CS 281 Intro to Software Engineering Lecture 01 Introduction to the Course The Nature of Software.

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Presentation transcript:

CS 281 Intro to Software Engineering Lecture 01 Introduction to the Course The Nature of Software

Course Policies Course website (course plan, slides) Textbook Grading Homework assignments and project Late assignments/project Plagiarism Midterms Missed midterm Final exam Attendance Office hours

Chapter 1 The Nature of Software These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.3 Slide Set to accompany Software Engineering: A Practitioner’s Approach, 8/e by Roger S. Pressman and Bruce R. Maxim Slides copyright © 1996, 2001, 2005, 2009, 2014 by Roger S. Pressman For non-profit educational use only May be reproduced ONLY for student use at the university level when used in conjunction with Software Engineering: A Practitioner's Approach, 8/e. Any other reproduction or use is prohibited without the express written permission of the author. All copyright information MUST appear if these slides are posted on a website for student use.

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.4 What is Software? Software is composed of three parts: instructions (computer programs) that when executed provide desired features, function, and performance data structures that enable the programs to adequately manipulate information documentation that describes the operation and use of the programs

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.5 What is Software? Software is developed or engineered, it is not manufactured in the classical sense. Software doesn't "wear out." Although the industry is moving toward component-based construction, most software continues to be custom-built.

Failure Curve for Hardware: Hardware Wears Out

Hardware wears our after a while Software doesn't wear out, but it does deteriorate!

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.8 Failure Curve for Software: Software Deteriorates

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.9 Software Applications System software Application software Engineering/Scientific software Embedded software Product-line software Web/Mobile applications AI software (robotics, neural nets, game playing)

Legacy Software Was, typically, developed decades ago Is mission-critical, and therefore, indispensable Has been continually modified over decades to fix problems and adapt to changing business and infrastructural requirements Suffers from poor quality, incomplete documentation, and employ outdated technologies

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.11 Legacy Software Why must it change? software must be adapted to meet the needs of new computing environments or technology. software must be enhanced to implement new business requirements. software must be extended to make it interoperable with other more modern systems or databases. software must be re-architected to make it viable within a network environment.

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.12 WebApps WebApps are much more than text with a few pictures WebApps are augmented with tools like XML/Java to allow for interactive computing capability WebApps may provide standalone capability or may be integrated with corporate databases & business apps Semantic web technologies (Web 3.0) have evolved into sophisticated corporate and consumer applications that encompass semantic databases that require web linking, flexible data representation, and application programmer interfaces (API’s) for access The aesthetic nature of the content remains an important determinant of the quality of a WebApp.

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.13 Characteristics of WebApps Data driven. The main function of many WebApps is to present text, graphics, audio, and video content to the end-user Content sensitive. The quality and aesthetic nature of content remains an important determinant of the quality of a WebApp Continuous evolution. Unlike conventional applications that evolve over a series of planned, chronologically-spaced releases, WebApps evolve continuously Immediacy. Although immediacy—the compelling need to get software to market quickly—is a characteristic of many application domains, WebApps often exhibit a time to market that can be a matter of a few days or weeks Security. Because WebApps are available via the Internet, it is difficult, if not impossible, to limit the population of end-users Aesthetics. An undeniable part of the appeal of a WebApp is its look and feel

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.14 Mobile Apps Reside on mobile platforms such as cell phones or tablets Contain user interfaces that take both device characteristics and location attributes Often provide access to a mixture of web-based resources and local device processing and storage capabilities Provide persistent storage capabilities within the platform A mobile web apps allows a mobile device to access to web- based content using a browser designed to accommodate the strengths and weaknesses of the mobile platform A mobile app can gain direct access to the hardware found on the device to provide local processing and storage As time passes these differences will become blurred

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.15 Cloud Computing

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.16 Cloud Computing Cloud computing provides distributed data storage and processing resources to networked computing devices Computing resources reside outside the cloud and have access to a variety of resources inside the cloud Cloud computing requires developing an architecture containing both frontend and backend services Frontend services include the client devices and application software to allow access Backend services include servers, data storage, and server-resident applications Cloud architectures can be segmented to restrict access to private data

These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2014). Slides copyright 2014 by Roger Pressman.17 Product Line Software Product line software is a set of software-intensive systems that share a common set of features and satisfy the needs of a particular market These software products are developed using the same application and data architectures using a common core of reusable software components A software product line shares a set of assets that include requirements, architecture, design patterns, reusable components, test cases, and other work products A software product line allow in the development of many products that are engineered by capitalizing on the commonality among all products with in the product line