Computer Organization and Design Assembly & Simulation Montek Singh Feb 22, 2016 Lecture 6.

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Presentation transcript:

Computer Organization and Design Assembly & Simulation Montek Singh Feb 22, 2016 Lecture 6

Today  Assembly programming structure of an assembly program structure of an assembly program assembler directives assembler directives data and text segments data and text segments allocating space for data allocating space for data  MIPS assembler: MARS development environment development environment  A few coding examples self-study self-study

What is an Assembler?  A program for writing programs  Machine Language: 1’s and 0’s loaded into memory. (Did anybody ever really do that?) 1’s and 0’s loaded into memory. (Did anybody ever really do that?)  Assembly Language: Front panel of a classic PDP8e. The toggle switches were used to enter machine language. ASM Symbolic SOURCE text file Binary Machine Language ASSEMBLER Translator program STREAM of bits to be loaded into memory.globl main main: subu $sp, $sp, 24 sw $ra, 16($sp) li $a0, 18 li $a1, 12 li $a2, 6 jal tak move $a0, $v0 Assembly: A Symbolic LANGUAGE for representing strings of bits Assembler: A PROGRAM for translating Assembly Source to binary

Assembly Source Language An Assembly SOURCE FILE contains, in symbolic text, values of successive bytes to be loaded into memory... e.g. Resulting memory dump:.data 0x byte 1, 2, 3, 4.byte 5, 6, 7, 8.word 1, 2, 3, 4.asciiz "Comp 411".align 2.word 0xfeedbeef.text 0x [0x ] 0x x x x [0x ] 0x x x706d6f43 0x [0x ] 0x xfeedbeef 0x x Notice the byte ordering. This MIPS is “little-endian” (The least significant byte of a word or half-word has the lowest address) Specifies address for start of data below Four byte values Another four byte values Four word values (each is 4 bytes) A zero (NULL) terminated ASCII string Align to next multiple of 2 2 A hex-encoded word value Specifies address for start of program text

Assembler Syntax  Assembler DIRECTIVES = Keywords prefixed with ‘.’ Control the placement and interpretation of bytes in memory Control the placement and interpretation of bytes in memory.data Subsequent items are considered data.text Subsequent items are considered instructions.align NSkip to next address multiple of 2 N Allocate Storage Allocate Storage.byte b 1, b 2, …, b n Store a sequence of bytes (8-bits).half h 1, h 2, …, h n Store a sequence of half-words (16-bits).word w 1, w 2, …, w n Store a sequence of words (32-bits).ascii “string”Stores a sequence of ASCII encoded bytes.asciiz “string”Stores a zero-terminated string.space nAllocates n successive bytes Define scope Define scope.globl sym Declares symbol to be visible to other files.extern sym sizeSets size of symbol defined in another file (Also makes it directly addressable)

More Assembler Syntax  Assembler COMMENTS All text following a ‘#’ (sharp) to the end of the line is ignored All text following a ‘#’ (sharp) to the end of the line is ignored  Assembler LABELS Labels are symbols that represent memory addresses Labels are symbols that represent memory addresses  labels take on the values of the address where they are declared  labels can be for data as well as for instructions Syntax: Syntax:.data 0x item:.word 1# a data word.text 0x start:add$3, $4, $2 # an instruction label sll$3, $3, 8 andi$3, $3, 0xff beq...,..., start

Even More Assembler Syntax  Assembler PREDEFINED SYMBOLS Register names and aliases Register names and aliases $0-$31, $zero, $v0-$v1, $a0-$a3, $t0-$t9, $s0-$s7, $at, $k0-$k1, $gp, $sp, $fp, $ra  Assembler MNEMONICS Symbolic representations of individual instructions Symbolic representations of individual instructions add, addu, addi, addiu, sub, subu, and, andi, or, ori, xor, xori, nor, lui, sll, sllv, sra, srav, srl, srlv, div, divu, mult, multu, mfhi, mflo, mthi, mtlo, slt, sltu, slti, sltiu, beq, bgez, bgezal, bgtz, blez, bltzal, bltz, bne, j, jal, jalr, jr, lb, lbu, lh, lhu, lw, lwl, lwr, sb, sh, sw, swl, swr, rfe  not allimplemented in all MIPS versions Pseudo-instructions (mnemonics that are not instructions) Pseudo-instructions (mnemonics that are not instructions)  abs, mul, mulo, mulou, neg, negu, not, rem, remu, rol, ror, li, seq, sge, sgeu, sgt, sgtu, sle, sleu, sne, b, beqz, bge, bgeu, bgt, bgtu, ble, bleu, blt, bltu, bnez, la, ld, ulh, ulhu, ulw, sd, ush, usw, move,syscall, break, nop  not real MIPS instructions; broken down by assembler into real ones

