Examining Leadership Dynamics in Agent Based Modeling By Alex McGuigan.

Slides:



Advertisements
Similar presentations
Dilemmas of Destiny and Development
Advertisements

How simplistically can I model O2 dynamics and still learn something?
218F Area and Division Governor Training The First Class Club Coach.
Organizational Culture, Socialization, & Mentoring
A non-collectable, strategic card game! Card games have finally evolved... Darwin would be proud. Nature of the Beast Brought to you by your friends at.
CHAPTER 18 Pricing Concepts Chapter Objectives 1
Battle For Throne by Pattarapong Rojanasthien Present to Dr. Kepuska Software/Hardware Integration ECE 2552.
McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All rights reserved.
SugarScape By Mitch Quinn
Strategic Management: Concepts and Cases
Embracing Emergent Behavior with Goal-Based AI
Chapter Two Traits, Motives, and Characteristics of Leaders
Principalship: Roles & Responsibilities PINSET-September 2011 Presented By Sajid Masood The Knowledge School.
Copyright © 2015 McGraw-Hill Education. All rights reserved
Exploring Wealth Distribution Through Sugarscape Jordan Albright.
Acids, Bases, and Solutions
PROFESSOR VALERIE ROBINSON BAKERSFIELD COLLEGE 1 THE 21 IRREFUTABLE LAWS OF LEADERSHIP BY JOHN C. MAXWELL.
Building Human Resource Management Skills National Food Service Management Institute 1 Effective Leadership and Management Styles Objectives At the completion.
Chapter 2: The External Environment: Opportunities, Threats, Industry Competition and Competitor Analysis Overview: The firm’s external environment.
218F Area and Division Governor Training The First Class Club Coach.
Madeline McGarey COM 339.  Junior Organizational Speech Communication major  Study buddy: Shannon Gallagher  Learning objectives: ◦ Enhance my knowledge.
Total Quality, Competitive Advantage, and Strategic Management
ADVISORY SERVICES. Identifying And Leveraging Opportunities Within Your Practice.
 Leadership Described.  In the following section we will examine how leadership is practiced and will examine the following.  How leadership as a trait.
Section B: Psychology of sport performance 2. Group dynamics of sport performance.
Do Strategic Leaders Matter?
University of Palestine software engineering department Testing of Software Systems Fundamentals of testing instructor: Tasneem Darwish.
Examining the Economic Effect of Various Forms of Pharmaceutical Intellectual Property By Alex McGuigan.
GROUP DYNAMICS.
The art of turning tough times into triumph The art of turning tough times into triumph.
Journal Write a paragraph about a decision you recently made. Describe the decision and circumstances surrounding it. How did it turn out? Looking back,
Unitarian Universalist Church of Fort Myers UUCFM Leadership Development Program Session 1 November 6, 2014.
Multi-Agent Modeling of Societal Development and Cultural Evolution Yidan Chen, 2006 Computer Systems Research Lab.
How do we decide?.
Chapter Two Traits, Motives, & Characteristics of Leaders
Discover how You Learn Goals  To introduce different learning styles  To encourage students to explore and identify their preferred learning styles.
The strategy of internationalization in universities Authors: Rami M.Ayoubi & Hiba K. Massoud Year: 2007 Volume: 21 No: 4 Published by: international journal.
A New Sense of Leadership Chapter 3 Advanced Organizer  “Nuances about Leadership”
SALES MANAGEMENT.
 How much inequality should be tolerated?  How much in necessary? Beneficial?  Democratic?  Moral?
{ Greek Mythology THE HERO JOURNEY.   The beginning of adventure, where the hero (who is attractive) is called to face the unknown and gain something.
Emergence in Artificial Societies Evolving Communication and Cooperation in a Sugarscape world by Pieter Buzing.
Copyright 2000, Dr. Larry W. Long1 Chapter 7 BEHAVIOR REGULATION by Dr. Larry Long.
Parallel RTS(Real-Time Strategy) AI testing Nathan Warshauer.
AI Evaluation David Nowell CIS 588 2/14/05 Baldur’s Gate.
Group 9. Exploiting Software The exploitation of software is one of the main ways that a users computer can be broken into. It involves exploiting the.
Chapter 14 Social Psychology. Copyright © 1999 by The McGraw-Hill Companies, Inc. 2 Social Cognition Social perception –judgement about the qualities.
Studying Leadership. Trait Theory of Leadership ► Great Leaders are born, not made ► A Summary of the personality traits of leaders vs. non- leaders 
Social Welfare on the Sugarscape and Its Paradox Li Wang Ross School of Business University of Michigan Ann Arbor, MI.
PROBLEM SOLVING. STEPS IN PROBLEM SOLVING  Problem Definition.  Problem Analysis.  Generating possible Solutions.  Analyzing the Solutions.  Evaluation:
Administrative Professional Series Level 1.  Developing communication skills  Determine our individual social styles.
LEADERSHIP.  Winston Churchill defined leadership as the ability to influence people to set aside their personal concerns and support a larger agenda.
BUS 660 Entire Course (2 Sets) For more course tutorials visit This Tutorial contains 2 Sets of Papers for each Assignment (Check Details.
Artificial intelligence In The Gaming Industy. For years games have used Artificial Intelligence, normally we call them bots, like for example your playing.
Chapter 15 Leadership 1.
Leading With Influence
Sit in your permanent seat
Entertainment & Hospitality Management
UNIT 19: RESOURCE AND TALENT PLANNING
Leadership definitions
Pedro Andrade Gilberto Câmara
SQUADRON LEADERSHIP SCHOOL Seminar 4
Exploring Wealth Distribution Through Sugarscape
Matthew Renner, Trish Beeksma, Patch Kenny
Python 19 Mr. Husch.
Correlation and Experimentation
Python 19 Mr. Husch.
Leadership style Task Planful flexible People Introduction:
Exploring Artificial Societies through Sugarscapes
Presentation transcript:

