BPC: Art and Computation – Summer 2007 Overview of Spring Semester Glenn Bresnahan

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Presentation transcript:

BPC: Art and Computation – Summer 2007 Overview of Spring Semester Glenn Bresnahan

BPC: Art and Computation – Summer Semester 2 Syllabus 1. Introduction – Glenn, Maria (1 class) 2. Animation – Erik, Laura (3 classes) 3. Logo – Glenn (9 classes) 4. MIAC Trip – Maria (3 classes) 5. Computer Graphics – Erik (2 classes) 6. Maya – Jim, Laura (5 classes) 7. Guest Artists– Maria, Patrick (4 classes) 8. Final Project Planning – Maria (2 classes) 9. Maya, Sound (UBIK) and Final Project – Jim, Manny, Erik, Laura, Robert (10 classes) 10. Final Project Showing– Maria, Glenn, Jennifer, Erik, Laura, Robert (2 classes)

BPC: Art and Computation – Summer High Level Summary of Semester 2 Animating 2D images –Video texture maps in VR Programming using Logo –Principals of computer programming –Computer generated 2D images/animation –Controlling 3D motion in DAFFIE VR Principals of computer graphics 3D modeling and animation using Maya –Generating complex 3D objects –Generating 3D object animation Putting it all together using DAFFIE Final project

BPC: Art and Computation – Summer Lesson #1 - Synopsis Discussion of syllabus and requirements for second semester Overview of topics and technologies for second semester Discussion + Lecture: PC-Class-SemesterII-Overview.ppt PC-Class-SemesterII-Overview.ppt

BPC: Art and Computation – Summer D Animation Review of 2D animation principles Animation techniques and properties Generating flipbook animation in Corel Using 2D animation in VR

BPC: Art and Computation – Summer Using Animated Texture in 3D

BPC: Art and Computation – Summer Logo Programming Computer programming and algorithms –Procedures, naming, iteration, conditionals, data structures (strings and lists) Computer generated images –Turtle graphics Generating 2D animations –Texture maps Controlling DAFFIE objects –Turtle3D

BPC: Art and Computation – Summer Principals of Computer Graphics Formalize concepts used in Logo and Graph Paper World Coordinate systems Graphical primitives Geometric models Lighting and shading Rendering

BPC: Art and Computation – Summer D Modeling - Maya Create complex 3D objects 3D coordinate systems 3D object geometry 3D construction techniques 3D transformations Modeling surface materials Exporting objects to DAFFIE

BPC: Art and Computation – Summer Building a 3D World Conceive and design a VR world Construct VR world layout Build 3D models and sequences Generate texture maps Generate audio clips Add behaviors with programmed agents Putting it all together Exhibition