C INEMATOGRAPHY C AMERA P OSITION C AMERA P OSITION S CENE T RANSITIONS S CENE T RANSITIONS M OTION B LUR M OTION B LUR S TAGING S TAGING R ULE OF T HIRDS.

Slides:



Advertisements
Similar presentations
Coming Distractions Review.
Advertisements

Cinematography: Composition & the Camera in Machinima CS 3660.
Don’t Lose Me Most movies that you watch take place over the course of a few days, or weeks, or even years.
Angles & Motion Tips for shooting video projects..
‘Fix it in Pre-production’ CS Script Everyone’s got one by now right???
Animation Theory.
Animation is mainly used to produce cartoons, however, it is also used to produce special effects in commercials, live-action movies, video games, and.
RIGS & MOTION CAPTURE By: Jennifer Marcial and Juan m. lopez A presentation on animation film-making, and how it works.
Web animation Gladys Nzita-Mak. Uses of web animation Banner ads Promotion Instruction Information Entertainment.
VIDEO PRODUCTION.
Integration Of CG & Live-Action For Cinematic Visual Effects by Amarnath Director, Octopus Media School.
Editing. What is editing? Editing is often thought of a as a process of cutting down. It can also be the process of coordinating and connecting one shot.
Motion picture A film, also called a movie or motion picture, is a series of still images on a strip of plastic which, when run through a projector and.
Illusions or tricks of the eyes to simulate the imagined events in a story or virtual world Two traditional Categories of SFX 1.Optical Effects 2.Mechanical.
Camera Angles The shot angle is the level from which you look at your subject through the camera.
TERMS FOR VISUAL MEDIA Camera Moves. Persistence of Vision the brain retains images cast on the retina for 1/20th to 1/5th of a second, allowing the images.
Cinematography  Process of capturing moving images on film.
Chapter 6 – Cinematography Cinematography Camerawork Lenses & filters Film stock Special visual effects.
3 Aspects of Film Literary Elements Dramatic Elements
Lecture Exposure/histograms. Exposure - Four Factors A camera is just a box with a hole in it. The correct exposure is determined by four factors: 1.
Application in Computer Vision Final Project Nir Slakman, Oren Zur and Noam Ben-Ari.
NUS CS 5247 David Hsu Motion Planning in Digital Studios.
Using advanced camera shots, movements and editing to keep continuity
>>0 >>1 >> 2 >> 3 >> 4 >> 15 Film and Cinema By: Prof.Bautista Chapter 15.
PAN This is a horizontal camera movement in which the camera moves left and right about a central axis. It is usually used to gather more into a scene.
Editing Selecting significant event details and putting them into a specific sequence to tell a story with clarity and impact.
Multimedia Animation. Animation Principles Persistence of vision object seen by human eye remains mapped on retina for a brief time after viewing display.
STORYBOARDS Prof Oakes. Reasons for Storyboards… To communication visually the ideas of the director To initiate discussion between the director and the.
Data dan Teknologi Multimedia Sesi 07 Nofriyadi Nurdam.
PROJECT PRESENTATION 2.5D Matte Painting Mikael Widegren gsCEPT 2007.
“ Animation Through the Ages” Camelia McCallion. Main tasks What is computer animation? Hand drawn (cel) Flick books Animated cartoon Animation process.
SPECIAL EFFECTS IN FILM PRODUCTION JIN LIN. WHAT IS SPECIAL EFFECTS (SFX)? AN ILLUSION CREATED FOR MOVIES AND TELEVISION BY PROPS, CAMERAWORK, COMPUTER.
