9/30/2001Craig Ganoe Methods Supporting Usability Evaluation of the Collaborative Meeting Place Craig Ganoe Project Description LiNC (Learning.

Slides:



Advertisements
Similar presentations
Building Civic Life on the New Frontier Submitted by:- Maulika. R. Kapoori ( )
Advertisements

Mobile Data from a Research Perspective Institute of Educational Technology The Open University Agnes Kukulska-Hulme JISC/CNI conference, Edinburgh, 1-2.
Network Systems Sales LLC
Sharing Content and Experience in Smart Environments Johan Plomp, Juhani Heinila, Veikko Ikonen, Eija Kaasinen, Pasi Valkkynen 1.
An e-learning program can be discussed in terms of various components and features that can be conducive to learning environments.
DHP-W306AV is a new D-Link Powerline solution features n wireless speeds of up to 300 megabits per second and HomePlug AV data transmission speeds.
Cloud Computing to Satisfy Peak Capacity Needs Case Study.
MOTOROLA and the Stylized M Logo are registered in the US Patent and Trademark Office. All other product or service names are the property of their respective.
Computer supported collaborative learning using wirelessly interconnected handheld computers 2006/11/9 Taylor,Ruby,Sain.
Ubiquitous Computing Definitions Ubiquitous computing is the method of enhancing computer use by making many computers available throughout the physical.
Communicating Information : Multimedia. Sights and sounds Combine all or some together and you get… multimedia.
What’s that app? mLearning meets iPhones, Ipads and Ipod Touch.
Page16/2/2015 Sirlan Usage and usability considerations for SIRLAN solution success.
Microsense Webcast Streaming Solutions
HCI Futures UQI120S2. What are the challenges? New hardware devices New software techniques New user expectations Better psychology More connectivity.
The Smart Party A Personalized Location-Aware Multimedia Experience Kevin EusticeNam Nguyen V. Ramakrishna Dr. Leonard Kleinrock Dr. Peter Reiher Location-Driven.
Research Focus ■Design of learning objects for small screens ■Using handhelds to support outdoor educational activities ■Affordances of mobile technology.
1 Ubiquitous GIS Part I: Basic Concepts of Ubiquitous GIS Fall 2007 Ki-Joune Li Pusan National University.
Observing Learning Helen Bacon and Jan Ridgway Inclusion Support Services.
McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 7 e-Business Systems.
Parts of the Computer.
Evaluation IMD07101: Introduction to Human Computer Interaction Brian Davison 2010/11.
TelePresence in the K-12s: The distinct challenges and opportunities in public schools Tom Skoglund Instructional Technology Facilitator Anoka-Hennepin.
Denver Public Schools 2012 Bond and Mill Levy Planning Technology Investment Scenarios April 25, 2012.
Collaboration and Grid Technologies Parvati Dev, PhD Director, SUMMIT Stanford University School of Medicine.
Life Logging Melekam Tsegaye Shaun Bangay Alfredo Terzoli Research area: Wearable, Pervasive and Ubiquitous Computing
Performance analysis and prediction of physically mobile systems Point view: Computational devices including Mobile phones are expanding. Different infrastructure.
D-Link Confidential WRPD, Aug, DHP-1320 is a new D-Link Powerline solution features n wireless speeds of up to 300 megabits per second and.
23 Participants Average years in education = Average age = males; 14 females Most used applications = Events; Social Networks; Music Least.
Michelle Alexander Dr. Sanders Library 5050 Network and Networking.
Charting Past, Present, and Future Research in Ubiquitous Computing Gregory D. Abowd and Elizabeth D. Mynatt Georgia Institute of Technology LEE SEMUN.
Ubiquitous Computing Computers everywhere. Where are we going? What happens when the input is your car pulls into the garage, and the output is the heat.
ENTERPRISE COMPUTING QUIZ By: Lean F. Torida
Basic Parts of a Computer and Its Accessories
Communication within AmI. Gent, 21 maart 2005 Communication as a ubiquitous activity The Three Scenarios:  Instant Messaging  Integrated Traffic Information.
Context-Aware Interactive Content Adaptation Iqbal Mohomed, Jim Cai, Sina Chavoshi, Eyal de Lara Department of Computer Science University of Toronto MobiSys2006.
