Distributed Development of a Virtual Science Museum with Guide Applied to Education in Acoustics: First Year's Experience
Introduction New technologies new forms of learning: personal experience learning to learn group exercise virtual experiments
Major goal Major goal Develop learning environment for specialized studies using these new possibilities Requirements: flexible level of depth thematic/problem guided approach tune to needs studentgroup
Distributed development –Distributed effort –Different expertise quality Partners Internet ? Why?
Distributed development Acoustics Win win philosophy High quality
tip Requirements Script –look and feel
illustration Requirements Script –look and feel
self test Requirements Script –look and feel
Requirements Script –look and feel –used technologies html & Java wide dissemination internet & CD-rom
Requirements Script –look and feel –used technologies –didactical principles flexible level of depth level 1 general background level 2 practical applications level 3 detailed study
Requirements Script –look and feel –used technologies Script –look and feel –used technologies –didactical principles Review –to assure the script is followed –to assure high standards
Science Museum Acoustics Science Museum
central web for developed material thematic, library like way no course structure
Science Museum guide
Guide Java-applet intelligent browser What? course noise pollution course building acoustics definition illustration self test application illustration application definition case study introductory example self test case study experiment
Guide navigatio n
Guide place in course table of contents
Guide
Guide symbols definitions course web
Examples look
Examples Measureme nt instruments
Examples Draw Change parameters
Conclusions & future “distributed museum with guide” –flexible and cost-effective –allows new ways of learning future –new functionality's in guide (database,…) –wider cooperation network