Photo techniques By Briana Hernandez. Low Perspective Low perspective is when the camera’s point of view is low A picture is shot from a low angle.
Syed ardi syed yahya kamal 2011 chapter five.  Creating in-between positions is still a hallmark of animation.  Using techniques called interpolation.
T HE G RAMMAR OF F ILM H OW F ILMMAKERS TELL A STORY ON SCREEN A M S. W ICHTERMAN P RODUCTION.
Elements of Cinematography. How Motion-Pictures Work.
– Area presented with Camera Shots – The Viewpoint (Point of View) – Camera Angle 3 Important Considerations in Shooting TV Commercials.
CGI/Motion Capture By Dominic Lauricella. CGI  CGI (Computer-generated imagery) is any sort of art created with computer graphics, rather than practical.
-BY SAMPATH SAGAR( ) ABHISHEK ANAND( )
Animation 4 Computer & 3D Animation. Computer Assisted Animation  The computer is used to make the animation process quicker and easier.  Usually involves.
1 Traditional Animation Chapter 1: Computers and Digital Basics 1 Traditional Animation_BrainPop.
Lecture 5: 11/5/1435 Computer Animation Lecturer/ Kawther Abas CS- 375 Graphics and Human Computer Interaction.
Design Your Storyboard! This may be done on paper, but it is best created in a tool such as PowerPoint Here is the storyboard for my very short advert.
 Movement is when an object changes its place or position, goes from A to B.  For example in the picture below, the person is moving from A to B. It.
3D M ODELING & E NVIRONMENTS P LAYER F OCUS P LAYER F OCUS C AMERA P LACEMENT C AMERA P LACEMENT S PLINES S PLINES L EVEL OF D ETAIL L EVEL OF D ETAIL.
Moving pictures Session 4. What is digital cinema? Article by Lev Manowich Digital media redefines the very identity of cinema. New methods possible with.
Cel Animation Animation Unit. Who was Eadward Muybridge An English photographer who was a pioneer in photographic studies of motion.
Jeopardy Shots Composition EditingDeveloping Director Q $100 Q $200 Q $300 Q $400 Q $500 Q $100 Q $200 Q $300 Q $400 Q $500 Final Jeopardy.
School of Computer Science Space School 2015 Programming a Lunar Lander Game.
Camera terms Film Studies. Important Terms Frame: 1) the rectangle itself in which the film appears, 2) each still photograph in the series, that makes.
While We are Waiting: download the Photography Pretest. Message Me: Answer the questions below. Message Me: Answer the questions below. What characteristics.
Aerial perspective a cue for suggesting represented depth in the image by presenting objects in the distance less distinctly than those in the foreground.
Composition Guidelines
Camera and Storyboards
Creating an Effective Image IV
“Animation Through the Ages”
Editing Selecting significant event details and putting them into a specific sequence to tell a story with clarity and impact.
MOTION GRAPHICS By Ugnius.
Film Studies Need to Know (Or what I should have gotten 1st Semester)
Foundations of Visualization 10/25/2005 Notes
N7 Graphic Communication
Motion Picture Language
Making Compositional Choices
Camera Angles The shot angle is the level from which you look at your subject through the camera.
Camera Angles, shots, and Editing
Words you need to know and use, peeps!
Camera Composition Framing, Rule of thirds, Depth of field, Deep and Shallow focus, Focus puller.
Chapter I Introduction
EDIT 2000 Spring, 2016 By HwaChoon Park
The basic principle behind the rule of thirds is to imagine breaking an image down into thirds (both horizontally and vertically) so that you have a grid.
Presentation transcript:

C INEMATOGRAPHY C AMERA P OSITION C AMERA P OSITION S CENE T RANSITIONS S CENE T RANSITIONS M OTION B LUR M OTION B LUR S TAGING S TAGING R ULE OF T HIRDS R ULE OF T HIRDS CS A PRIL 12, 2016 P ART 6.8

C INEMATOGRAPHY P AGE 242 C INEMATOGRAPHY G AME CINEMATICS, UNTIL RECENTLY, HAVE CONSISTED PRIMARILY OF CUT SCENES, NON - INTERACTIVE MINI - MOVIES THAT SERVED AS A BRIDGE BETWEEN STAGES OF ACTUAL GAMEPLAY. S UCH SCENES ARE PLOTTED AND CHOREOGRAPHED JUST LIKE MOVIES, WITH STORYBOARDS, AS ILLUSTRATED AT LEFT. C UT SCENES MAY USE COMPUTER - GENERATED IMAGERY (CGI), AS IN THE EXTERIOR SHIP SCENE AT TOP, OR MACHINIMA ( LOW - END CGI) AS IN THE INTERIOR SCENE ABOVE.

C INEMATOGRAPHY P AGE 243 P ROFILE C ONFIGURATION P OINT -O F -V IEW C ONFIGURATION O VER -T HE -S HOULDER C ONFIGURATION S TANDARD C ONFIGURATION C AMERA P OSITION W HEN PLACING A VIRTUAL CAMERA WITHIN A GAME SCENE, THE MOST IMPORTANT RULE, THE 180- DEGREE RULE, DICTATES THAT THE CAMERA SHOULD NOT CROSS THE PLANE OF ACTION, AN IMAGINARY PLANE THAT PARTITIONS A SCENE INTO TWO DISTINCT REGIONS, USUALLY GOING THROUGH THE MAIN ACTORS OR IN THE DIRECTION OF MOVEMENT. B Y NOT CROSSING THIS PLANE, A SCENE ’ S SCREEN DIRECTION AND SPACE IS PRESERVED. A DDITIONAL CAMERAS ARE USUALLY PLACED USING A TRIANGULAR CONFIGURATION.

C INEMATOGRAPHY P AGE 244 C INEMATOGRAPHY : P OSITION (2) T HE SHOT SIZE DETERMINES THE DISTANCE BETWEEN THE CAMERA AND THE GAME CHARACTER. E XTREME C LOSE -U P C LOSE -U P C LOSE S HOT M EDIUM C LOSE S HOT M EDIUM S HOT M EDIUM F ULL S HOT F ULL S HOT

C INEMATOGRAPHY P AGE 245 S CENE T RANSITIONS T RANSITIONS BETWEEN SCENES ARE HANDLED IN SEVERAL BASIC WAYS.

W HEN OBJECTS BEING PHOTOGRAPHED MOVE AT A RATE FASTER THAN THE EXPOSURE TIME NEEDED BY THE CAMERA TO CAPTURE ONE FRAME, MOTION BLUR RESULTS. M OTION B LUR C INEMATOGRAPHY P AGE 246 B Y SIMULATING THIS EFFECT IN A GAME, THE SENSE OF SPEED AND MOVEMENT IN A SCENE CAN BE HEIGHTENED. T HE SIMPLEST TECHNIQUE IS TO BLEND THE CURRENT FRAME WITH PREVIOUS FRAMES TO REFLECT WHERE OBJECTS ARE AND WHERE THEY WERE RECENTLY.

C INEMATOGRAPHY P AGE 247 S TAGING M OST ANIMATION FOR GAMES IS DONE IN SHORT SEGMENTS THAT ARE STRUNG TOGETHER AS THE GAME IS PLAYED TO GIVE THE ILLUSION OF CONTINUOUS MOTION. M OST GAMES HAVE A STOCK INVENTORY OF CYCLED MOTIONS THAT COVER THE BASIC NEEDS OF THE GAME. I DLE FRAMES / CYCLE R UNNING FRAMES / CYCLE W ALKING FRAMES / CYCLE S NEAKING FRAMES / CYCLE R EACTING FRAMES / CYCLE D YING FRAMES / CYCLE K NOCKED D OWN FRAMES / CYCLE G ETTING U P FRAMES / CYCLE A TTACKING FRAMES / CYCLE

C INEMATOGRAPHY P AGE 248 R ULE OF T HIRDS K EY OBJECTS PLACED IN THE CENTER OF THE SCREEN TEND TO DOMINATE THE ATTENTION OF PLAYERS. A RTISTS CONSEQUENTLY TEND TO PLACE OBJECTS OF INTEREST ONE - THIRD OR TWO - THIRDS UP ( OR ACROSS ) THE SCREEN, CREATING REFERENCE POINTS FOR FRAMING THE IMAGE.