An Online Application Enabling Remote Encounters between Learners and Standardized Patients for the Practice, Assessment, and Remediation of Clinical Skills.
Usability in Pervasive Computing Environment Advance Usability October 18, 2004 Anuj A. Nanavati.
1 When When to Use Which to Reach Reach Who Who with What?
 Social and Technological developments that led to Web 2.0 Internet connectivity available almost everywhere Personal computer evolved into homes, schools,
Supporting rapid design and evaluation of pervasive application: challenges and solutions Lei Tang 1,2, Zhiwen Yu 1, Xingshe Zhou 1, Hanbo Wang 1, Christian.
Parallel and Distributed Simulation Introduction and Motivation.
Specialized Input and Output. Inputting Sound ● The microphone is the most basic device for inputting sounds into a computer ● Microphones capture sounds.
Designing a Great Law School Podium Jonathan Franklin Gallagher Law Library University of Washington Bricks and Bytes March 24, 2006.
Numonic White Board Softkey Wireless Setup White Board Technology The interactive whiteboards by Numonics.
Technology In The Classroom Intergration of Technology Using a Whiteboard Web-based Learning.
Chapter 12 Develop the Knowledge Management System.
1 City With a Memory CSE 535: Mobile Computing Andreea Danielescu Andrew McCord Brandon Mechtley Shawn Nikkila.
Internet2 AdvCollab Apps 1 Access Grid Vision To create virtual spaces where distributed people can work together. Challenges:
Real-time Content Filtering for Mobile Devices Philip West Greg Foster and Peter Clayton Department of Computer Science Rhodes University.
Chapter 1: Explore the Network
Cyber Space vs. Ubiquitous Space
COPYRIGHT © 2012 ALCATEL-LUCENT. ALL RIGHTS RESERVED. lightRadio TM Network Demonstration October 22, 2013 The LTE End User Experience.
Multiprocessor Computing Promo Prof. Dr. Nodar Momtselidze განაწილებული კომპიუტერული გამოთვლების პრომო პროფ. დოქტ. ნოდარ მომცელიძე This Presentation is.
Smart Mobs: Implications of Cell Phones and Text Messaging Information Technology and Social Life May 1, 2005.
Wiki’s and Web 2.0 Tools Session 3. Wiki’s
Chapter 7 Live Data Collection Spring Incident Response & Computer Forensics.
The Process of Developing a Mobile Device for Communication in a Safety-Critical Domain Jesper Kjeldskov and Jan Stage Mobile HCI Research Group Department.
Ultra Wideband Technology
Chapter 1 – Part 1 Introduction.
Managing Online Services
Chapter 12: Automated data collection methods
DHP-346AV Powerline AV 4-port switch Sales Guide
FREE WEB TOOLS.
Evaluating Proxy Caching Algorithms in Mobile Environments
Huy Nguyen, George Huang
Pervasive Computing Happening?
Technology Convergence
Introduction to Mobile Computing
Screen Capture & Screen Recording at $49.95 Screen Recoder & Video Editor at $49.75 Video & Conetnt Hosting at $9.95 per month Collaborative Feedback.
Presentation transcript:

9/30/2001Craig Ganoe Methods Supporting Usability Evaluation of the Collaborative Meeting Place Craig Ganoe Project Description LiNC (Learning in Networked Communities) –collaboration tools/environment for local public schools MOOsburg –virtual collaborative environment, parallels Blacksburg, VA Current Effort bring physical meeting room into place based environment support electronic whiteboard, wireless handhelds

9/30/2001Craig Ganoe Challenges Presented by Collaborative Settings multiple users, multiple computers = multiple data streams difficult to recreate sequence of events difficult to determine users' actions Methods observation, recording of critical incidents automated data logging on server of collaborative events video capture of users and screen capture Tools filter and organize automated log data into user actions combine all to provide accurate view of use

9/30/2001Craig Ganoe Challenges Presented by Ubiquitous Computing simpler devices: less memory, CPU and/or bandwidth mobile devices: less power and/or limited connectivity mobile users: difficult to videotape Approach for our Meeting Room Scenario log user interactions on the handheld device (filtered) log collaborative events on server video/audio capture of group context (wide angle) enhance tools to combine new data Example Measure look for "point of view" interactions