EGL Research Overview Celia Pearce Turner Broadcasting, March 2008.

Slides:



Advertisements
Similar presentations
AR Authoring for Urban Planning and Product Design
Advertisements

Distance, Blended & Flexible Learning Available Support and Role of the eLearning Team Ian Hutt EPS eLearning Team.
Robertson & Good - AIED 2005 Adventure Author: An Authoring Tool for 3D Virtual Reality Story Construction Judy Robertson eMotion Lab Glasgow Caledonian.
Lecture 8 Oct Thesis paragraph: about 100 words
The Psychology of Effective Game Design Jesse Schell Entertainment Technology Center Carnegie Mellon University.
A Theory for New Media (Examining Janet Murray’s Model)
510 History of Ed. Tech..  Role-playing (RPG)  First Person Shooter (FPS)  Strategy  Puzzle  Massive Multiplayer Online (MMO)  Racing Genres change.
Welcome to the 2 nd e-Learning Celebration
Use free templates to create interactive multimedia activities and assessments. Play educational games on-line.
Butterfly Effect : An Augmented Reality Puzzle Game Marleigh Norton Blair MacIntyre Steven Dow Maribeth Gandy.
New Technologies in the Classroom Group 9 TTE 320.
COM 215 Media History. Outline Video games and convergence culture  Heavy Rain Gaming and violence  Violence, Moral Panic Games  Social change.
Celia Pearce Assistant Professor of Digital Media Director, Experimental Game Lab.
INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories AGREA MEDIA 2011 Saint-Petersburg State University of Film and Television Faculty of Audiovisual.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
Cosc 5/4730 Augmented Reality. What is Augmented Reality? Generally: – Using a phone/tablet/glasses/smartwatch/etc – And one more “sensors” GPS – Location.
Digital Content Creation and Processing in the Context of Digital Culture and Cultural Heritage Digitalisation Cultural Heritage Digitalisation meeting.
Where’s the Reality in Augmented Reality? Mark Billinghurst HIT Lab NZ University of Canterbury.
1 Mixed Reality Design Overview Instructors: Blair MacIntyre, CoC Jay Bolter, LCC TA: Hafez Rouzati, CoC (others helping out)
Social Immersive Media Amer Obeidah Basic Interaction Design Carnegie Mellon University.
By: Carl Skepp. Janet Murray Name: Janet H. Murray Born: Georgia, USA Field: Digital Media Training: Harvard University Works: Hamlet on the Holodeck:
Augmented Reality Systems Background and Current Research of AR Systems Dana Schlesinger 2006.
Incorporating Flash into a presentation If you didn’t see the flash animation at the beginning. Right click on the blank space on the left and select PLAY.
Ruffin Bailey North Carolina State University Template shamelessly stolen from Christian Casper Persuasive Games: The Expressive Power of Videogames.
Our Challenge GT Aware Home Research Center A true home lab, built as two separate homes within a house A place for evaluating home-based research prototypes.
Zero code Reflections on (Interaction Design) research Historic perspective Beyond WIMP interactions Overcoming constraints of “point and clik” interactions.
DESC9180 Designing Virtual Worlds Week 12 Future of Virtual Worlds 6pm – 9pm Tuesday, October 16 th, 2007 Kathryn Merrick and Owen Macindoe DESC9180 Designing.
Intro to Computational Media W eek 2: Properties of the Medium Properties of the Medium Week 2 (b) LCC 2700: Intro to Computational Media Spring 2005 Janet.
10/7/2015art.live - 3 rd IST Concertation meeting 3 rd IST Concertation Meeting art.live (IST 10942) Xavier Marichal, UCL ADERSA - ADETTI - Casterman -
Fall 2006CS4455 Prototyping Maribeth Gandy Jeff Wilson
Interactive Spaces Huantian Cao Department of Computer Science The University of Georgia.
NMC Conference Designing and Developing Interactive Fiction for Learning Brett E. Shelton Department of Instructional Technology Utah State University.
DIGITAL MEDIA Graduate Program School of Literature, Communication & Culture Ivan Allen College DIGITAL MEDIA Graduate Program School of Literature, Communication.
Prof. Blair MacIntyre Prof. Peter Swire CS4803 & 6725; MGT4803 & 8803 January 5, 2015 Information Security Strategies and Policy.
What is Narrative? Janet Murray, Fox Harrell, Espen Aarseth and Ian Bogost.
