Camera. “Up”, “Forward” and “Along” The three camera view vectors are defined as shown:

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Presentation transcript:

Camera

“Up”, “Forward” and “Along” The three camera view vectors are defined as shown:

Proposed Camera Features The camera class should: – Provide motion along the view vectors as well as arbitrary axes (in some cases) – Provide rotation about the view vectors as well as arbitrary axes (in some cases) – Maintain the camera’s own orientation by keeping the viewing vectors orthogonal to each other Need to define motion for two possible types of camera: – Land camera – e.g. for road vehicles simulation – Air camera – e.g. for flight simulation

Camera Motion Walking – This is motion along the Forward vector (or X-axis):

Camera Motion Strafing – This is side to side motion on the Along vector (or Y-axis):

Camera Motion Flying – This is vertical motion on the Up vector (or Z-axis):

Camera Rotation Pitching – This is rotation about the Along vector – looking up and down

Camera Rotation Yawing – This is rotation about the Up vector – looking left and right

Camera Rotation Rolling – This is rotation about the Forward vector – twisting left and right

See the provided camera.exe 12 movements are defines as below: – 4 arrow keys, pageup, pagedown and the keys 1 to 6. – First six keys: change the position without changing the direction. – Last six keys: change the direction without changing the position.