Beyond Linear Narrative Augusto Baal Enters Norrath Katie Whitlock.

Slides:



Advertisements
Similar presentations
Theater is a language through which humans can engage in active dialogue on what is important to them. It allows individuals to create a safe space that.
Advertisements

Process, Truth and Consequence informal reflections on games, game communities and their use within Higher Education Michael Begg, David Dewhurst, Rachel.
Structure of Games Formal Elements Element that engage the Player Dramatic Elements.
Meaningful Play and Game Design Dr. Héctor Muñoz-Avila Assigned readings: Chapters 3 & 4 (Rules of Play Book)
1 K.Becker CGSA Symposium ‘06 Psycho-Cultural Approach to Video Games A Psycho-Cultural Approach to Video Games K.Becker.
Ksenia Sidorovnina Ph-51. What is online game Early online games Genres of online games Online games and money Danger of online games.
Borges Meets Dewey: Multi- Media Narrative in the Humanities Classroom Barbara Ganley Writing Program & English Middlebury College.
Project Work and Internship Impacts on Labour Market and Society OPEN DISCUSSION FORUM Project Work and Internship Impacts on Labour Market and Society.
GROUPTHINK IS NOT A 4-LETTER WORD Alternate Reality Games & Collective Intelligence Craig McKenney Texas Tech University IPCC 2008.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 7: Storytelling and Narrative.
Game-based learning in virtual worlds: benefits and challenges Dr Nicola Whitton Education and Social Research Institute Manchester Metropolitan University.
Online computer game 9/10, #7 Player types Game design doc example Work.
COM 215 Media History. Outline Video games and convergence culture  Heavy Rain Gaming and violence  Violence, Moral Panic Games  Social change.
Prof. Q. It begins with plot - WHAT HAPPENS in a short story, novel, play or film. Specifically, plot is the result of choices made by characters in a.
Interactive Storytelling for Video Games Chapter 11: Fully Player- Driven Stories Josiah Lebowitz Chris Klug.
A role-playing game RPG is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these.
Lessons in Another World: Alternative Educational Settings Jennifer Moore GED 628 Summer 2009 Using Massive Multiplayer Online Role Playing /Social Games.
Introduction to Course of Study in Drama Stages 5 and 6.
Blog Video ‘MMO addiction’ Audience and description.
Module 3 Introduction to Drama K-6 © 2006 Curriculum K-12 Directorate, NSW Department of Education and Training.
MMO (Massively Multiplayer Online Game) MMO Demographics.
Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
Synthetic Worlds: Second Life, Business, and Virtual Gaming Nikki Price 2/27/12 Engl 197.
MMORPG In Depth By Jonathan. Massively Multiplayer Online Roleplaying Game User created identities (characters) Persistent world User driven world.
INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories AGREA MEDIA 2011 Saint-Petersburg State University of Film and Television Faculty of Audiovisual.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
Player User Interface Storytelling Engine Core Mechanics Triggers Narrative Events In-Game EventsPlayer Events.
Applying Brecht’s and Boal’s Theories to Virtual Forum Theater Alice C. Mello Cavallo Interdisciplinary PhD Tufts University Arts, Sciences, and Engineering.
HUMAN INTERACTION IN INTERNET COMMUNITIES Jerry Chang April 2008.
Let’s stay serious – but motivated! Introduction to Gamification in Education DELP Workshop 2015 – Renée Schulz.
Magic Circles and Rules, Play, and Culture Writing in Virtual Worlds Cody Reimer Purdue, Fall 2010.
Serious Games and Simulations. The business of using videogames or videogame technologies for purposes other than entertainment.
Part 1! (Up to Granularity) Brendan Sim.   Stories can add significantly to the entertainment that a game offers.  League of Legends: The Journal of.
The Anti-Immersive Theatre of Role-Playing Games Michael Ryan Skolnik York University.
Digital Gaming Kurt Squire MIT Comparative Media Studies / Indiana University IST.
Welcome to Parents’ Meeting 23rd March What is the Early Years Foundation Stage? The Early Years Foundation Stage (E.Y.F.S.) is the stage of education.
 ByYRpw ByYRpw.
UNDERSTANDING MEDIA: WHAT WOULD MCLUHAN SAY? Image: Thomas Mann Anne Balsamo, Understanding Media Studies September.
Behavior in Second Life: Redefining Fantasy in the Metaverse.
The Future of Online Learning for Teachers and Students Chris Dede Harvard University
Thoughts about the theory of Pervasive Gaming Bo Kampmann Walther Center for Media Studies University of Southern Denmark
“The people transmitting their stories to the next generation aren’t priests or poets or medicine women. They’re multinational corporations. And they are.
Achieving Believable Psychosocial Behaviour in Non-player Characters in Modern Video Games Christine Bailey, Jiaming You, Gavan Acton, Adam Rankin, and.
By Lauren Parks Technology and Young Children Effective Classroom Practice o Infants and Toddlers  Technology Tools and Interactive Media Children should.
MIKE PETERS VIPLAVA VEGINATI 3D Social Virtual Worlds.
What is Theatre. : Aristotle’s Poetics (5th C
Chapter 1: The Nature of Theatre Origins in ritual practices Theatre as a form is at least 2500 years old It has been as varied as the cultures in which.
Augusto Boal Born 16 March Died 2 May 2009 A Brazilian Theatre Director, raised in Rio de Janeiro He was also a writer and politician Founder of Theatre.
The social side to online gaming Martyna Kwiatkowska - Topic Christian Tan - Topic Keith Perez - Topic 3.
Seth Horrigan CS260 – Spring  Georgetown Experiment – 1954.
Theatre Chapter 1: The Essentials. Chapter 1: The Art of the Theatre Theatre: a performing art that requires an actor performing some form of story or.
Arcade Games 1970~1980 Atari produced was known as Pong, an arcade- friendly version of Hinginbotham’s Tennis for Two. Pong was the first big commercially.
ESSENTIAL METHODOLOGY. What is a methodology? The OED defines a methodology as: “A system of methods used in a particular area of study or activity’.
The Sims: Interaction & Play Jodi Davis  Final Project  COM 597.
An individual's self-created learning ecology grows from and within the circumstances (contexts) of their life. It is established for a purpose that is.
Building Schools for the Future Transforming the Learning Landscape in Birmingham.
Cyprus, Limassol 2011 Theater group ON - OFF. THE TEAM The theatrical team is a mixed abilities group, which includes people with special needs (mild.
Augusto Boal Theatre of the Oppressed. The Life and Making of Boal Born in Rio de Janeiro in time of turmoil under rule of dictators – When he was little.
 What is a level?  Why do we use them?  How do you distinguish them?  Should there be a final level?  Games that use them well?
Johansen Quijano University of Texas Arlington English Department Transmedia Storytelling.
Theatre Of the Oppressed Using Theatre for Community Mobilization and Advocacy Christie Wall.
-28 million people harvest their crops on Farmville -Over 5 million people play over 45 hours a week of games -In the US, 9 out of 10 kids play video.
Theatre Part 2. Bell Ringer What is a soliloquy? INTERESTING FACT: 101 Dalmatians and Peter Pan (Wendy) are the only two Disney cartoon features with.
FORUM THEATRE: FORTUNE & FAILURE(S) DR NICOLA ABRAHAM.
Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace.
Chapter 7 Play and Game Culture. Chapter 7 Play and Game Culture.
What do we get when it’s added together?
Grid of Nine Sydney Adams Thesis
פרופ' מיכאל פרי המרכז ללימודים אקדמיים
Presentation of workshop Stockholm School of the Arts!
Presentation transcript:

