Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.

Slides:



Advertisements
Similar presentations
Object-Oriented Analysis and Design: Activity Diagrams
Advertisements

CSC 221 Computer Organization and Assembly Language Lecture 21: Conditional and Block Structures: Assembly Programs.
Charles Kime & Thomas Kaminski © 2004 Pearson Education, Inc. Terms of Use (Hyperlinks are active in View Show mode) Terms of Use Chapter 7 – Registers.
Appendix A. Appendix A — 2 FIGURE A.2.1 Historical PC. VGA controller drives graphics display from framebuffer memory. Copyright © 2009 Elsevier, Inc.
Appendix A — 1 FIGURE A.2.2 Contemporary PCs with Intel and AMD CPUs. See Chapter 6 for an explanation of the components and interconnects in this figure.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Dynamic Warp Formation and Scheduling for Efficient GPU Control Flow Wilson W. L. Fung Ivan Sham George Yuan Tor M. Aamodt Electrical and Computer Engineering.
Control Flow Virtualization for General-Purpose Computation on Graphics Hardware Ghulam Lashari Ondrej Lhotak University of Waterloo.
1 ITCS 6/8010 CUDA Programming, UNC-Charlotte, B. Wilkinson, Jan 19, 2011 Emergence of GPU systems and clusters for general purpose High Performance Computing.
Copyright © 2004 Pearson Education, Inc.. Chapter 13 Disk Storage, Basic File Structures, and Hashing.
Introduction What is GPU? It is a processor optimized for 2D/3D graphics, video, visual computing, and display. It is highly parallel, highly multithreaded.
GPU Graphics Processing Unit. Graphics Pipeline Scene Transformations Lighting & Shading ViewingTransformations Rasterization GPUs evolved as hardware.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Background image by chromosphere.deviantart.com Fella in following slides by devart.deviantart.com DM2336 Programming hardware shaders Dioselin Gonzalez.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
1 ITCS 4/5010 CUDA Programming, UNC-Charlotte, B. Wilkinson, Dec 31, 2012 Emergence of GPU systems and clusters for general purpose High Performance Computing.
1 Chapter 04 Authors: John Hennessy & David Patterson.
Memory Layout and SLC500™ System Addresses. Processor Memory Division An SLC 500 processor's memory is divided into two storage areas. Like two drawers.
Filtering Robert Lin April 29, Outline Why filter? Filtering for Graphics Sampling and Reconstruction Convolution The Fourier Transform Overview.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Technology in Action Alan Evans Kendall Martin Mary Anne Poatsy Twelfth Edition Copyright © 2016 Pearson Education, Inc.0.
Tone Mapping on GPUs Cliff Woolley University of Virginia Slides courtesy Nolan Goodnight.
The Rendering Pipeline CS 445/645 Introduction to Computer Graphics David Luebke, Spring 2003.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Computing & Information Sciences Kansas State University CIS 536/636 Introduction to Computer Graphics Lecture 5 of 41 William H. Hsu Department of Computing.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Introduction What is GPU? It is a processor optimized for 2D/3D graphics, video, visual computing, and display. It is highly parallel, highly multithreaded.
Lecture 7: Intro to Computer Graphics. Remember…… DIGITAL - Digital means discrete. DIGITAL - Digital means discrete. Digital representation is comprised.
Slide 1 Systems Analysis and Design with UML Version 2.0, Second Edition Alan Dennis, Barbara Wixom, and David Tegarden Chapter 6: Functional Modeling.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Technical Communication A Practical Approach Chapter 13: Graphics William Sanborn Pfeiffer Kaye Adkins.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Technical Communication A Practical Approach Chapter 4: Organizing Information William Sanborn Pfeiffer Kaye Adkins.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Logic and Computer Design Fundamentals, Fifth Edition Mano | Kime | Martin Copyright ©2016, 2008, 2004 by Pearson Education, Inc. All rights reserved.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
1 ITCS 4/5010 CUDA Programming, UNC-Charlotte, B. Wilkinson, Jan 28, 2013 Branching.ppt Control Flow These notes will introduce scheduling control-flow.
Slide 1 Systems Analysis and Design with UML Version 2.0, Second Edition Alan Dennis, Barbara Wixom, and David Tegarden Chapter 6: Functional Modeling.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
From Advanced Programming in the UNIX ® Environment, Third Edition, by W. Richard Stevens and Stephen A. Rago (ISBN-13: ). Copyright ©
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
P&H Ap. A GPUs for Graphics and Computing. Appendix A — 2 FIGURE A.2.1 Historical PC. VGA controller drives graphics display from framebuffer memory.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Appendix C Graphics and Computing GPUs
GPU Architecture and Its Application
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
From Turing Machine to Global Illumination
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Systems Architecture II
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
© 2012 Elsevier, Inc. All rights reserved.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Graphics Processing Unit
A fixed-function NVIDIA GeForce graphics pipeline.
Presentation transcript:

Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following citation is clearly indicated: “Reproduced with the permission of the publisher from Computer Graphics: Principles and Practice, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley. Copyright 2014 by Pearson Education, Inc.” Reproduction for any use other than as stated above requires the written permission of Pearson Education, Inc. Reproduction of any figure that bears a copyright notice other than that of Pearson Education, Inc., requires the permission of that copyright holder.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.1 PC block diagram.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.2 NVIDIA GeForce 9800 GTX graphics card. (Courtesy of NVIDIA.)

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.3 Graphics pipeline. This matches both Direct3D and OpenGL at this level of detail. Arrows indicate data flow while drawing.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.4 NVIDIA GeForce 9800 GTX block diagram.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.5 The CRAY-1 supercomputer was the fastest system available when it was introduced in (Courtesy of Clemens Pfeiffer. Original image at

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.6 Chained evaluation of the vector expression d = a × (b + c) on the CRAY-1 supercomputer. The floating-point addition unit takes six pipelined steps to compute its result; the multiplication unit takes seven.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.7 A MIP map includes the original image and repeated half-size reductions of it. The smallest image is a single pixel.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.8 Block diagram of a simplified GDDR3 memory circuit. For increased clarity, the true storage capacity (one billion bits) is reduced to 256 bits, implemented as an array of sixteen 16-bit blocks (a.k.a. rows). The red arrows arriving at the left edges of blocks indicate control paths, while the blue ones meeting the tops and bottoms of blocks are data paths.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure 38.9 Diverging and nondiverging execution on a four-element predicated vector core. Each element executes the ten-operation shader A that branches on predicate p. In case B, all four elements take the no branch, there is no divergence, and only six execution steps are required. In case C, element one takes the no branch, but the other three elements take the yes branch. Predication handles this divergence by executing the no and yes operations separately, so all ten execution steps are required.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure A portion of a rasterization path that exhibits high 2D spatial locality.

From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: ). Copyright © 2014 by Pearson Education, Inc. All rights reserved. Figure Intel Larrabee GPU block diagram. Compare this with the NVIDIA GeForce 9800 GTX GPU block diagram in Figure 38.4.