HOPPER & BELL, 2005 Can We Play That Game Again. Introduction Children need to play games early in a lesson  The games they play need to be modified.

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HOPPER & BELL, 2005 Can We Play That Game Again

Introduction Children need to play games early in a lesson  The games they play need to be modified to suit their physical, mental and social abilities TGfU Approach enables  students to realize from playing modified games “what to do” and a need to know “how to do it” is created as a pre-requisite to leaning a skill  the teacher introduces the pupil to a modified game related to the adult game that focuses on a skill or strategy of play that the student needs to develop Through a series of guided discovery questions  Teacher enables the child to realize  strategic (ways of playing)  tactical (how to beat an opponent)  technical (biomechanics of skill performance) aspects of playing a game

Introduction TGFU approach  Teacher teaches the why' of playing a game, before the technical 'how' of doing the skills for the adult game. Focus on the child playing the game before the child is taught a skill  Allows the child to understand what it is they are learning from a need to know Essential characteristic of the TGFU approach  Games develop from within a games classification system. The system enables low-organized, simple focused games to develop into lead-up, modified games that eventually become formal adult games  (Wall & Murray, 1994).

Net/Wall Game Principles for a net/wall game 1.) Consistency  Initial intent in net/wall games to get the ball in the play area more often than your opponent. This skill can be developed with co-operative games where students work with their partners to keep the ball in play as often as possible. 2.) Placement and Positioning  " In this principle students make it more difficult for their opponents to get the ball in play by placing the ball in areas where their opponents will have the most difficulty returning the ball If the students' opponents are doing the same, then they need to take positions to cover the play area effectively in which their opponents will try to place the ball. 3.) Spin/Power  Students hit the ball to make it more difficult for their opponents to return it. The “spin/power” principle requires refined technical skill to impart appropriate spin and to control the power transferred onto a ball This principle develops more in advanced

The Line Game Warm-up  Students have moved vigorously, stretching as they move and manipulated a ball, organize the students into pairs Ask the students to use two pylons to make a line approximately one and half meters apart.  Preferably, the pylons are placed on a line marked on the ground Rules  "When you throw the ball it must bounce once on your side of the line and between the pylons.  Your partner must catch the ball before it bounces again on his or her side of the line.“ Ask them the following tactical spatial question focused on consistency  "Where should you throw the ball to make it easy for your partner to catch?"

The Line Game Develop the second net/wall principle of placement and positioning  As the children start to play consistently A new rule can be introduced  In the same game as before, try to send the ball so that your partner has to move.  After catching the ball you must send the ball straight away from where you catch it. Ask students the following  Where should you send the ball to make your partner move?  Where should you stand after sending the ball? At this point students are ready to make it competitive

The Line Game Ability to move side-ways is challenged  From a basic ready position students realize the need to push off the outside foot with bent knees to move side-ways effectively Rules  Decide how you will score your game and how you will re-start the game when a point has been won  When you play, make sure to send the ball immediately after catching it Ask the following tactical force-question focused on the principle of play spin and power  What happens when you send the ball hard then soft?  Where should you stand if you make your opponent move forward?

The Line Game Awareness of how to use space  enables students to develop the tactical awareness of playing net/wall games. Develops a conceptual schema for students to understand how to play all net/wall games  Accomplished with playing the throwing and catching game, gradually be encouraged to hit the ball with their hands or with a paddle bat Generally it takes a class of eight-year olds three lessons  Stage where they can strike a ball in a consistent manner using a hand or a light bat.

The Line Game Introduce the striking skill  allow children touches to control the ball before hitting the ball down towards the line Consistently hit the ball, the ability to spin the ball enables students to realize  Spin controls and regulate force applied to the ball to keep it under control By about the fourth or fifth lesson many children are able to hit a ball between the cones after one touch control  The line game creates a frame of reference for net/wall games where a net and a defined area of play challenge students learn to strike a ball up in the air over the net and into a court

The Line Game Example of a simple lead-up game  Ideal for games like tennis and badminton from the net/wall games’ category.  Modified with a wall used to throw against with the two players standing on the same side of the pylons. This set-up becomes an excellent lead up to squash and racquetball from the net/wall games Developing a modified game  Guiding students' mental ability to develop a play attitude to a game, leads to dynamic game playing. Conceptual understanding in a modified game  Naturally progresses to the demands of more adult like games, helping students to appreciate and experience the complexity of the play in adult games without being overwhelmed by the adult game.  "Can we play that game again?"

Modified Games Examples For examples of modified games developed with a TGFU approach within each game category read the following articles:  Target games refer to the first part of Thorpe & Bunker (1989).  Batting and fielding games refer to Hopper (1998) and Thorpe & Bunker (1989).  Net/Wall games refer to Hopper (1994) and Thorpe, Bunker and Almond (1986)  Territory or invasion games refer to Doolittle and Girard (1991), Spackman (1983), Thorpe & Bunker (1989) and Mitchell & Griffin, (1994)