Examining Leadership Dynamics in Agent Based Modeling By Alex McGuigan

Purpose/Goal Explore leadership dynamics in Sugarscape –Analyzing leadership traits in combat Ultimate goal to discover what leadership trait is most attractive to followers –What leadership trait forms the most successful groups

Scope Use Sugarscape as a base –Add a more complete system of combat and traits –Same simplistic, interconnected style as Sugarscape Intelligence = Vision Strength = Metabolism Wealth = Sugar

Traits Vision –Sight, obviously –Intelligence –Evaluation of others Lower vision underestimates strength of enemy Metabolism –Sugar consumed per turn –Strength Higher metabolism increases effectiveness in combat –Strong agents have a harder time gathering

Traits Sugar –Food –Groups are food sharing –Advantage for group gathering –High metabolism agents fed by low metabolism group members, protects them in return Morale –Has been scrapped

Combat The equation: Metabolism * 4 + Sugar Agents drop 2 sugar when they die in combat –Agents will move to the highest value sugar spot they can see, sugar at site + 2 if there is another agent there –Agents don't seek combat specifically, only seek highest concentration sugar –Agents don't attack agents that they know are stronger

Combat If the highest value sugar spot is occupied, check to see if the occupant is stronger –Your combat vs. theirs, tie to defenders –Vision influences this, low vision underestimates their strength Your combat vs. their combat * Vision/4 Vision maxes at four, 4 vision has perfect perception, 1 vision attacks nearly indiscriminately –If your's is perceived as higher, attack Run combat formula, tie to defenders, loser dies, winner gains 2 sugar

Group Dynamics Decentralized groups, emerge spontaneously What motivates them to form groups? –Groups are beneficial, food sharing, shared vision –Group advantages to gathering? –Group combat?

Group Dynamics Who will be the leader? –Highest Sugar person? –Highest total stats? –First member? Leader advantages –Select new members – vision based –Limited command over group?

Design MASON version of Sugarscape Test by placing agents of random traits in Sugarscape, see what happens No randomness inside actual mechanics Simplicity is the goal

Development Combat dynamic coded –Large series of difficult bugs remain in system of sugar and occupant detection Group dynamic largely planned –Traits implemented, group functionality partly coded

Results Robert Axtell, one of the two creators of Sugarscape approves of the project Actual testing is held up by aforementioned bugs