Beyond Linear Narrative Augusto Baal Enters Norrath Katie Whitlock

"Play is older than culture” It is inherent in our nature. Used to transcend reality, breaking from the mundane to experience the extraordinary. Huizinga points to "dressing up" as the highest level of this, suggesting that the donning of disguise or mask equals perfection of play – “becoming another being”. The culture of play remains strong within our society. The manner of play is changing, adapting to the mediatized culture of the present. For Rushkoff, video game is a "mediated dream space," which allows individuals to join in fictional realities to play "dress up" and to pursue a hero's quest unavailable in modern society The video game player of today is a performer. He/she is actively engaged in an interactive state that is both physical and mental, playing a character. Narrative, however simplistic, houses this performance in a virtual world, a performance space that can allow an unlimited creative freedom.

Games versus Stories This is the essential difference between game designers and storytellers: The game designers see the universe - everything! - as a gigantic physical system that need only be simulated with sufficient fidelity to achieve any goal.

Gamification

Early Industrial games use film structures: which ignores the dimension of interactivity available to gaming and the use of an emotionally evocative dramatic experience. Later games emerge that use Post-Aristotelian theater narratives: create interactive fantasy systems i.e. MMORPG, WOW. Rather than following Aristotelian rules of drama, these massive worlds parallel the writings of another, more modern, theatre theorist - Augusto Boal.

MMORPG Introduce social relationships in games: – Dungeon “like” Role playing games – online communities MUDs (text based) MMOs add AI in games – Games became situational: a simulacrum of the real-world (or a fantastic version of)

Augusto Boal's Forum Theatre

Spect-actor A meld of audience and actor An active participant in drama Influencing the narrative Altering the narrative to suit the individual's ideas. Theater becomes at the cross-road of narrative and action It becomes a place of revolution via democratic theater

Everquest- Boal’s theater

Massive multiplayer games are unique in that they depend upon the community to survive, just as Boars Forum relies on society to thrive. The community is the reason to play the game as its presence and involvement alters the experience. The player becomes a part of the game and its virtual community, joining a social network that gives the player agency, a capacity for change in every action and choice. Player immersion Hyper reality

For example

As technology continues to improve and becomes further enmeshed in everyday life, the potential grows for gaming to extend its presence. This connection between real life and gaming will further Boal's concept of the Forum by providing a place for the exploration ideas and narratives. With the integration of computers and cell phones, virtual worlds hold the potential to become active theatrical forums in which individuals become characters in ever-changing narratives that are influenced and shaped by the people

Gaming Industry

Gaming layer to the world

Impact of games?

England 2011