CS1354 GRAPHICS AND MULTIMEDIA Handle By, S.JENILA AP/IT.

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Presentation transcript:

CS1354 GRAPHICS AND MULTIMEDIA Handle By, S.JENILA AP/IT

AIM To learn the concepts of multimedia, Multimedia System Design, Dimensional Concept, File Handling. OBJECTIVE To introduce the basic concepts of multimedia and two-dimensional concepts To study the three-dimensional concepts, color models To learn multimedia system designs, standards and databases To understand multimedia file formats, video and animation To learn hypermedia concepts, distributed multimedia systems CS1354-GRAPHICS & MULTIMEDIA 2

SYLLABUS UNIT I OUTPUT PRIMITIVES 9 Introduction – Line – Curve and ellipse drawing algorithms – Attributes – Two dimensional geometric transformations – Two dimensional clipping and viewing – Input techniques. UNIT II THREE–DIMENSIONAL CONCEPTS 9 Three dimensional object representations – Three dimensional geometric and modeling transformations – Three dimensional viewing – Hidden surface elimination – Color models – Animation. UNIT III MULTIMEDIA SYSTEMS DESIGN 9 An introduction – Multimedia applications – Multimedia system architecture – Evolving technologies for multimedia – Defining objects for multimedia systems – Multimedia data interface standards – Multimedia databases. CS1354-GRAPHICS & MULTIMEDIA 3

UNIT IV MULTIMEDIA FILE HANDLING 9 Compression and decompression – Data and file format standards – Multimedia I/O technologies – Digital voice and audio – Video image and animation – Full motion video – Storage and retrieval technologies. UNIT V HYPERMEDIA 9 Multimedia authoring and user interface – Hypermedia messaging – Mobile messaging – Hypermedia message component – Creating hypermedia message – Integrated multimedia message standards – Integrated document management – Distributed multimedia systems. CS1354-GRAPHICS & MULTIMEDIA SYLLABUS 4

UNIT I -OUTPUT PRIMITIVES  Line Curve and ellipse drawing algorithms –DDA Algorithm (Digital Differential Analyzer) –Bresenham’s Line & circle Algorithm CS1354-GRAPHICS & MULTIMEDIA 5

6 Two Dimensional geometric transformations Translation Rotation Scaling Shearing

UNIT II THREE-DIMENSIONAL CONCEPTS  Three-Dimensional object representations  Three-Dimensional geometric and modeling transformations  Three-Dimensional viewing  Hidden surface elimination  Color models Animation. CS1354-GRAPHICS & MULTIMEDIA 7

Color Models CS1354-GRAPHICS & MULTIMEDIA 8

UNIT III MULTIMEDIA SYSTEMS DESIGN  Multimedia basics  Multimedia applications  Multimedia system architecture  Evolving technologies for multimedia  Defining objects for multimedia systems  Multimedia data interface standards  Multimedia databases CS1354-GRAPHICS & MULTIMEDIA 9

MM TECHNOLOGY MM APPLICATIONS CS1354-GRAPHICS & MULTIMEDIA 10

UNIT IV MULTIMEDIA FILE HANDLING  Compression and decompression  Data and file format standards  Multimedia I/O Technologies  Digital voice and audio  Video image and animation  Full motion video  Storage and retrieval technologies. CS1354-GRAPHICS & MULTIMEDIA 11

File Types There are many kinds of graphics file formats and this is a specialised area and a bit complicated. Examples : bmp GIF JPEG TIFF PICT Raw For most applications involving photographic images, use the JPEG file format (Joint Photographic Experts Group) For graphics or paint type files use GIFs (Graphical Interchange Format) 12CS1354-GRAPHICS & MULTIMEDIA

MM COMPRESSION & DECOMP FULL MOTION VIDEO CS1354-GRAPHICS & MULTIMEDIA 13

UNIT V HYPERMEDIA Multimedia authoring and user interface Hypermedia messaging Mobile messaging Hypermedia message component Creating hypermedia message Integrated multimedia message standards Integrated document management Distributed multimedia systems CS1354-GRAPHICS & MULTIMEDIA 14

TEXT BOOKS 1.Donald Hearn and M. Pauline Baker, “Computer Graphics C Version”, Pearson Education, Prabat K Andleigh and Kiran Thakrar, “Multimedia Systems and Design”, Prentice Hall of India, REFERENCES 1.Judith Jeffcoate, “Multimedia in Practice Technology and Applications”, Prentice Hall of 2.India, Foley, Vandam, Feiner and Huges, “Computer Graphics: Principles and Practice”, 2 nd Edition, Pearson Education, CS1354-GRAPHICS & MULTIMEDIA 15

Evolving technologies for multimedia Color models & Animation Multimedia applications & Multimedia databases Compression and decompression Distributed multimedia systems CS1354-GRAPHICS & MULTIMEDIA 16

Two dimensional geometric transformations Input techniques Three dimensional geometric transformations Multimedia system architecture Storage and retrieval technologies Creating hypermedia message Integrated document management CS1354-GRAPHICS & MULTIMEDIA 17

CS1354-GRAPHICS & MULTIMEDIA 18