Power-point video games by maria kraakman. The history of video games A video game is an electronic game that involves human interaction with a user interface.

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Power-point video games by maria kraakman

The history of video games A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, [1] but following popularization of the term "video gameelectronic game user interfacevideo deviceraster [1]

Video game addiction Video game addiction, also known as video game overuse, is extreme use of computer and video games that interferes with daily life. Instances have been reported in which users play compulsively

A console brand A good console brand would be xbox360 it is the most used video Games console in the world It was a Fast seller

A video game brand A video game brand would be call-duty mw3 If u have a xbox360 it is a good game to get

Video games as sport A sports game is a video game that simulates the practice of traditional sports. Most sports have been recreated with a game, including team sports, athletics and extreme sports.

Positive Effects of video games Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking.

Video game and the military America's Army" represents the official U.S. Army game that competes with commercial offerings such as "Modern Warfare 2" by also featuring online multiplayer shootouts

Violence in video games Young children have difficulty distinguishing reality from fantasy, which makes them more vulnerable to the effects of media violence. They may become more aggressive and fearful if they are exposed to high levels of violence in video games.

Negative Effects of video games Many parents worry, no doubt, about the effect video games have on their children. We list the ten most common problems recently investigated by researchers from 2006-present. 1. An increase in emotional disorder symptoms 2.An increase in and behavioral disorder symptoms 3.Declines in verbal memory performance 4.Somatic complaints 5.Attention problems such as hyperactivity, ADD or ADHD 6.Detrimental school performance (as video game usage increases, GPA and SAT scores decrease) 7.Family interaction problems such as less positive parental relations 8.Significant reduced amounts of slow-wave (REM) sleep 9.Modifications in visual selective attention 10.Playing violent video games is a significant risk factor for later physically aggressive behavior

Bibliography  s s  awareness.ca/english/parents/video_games/concerns/ violence_videogames.cfm awareness.ca/english/parents/video_games/concerns/ violence_videogames.cfm  sEssay/videogames.htm - sEssay/videogames.htm

That is the end of my power point presentation By maria kraakman