Ch 10: Aggression Part 3: Mar 30, 2015. Importance of Cues Arousal & Aggression Cues Schacter’s experiment: injected subjects w/adrenaline Difference.

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Presentation transcript:

Ch 10: Aggression Part 3: Mar 30, 2015

Importance of Cues Arousal & Aggression Cues Schacter’s experiment: injected subjects w/adrenaline Difference in attributions based on whether side effects were expected What were results? Guns – cues for aggressive behavior, prime hostile thoughts – What are typical experimental results? – Hot sauce experiments – testosterone & gun handling

Violent Video Games Link with aggression? – Anderson & Bushman’s research (2001): 2 groups: Play Mortal Kombat or PGA Tournament Golf Next, compete w/others Results? Criticism of this type of research?

How does media violence affect aggression? Social Learning view – – Aggressive behavior may increase due to:

APA Resolution on Violence in Video Games Concern w/lack of consequences in games Concern w/stereotypes used in games Differences between gaming & TV violence: Suggestions to Congress?

Reducing Aggression: Punishment For punishment to work, must be: – Prompt – Relatively strong – Consistent – …but potential for retaliation? – …what does social learning theory imply?

Alternatives to punishment: – New research on anti-bullying programs – “Roots of Empathy” What does the program do? Results / Effectiveness?

Incompatible Responses Baron – induce a response incompatible w/anger Study w/confederate at red light, waiting… What % of cars behind the confed will honk? – What were the different conditions? – What were the results?