Creative Professionals and Global Challenges Paul Rutten International Week Rotterdam University February 8th 2016
Research Centre on Creative Industries
Contents Present Issues and Concerns Global Challenges Starting and Reference Points for Change Tasks and Mission for Professionals – Computer Science & Software Development – Communications – Creative Media & Game Technologies – Communication & Multimedia Design
AGE OF UNCERTAINTY - PRESSING ISSUES AND CONCERNS -
Disruptive technologies
Climate Change
Political systems and citizenship
Short strategic windows for companies
Political violence and global migrations
Living in the big data era
Shifting cultural identities: who are we?
Laws derived and based on past experiences no longer apply
WHAT CAN WE DO?
A Clear-Enough Future Alternate Futures A Range of Futures ? True Ambiguity Strategic options for future of uncertainty Strategy and Uncertainty (Courtney et al 1997)
GLOBAL CHALLENGES
For Europe Grand Societal Challenges Health, aging and demographic changes Food security, sustainable agriculture Secure, healthy and clean energy supply Smart, green and integrated logistics Sustainable materials andresources Inclusive and innovative society Safe and secure society
STARTING POINTS FOR CHANGE AND INNOVATION
Circularity instead of Waste
Networks instead of Hierarchies
Collaboration instead of Competition
Sharing instead of Owning
Smart Objects instead of Deaf Material
Diversity instead of ethnocentrism
Experience instead of consumption
Value(s) instead of money
Nomads instead of Settlers
HOW CAN THESE CONCERNS AND CHANGES BE USED FOR POSSIBLE SOLUTIONS?
WHAT DO WE EXPECT FROM THE PROFESSIONALS OF THE FUTURE? Computer Science & Software Development Communications Creative Media & Game Technologies Communication & Multimedia Design
All CMI related professionals Computer Science & Software Development Communications Creative Media & Game Technologies Communication & Multimedia Design
Taeke de Jong (1992) Investigate and design the future “Some futures you can predict, others you have to design. Designing starts were the probable ends.”
Rittel en Webber (1973) Deal with wicked problems “To find the problem is thus the same thing as finding the solution; the problem can’t be defined until the solution has been found. The formulation of a wicked problem is the problem!”
Rutten (2014) Opportunities meet challenges Strive for succesfull application of new ideas Transform urgencies into opportunities Say goodbye to routines Explore off track routes Develop new concepts Investigate the future Explore new possibillities Develop and try out Design and make
BY WAY OF CONCLUSION
Deny Lasdun (architect) Motto: Suprise not please! “Our job is to give the client, on time and on cost, not what he wants, but what he never dreamed he wanted; and when he gets it, he recognises it as something he wanted all the time.”
THANKS FOR YOUR ATTENTION! (HOPEFULLY)
ADDENDUM
Pierce geciteerd in Nigel Cross (2013) “Science investigates extant forms. Design initiates novel forms. A scientific hypothesis is not the same thing as a design hypothesis. A logical proposition is not to be mistaken for a design proposal. A speculative design cannot be determined logically, because the mode of reasoning involved is essentially abductive.