EGL Research Overview Celia Pearce Turner Broadcasting, March 2008
eTV Prototyping Group Janet Murray, Director Project Examples “Ben 10” Sync Game (left) WWII Navigable Narrative (bottom l) Two Towns of Jasper (bottom r) Current: TV/Game Hybrids
DART (Designer’s Augmented Reality Toolkit) Blair Macintyre, Jay Bolter, Maribeth Gandy Augmented reality development environment AR for drama and entertainment
Ian Bogost Persuasive games Videogame criticism
Synaesthetic Media Lab Ali Mazalek, Director Tangible play Tabletop interfaces Tangible comics
Michael Nitsche, Director Augmented reality in Second Life (w/ DART Group) Procedurally generated terrains Tangible interfaces and 3D spaces (w/ Synaesthetic Media Lab) Computer-controlled in-game cameras
Digital Improvisation Studio Brian Magerko, Director Interactive narrative and believable autonomous characters
Emergent Game Group Celia Pearce, Director Emergent behavior in online games and virtual worlds Alternate reality games New markets/audiences
Other Activities Playology weekly game salon Digital Media Demo Day –April 30, 4-7pm Regular lectures Symposia
Interplay: Online Games & Virtual Worlds December 1-2, 2008 Georgia Tech