Computer Graphics 台科大 資管系 楊傳凱 助理教授
Course Syllabus – 1/3 Course Web Site: Please go to the blackboard system( ) to get all course materials Textbook: Interactive Computer Graphics: A Top-Down Approach Using OpenGL, by Edward Angel, Fourth Edition
Grade Homework1 (15%) Midterm exam (20%) Homework2 (15%) Homework3 (20%) Final exam (30%) Office hours Course Syllabus – 2/3
Course Syllabus – 3/3 Policy Cheating is strictly prohibited If one gets caught once, his/her grade of that corresponding homework or exam is set to zero, if one gets caught twice, his/her term grade is set to zero. Once the solutions to an assignment have been announced, any late submission will not be accepted
Content – 1/2 1. Graphics systems and models 2. Graphics programming 3. Input and interaction 4. Geometric objects and transformations 5. Viewing 6. Shading 7. Discrete techniques
Content – 2/2 8. Implementation of a renderer 9. Hierarchical and object-oriented modeling 10. Curves and surfaces 11. Procedural methods 12. Visualization 13. Advance rendering