By: Team Artificial Gravity. OBEY GRAVITY BY Team Artificial Gravity Targeted type of user: Teenagers The environment of the use of this application will.

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Presentation transcript:

By: Team Artificial Gravity

OBEY GRAVITY BY Team Artificial Gravity Targeted type of user: Teenagers The environment of the use of this application will most likely be at the user’s school, the user’s home, or a common place such as the park This game will help user’s understand the physics of gravity and the effect of a planet’s gravitational pull on nearby objects while allowing them to play an enjoyable game. The graphics will be 3D art to attract teenagers.

Obey Gravity Click on the application called “Obey Gravity”!

PLAY GAME Options Help About Us Exit Choose a selection from the Main Menu or click the Back button!

Play the game or click the Back button to return to the Main Menu! Fuel: 50 gal Time: 30 sec Hops: 4

Change to desired settings or click the Back button to return to the Main Menu! Options Sound ON OFF Auto-Orient ON OFF Views TOP SLANT

Read How-To play the game or click the Back button to return to the Main Menu! How-To Play Navigate through space using the gravitational pull of the planets in your path Reach your destination before time runs out or you exceed your hop limit Avoid asteroids or drifting off into space!

Who is Team Artificial Gravity? Mofidul Jamal Pavitra Jaiswal Ceren Isildak Click on the names to find out more information or the Back button to return to the Main Menu!

Click on the Back button to return to the About Us screen! Mofidul Jamal: A computer engineering major Go by Mo Loves programming and playing with microcontrollers Likes C# and C/C++

Click on the Back button to return to the About Us screen! Pavitra Jaiswal: A computer engineering major Senior year at FAU in the Combined BS/MS Program Experienced in Photoshop, C, C++, HTML5, CSS3

Click on the Back button to return to the About Us screen! Ceren Isildak: A multimedia/film major Senior year at FAU Good with Photoshop, Illustrator, and In Design Experienced in creating graphics

Implementation Engineering: *Java with XML in the Android SDK (MotoDev Studio) *Java classes to import: io and util *Android classes to import: content, graphics, os, app, and util *Other classes imported from javax and rajawali *Manifest file details: Activities for the various screens (ex. Intro Screen Activity, Option Screen Activity, and Game Activity) *GitHub for source/version control

Implementation Graphics: *3D Graphics plus some 2D graphics *OpenGL- a 3D Rendering API *Rajawali Renderer - lightweight openGL framework to help with object and scenegraph management *Shaders - openGL vertex and fragment shaders for 3D rendering, written in the GL shading language (GLSL) *For accessing and importing textures: Blender3D, Maya, and Adobe Photoshop *XML Layout details: Text, images, and radio buttons besides for the 3D graphics to design game levels

Thank you. Dr. Shankar SW Co-Design Summer 2012 Mofidul Jamal Pavitra Jaiswal Ceren Isildak Obey Gravity!