Digital Media Chapter 15 Recap/Lecture. Announcements  Reminder: Tuesday, December 2 nd – Last day of class  Reflection paper due (double space; see.
Chapter 2. 3D User Interfaces: History and Roadmap.
CCT300 – Labs Videogames as New Media Week 2. Game studies: Definition: The discipline that studies games, their design, their players and their role.
Wearable RFID for Play Yevgeniy Medynskiy Susan Gov.
Augmented Reality Game Design Brian Schrank DePaul University Intro Lecture Spring 2013.
Crowds (and research in animation and games) CSE 3541 Matt Boggus.
FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game.
Games for Collaborative Play with Real/Virtual Robots Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California,
© Anselm Spoerri Lecture 9 Augmented Reality –Definition –Visualization Approaches –Applications –Tools and Links.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
CS4455 CS4455: Video Game Design and Architecture Maribeth Gandy Blair MacIntyre
1 The Computer as an Artistic Medium Playgramming September 24, 2012 Brian Schrank.
Celia Pearce Assistant Professor of Digital Media Director, Experimental Game Lab.
Welcome to the Cross-Cultural Rhetoric Workshop. “Madrid” by Newsgaming “simulation meets political cartoon” /
Anne-Marie McLaughlin Emergency Management & Business Continuity 04/22/2015.
Next Generation Media? Film 2D GUIs WWW Enabling technology Breakthrough design Tools/ conventions “Reality” Interfaces Cinematographe (Lumiere 1895) Graphics.
VR Final Project AR Shooting Game
Janet H. Murray is an internationally recognized professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology.
Questions about projects?. Eliza’s Daughters Chatterbots Julia – MUD agent that provides information as well as entertaining conversation – Fails Turing.
GraffitiLuv ™ Tangible Media Project. Overview What GraffitiLuv is about Purpose The Design Process –Evolution of the Idea –Prototyping and Player Testing.
Research in Computer Graphics, Visualization and Human- Computer Interaction CSc 8900/9900 Ying Zhu Associate Professor Department of Computer Science.
Playing with Reality: Agency in Documentary and News Games Celia Pearce Northeastern University.
Good Design for In-Game Advertising Who am I? Ian Bogost Persuasive Games Georgia Tech Advertising - Game Development - Research.
Crowds (and research in computer animation and games)
LocusEngine APPLICATIONS
Un-Private House MoMA / MIT : Interactive Table
Rob Mostyn Digital Game Hub Coordinator Rochester Institute of Technology Center for Media, Arts, Games, Interaction and Creativity (MAGIC)
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Mr C Johnston Sidney Stringer Academy
Gigapixel Visualization
Crowds (and research in computer animation and games)
Johansen Quijano 39th Annual PRTESOL Conference November 17th, 2012
Emerging Technologies
Paul DUKE STEM High School
December 12th, 2003 Benjamin Lok
Presentation transcript:

EGL Research Overview Celia Pearce Turner Broadcasting, March 2008

eTV Prototyping Group Janet Murray, Director Project Examples “Ben 10” Sync Game (left) WWII Navigable Narrative (bottom l) Two Towns of Jasper (bottom r) Current: TV/Game Hybrids

DART (Designer’s Augmented Reality Toolkit) Blair Macintyre, Jay Bolter, Maribeth Gandy Augmented reality development environment AR for drama and entertainment

Ian Bogost Persuasive games Videogame criticism

Synaesthetic Media Lab Ali Mazalek, Director Tangible play Tabletop interfaces Tangible comics

Michael Nitsche, Director Augmented reality in Second Life (w/ DART Group) Procedurally generated terrains Tangible interfaces and 3D spaces (w/ Synaesthetic Media Lab) Computer-controlled in-game cameras

Digital Improvisation Studio Brian Magerko, Director Interactive narrative and believable autonomous characters

Emergent Game Group Celia Pearce, Director Emergent behavior in online games and virtual worlds Alternate reality games New markets/audiences

Other Activities Playology weekly game salon Digital Media Demo Day –April 30, 4-7pm Regular lectures Symposia

Interplay: Online Games & Virtual Worlds December 1-2, 2008 Georgia Tech