Team Empirical Stephen Lockerbie Jonathon Kisner Veera Olkinoura.

Slides:



Advertisements
Similar presentations
Skill: Investigating Internet Shopping - IndividualCrickhowell High School.
Advertisements

An Iterative Approach to Interface Design April 8 th, 2004 Bartini.
Exam Technique Intermediate 2 / Higher Computing.
EDT321EDT321 1 Summer Session Technology for Learning Instructional Simulations.
U SABILITY TESTING PLAN FOR T HE C APTURE OF S AMPO Zhejia Tapani Pirjo Kakko Yuan Gao Yini Wang Li yicheng.
EDS TEAM Usability testing plan for puzzle game from BelleViews company School of Business and Information Management Oulu University of Applied Sciences.
Model View Controller Development architecture. MVC Model: the classes encapsulating the functionality of your app View: what the user sees and interfaces.
 Title: QWOP  Developer: Bennett Foddy  Genre: Casual Skill Game  Price: Free  Requirements: A computer with internet and flash.
Rockitude test team X Usability testing plan for Rockitude School of Business and Information Management Oulu University of Applied Sciences.
What next?. Summary Hopefully you keep on working together and develop your app more!
Introduction Michael de la Christopher Parlette Brian Ari
Murder Mystery Murder Mystery Concept Demo By By The Giant Squid The Giant Squid.
E -LEAGUE By Frank Siao Abhik Pramanik Edward Chu David Tong.
James Robinson Computer Games and Education How Computer Games can be Used as an Educational Tool.
TRANSS-UM Transportation Resource Alternatives for Students/Staff Augustine Adedeji John Brodrick Gabe Mankovich Jorge Murillo.
Cabela’s 4X4 Off Road Adventure Developed by Fun Labs Published by Activision Value Publishing Kevin Bonkowski CIS 487 Game Review Presentation.
Chapter 2-Introduction to Making Multimedia
How good is our third sector organisation? Elizabeth Morrison March 2014.
Wang YuQing Liu Zihao Tran Quoc Cuong Testing Plan for Bellews Game – Year of Eden School of Business and Information Management Oulu University of Applied.
I am a Teamplayer! March 15, To Do List: Look at the role of a teamplayer. Worksheet to complete for Chapter 2. Homework: Study for test – Chapter.
BoomWare A Simple Interaction Software. Team Members Caitlin Hunter Vincent Maione Danielle Clemson George McHugh.
What is Social Networking ? What is Social Networking ?
NETWORKING PRACTICAL EXAMPLE. REQUIRED HARDWARE BASICS Network Interface Card Ethernet Cable Client Server.
Kalevala Usability testing plan for The Capture of Sampo School of Business and Information Management Oulu University of Applied Sciences.
Access Services Innovative Management in the Changing Era Dell Davis, Head of Public Services University of the Incarnate Word Amy Chang, Head of Access.
Generational Communication In the Workplace J.T. Ebarvia — Augustine Egbuna Stephen Flannery — Brian Howell.
The Multimedia Team. Careers in Multimedia u Executive Producer u Production Manager u Multimedia Director/Architect u Art Director u Interface Designer.
How to Properly Run a Fifth Grade Basketball Practice By: Danny O’Malley.
Converting from Military to Civilian Employment Presented By Sophia Alexander Stringfield.
Ecological Footprint Calculator ArminArmin Emo SunotoEmo Sunoto Ecological Footprint Calculator Team 04.
Introduction to Making Multimedia
Team name Usability testing plan for BelleViews School of Business and Information Management Oulu University of Applied Sciences.
Job Applications and Interviews
Derek Reinelt Team Manager Angela Lam Design Jake Sanders Development Padma Vaithyam User Testing.
Team name Usability testing plan for BelleViews School of Business and Information Management Oulu University of Applied Sciences.
Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.
COMPUTER GAMES. Learning objectives Evaluate a computer game and suggest how it can be improved Create a design for a computer game Create a computer.
Kyle Norman Brockway Jr. Sr. High Agricultural Education.
Presenting…. A Production… Hired Blades ( a Mercenary Offence) Stephen Edwards Brandon Layton Johanna Ramos Camron Weeks.
Computer Game Evaluation Jason Sabada CIS 487 Fall 2006.
AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang.
Finding the balance between games, learning and communicativity. Presented by Martin McCloud
Welcome To cLICk (is a LInux Club). Who Am I? I am Karthikeyan Palaniswamy, a third year Computer Science Engineering student. A passionate software tester.
Instructions Go to the shared area and open a file Go to -> S:\ICT\My Teacher\Mr Crossan\Year 7\Catch the Clown Open the Catch the Clown file by double.
Team Members: Inta Mylov - Adam O’Sullivan - Shawn Pennington - Eugene Shvartsman.
L.A.R. Usability testing plan for BelleViews School of Business and Information Management Oulu University of Applied Sciences.
Questionnaires and Survey Design. Target population Sampling frame Not included in sampling frame Not eligible for survey Cannot be contacted Refuse to.
1 Determining the Gap. 2  Now that you understand where you are today and where you want to be in the future, the next step is to determine how to get.
Computer skills level one. Grades Distribution: 5% first Quiz 20% first MidTerm Exame. 5% Second Quiz 20% second MidTerm Exame. 10% (Project || participation.
HOOPScheduler Mid-Semester Status Report. Presentation Outline Context & Requirements Interface Components User Interface Demo Questions.
Sport over a Distance Florian ‘Floyd’ Mueller, Stefan Agamanolis ACM Computers in Entertainment, Vol. 3, No. 3, July Article 4E CSIRO – Commonwealth.
Day 8 Usability testing.
What is a Computer?.
Chapter 2-Introduction to Making Multimedia
Developments in ICT.
Chapter 10 Development of Multimedia Project
Rockitude#1 Usability testing plan for Rockitude
المدخل إلى تكنولوجيا التعليم في ضوء الاتجاهات الحديثة
Rockitude#1 Usability testing plan for Rockitude
TRAINING & DEVELOPMENT
Time Coding Analysis to improve lesson observations
Effective questionnaire be designed as a holistic tool; the overall picture should be clear begin with a brief introduction providing clear and simple.
Интерпретация және зерттеу нәтижесін өңдеу
National PE Data collection.
ADSTORE HELLO WORLD! FREE TEMPLATE.
The Behavioral Insight Team
Chapter 2-Introduction to Making Multimedia
Reviewing.
Presentation transcript:

Team Empirical Stephen Lockerbie Jonathon Kisner Veera Olkinoura

Test Information

Test Parameters Location o A-Building Lobby Equipment o Laptop o Stopwatch o Questionnaires

Test Parameters 1.Tester was given a short instruction list 2.Tester was then instructed to play the game 3.After the time expired or “End of Demo” was reached, tester was asked to fill in a short questionnaire.

Test Results

Age Distribution of Test Group

Facebook Use

Computer Skill

Ease of Use

Presentation – Graphics

Presentation – Sound

Future Interest

Test Review and Conclusions

Test Method Review Strengths o Very quick test o Fairly large test pool (25) o Good feedback on quality Weaknesses o Restricted feedback from testers o Ambiguity in some questions o Test environment o Test was time based (2 min)

Conclusions Main game requires development User Interface o Needs more ‘next-step’ indicators o Needs more inter-connection Resources Buildings Overall quality is good Public interest is high