A Simple Programming Task  Add the numbers 0 to 4 … 10 = =  Program in “C”:  Now let’s code it in ASSEMBLY int i, sum; main() { sum = 0; for (i=0; i<5; i++) sum = sum + i; }

Assembly Code: Sum.asm  Next we write ASSEMBLY code using instr mnemonics.text 0x3000.globl main main: add $8,$0,$0 # sum = 0 add $9,$0,$0 # for (i = 0;... loop: add $8,$8,$9 # sum = sum + i; addi $9,$9,1 # for (...;...; i++ slti $10,$9,5 # for (...; i<5; bne $10,$0,loop end:...# need something here to stop! Bookkeeping: 1) Register $8 is allocated as the “sum” variable 2) Register $9 is allocated as the “i” variable We will talk about how to exit a program later $8 will have sum $9 will have i A common convention, which originated with the ‘C’ programming language, is for the entry point (starting location) of a program to named “main”.

MARS  MIPS Assembler and Runtime Simulator (MARS) Java application Java application Runs on all platforms Runs on all platforms Links on class website Links on class website Download it now! Download it now!

A Slightly More Challenging Program  Add 5 numbers from a list … sum = n 0 + n 1 + n 2 + n 3 + n 4 sum = n 0 + n 1 + n 2 + n 3 + n 4  In “C”:  Once more… let’s code it in assembly int i, sum; int a[5] = {7,8,9,10,8}; main() { sum = 0; for (i=0; i<5; i++) sum = sum + a[i]; }

Variable Allocation  Let’s put variables in memory locations… … rather than registers … rather than registers  This time we add the contents of an array  Note: “.word” also works for an array of words allows us to initialize a list of sequential words in memory allows us to initialize a list of sequential words in memory label represents the address of the first word in the list, or the name of the array label represents the address of the first word in the list, or the name of the array  does this remind you of how C treats arrays as pointers?!  Note: “.space 4” means 4 bytes uninitialized “.word” needs initial value “.word” needs initial value.data 0x0 sum:.space 4 i:.space 4 a:.word 7,8,9,10,8 Arrays have to be in memory. Why?

The New Code: SumArray.asm  Note the small changes:.text 0x3000.globl main main: sw $0,sum($0) # sum = 0; sw $0,i($0) # for (i = 0; lw $9,i($0) # bring i into $9 lw $8,sum($0) # bring sum into $8 loop: sll $10,$9,2 # covert "i" to word offset lw $10,a($10) # load a[i] add $8,$8,$10 # sum = sum + a[i]; sw $8,sum($0) # update variable in memory addi $9,$9,1 # for (...;...; i++ sw $9,i($0) # update memory slti $10,$9,5 # for (...; i<5; bne $10,$0,loop end:...# code for exit here Assembler replaces sum with 0x0, i with 0x4, and a with 0x8 (see previous slide)

A couple of shortcuts  Can skip the immediate or register field of lw/sw assumed to be zero assumed to be zero  lw $8,sum... is the same as … lw $8,sum($0)  lw $8,($10)... is the same as … lw $8,0($10) assembler will fill in for you assembler will fill in for you  Also, can optimize code by eliminating intermediate updates in memory (next slide) (next slide)

A couple of shortcuts  Also, can optimize code by eliminating intermediate updates in memory a good C compiler will do that automatically for you a good C compiler will do that automatically for you main: add $9,$0,$0 # i in $9 = 0 add $8,$0,$0 # sum in $8 = 0 loop: sll $10,$9,2 # covert "i" to word offset lw $10,a($10) # load a[i] add $8,$8,$10 # sum = sum + a[i]; addi $9,$9,1 # for (...;...; i++ slti $10,$9,5 # for (...; i<5; bne $10,$0,loop sw $8,sum($0) # update sum in memory sw $9,i($0) # update i in memory end:...# code for exit here

A Coding Challenge  What is the largest Fibonacci number less than 100? Fibonacci numbers: F i+1 = F i + F i-1 F 0 = 0 F 1 = 1 Fibonacci numbers: F i+1 = F i + F i-1 F 0 = 0 F 1 = 1 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, … 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, …  In “C”: int x, y; main() { x = 0; y = 1; while (y < 100) { int t = x; x = y; y = t + y; }

MIPS Assembly Code: Fibonacci.asm  In assembly.data 0x0 x:.space 4 y:.space 4.text 0x3000.globl main main: sw $0,x # x = 0; addi $9,$0,1 # y = 1; sw $9,y lw $8,x while: # while (y < 100) { slti $10,$9,100 beq $10,$0,endw add $10,$0,$8 # int t = x; add $8,$0,$9 # x = y; sw $8,x add $9,$10,$9 # y = t + y; sw $9,y j while # } endw: # code for exit here # answer is in x

Coming Up…  Parameterized Programs  Procedures  Stacks  MIPS procedure linkage conventions