farther away by moving along the z-axis.
Objects in 2D animation are flat, like a painting or photograph. In 3D animations, objects are like sculptures—they have a front, back, top and bottom.
Frame--A computer animation technique that creates movement one frame at a time; the illusion of movement is created by displaying objects in slightly different poses or positions, one frame after another in rapid succession Stop Motion--Animation where a model is moved incrementally and photographed one frame at a time
Morphing--A special-effects process in which persons or objects seem to change shape, form, etc. Warping--A special-effects process in which an object is bent or twisted out of shape
Animation is obviously a key component in special effects The application of computer graphics (specifically 3D animation) to special effects is known as computer generated imagery (CGI)
Frame – An individual picture in a sequence of images Frames per second (fps) or frame rate: The number of frames per second at which an animation or video is intended to be viewed Looping – Playing a sequence of frames over and over
Tweening – Short for in-betweening, an animation technique that, based on starting and ending shapes, creates the necessary “in-between” frames Key frame – A frame in an animated sequence of frames which is drawn or otherwise constructed directly by the user rather than generated by the software
Flash Photoshop Morpheus Fantamorph