An introduction to Pixar Animation Studio Adam, Ashley, Janny, Jimmy, Jeffery
Outline I.Introduction A. Motivation B. Purpose C. Research Questions II. Thesis A. Literature Review B. Method C. Results III. Discussions IV. Conclusion V. References
I. Introduction
A. Motivation personal experiences popularity impact on high school students
B. Purpose exploration of Pixar · development · successful strategies inspiration for teenagers from animations
C. Research Questions What is the development of Pixar Animation Studio ? RQ1 What is the key to Pixar’s success? RQ2 Wha t life lesso ns do high scho ol stud ents lear n from Pixa r ani mati ons? RQ3
II. Thesis
A. Literature Review a. The development of Pixar ~1986 (1) part of Lucasfilm (2) only produced 3D short films (3) created Luxo Jr. as an icon
~2006 (1) founded by Steve Jobs in 1986 (2) cooperating with Disney in 1991 (3) Toy Story — the first long animated film ~ (1) bought by Disney in 2006
Bureaucracy is the greatest enemy of creativity. Setting up a working environment with creativity Seeking out the employees smarter than the boss Helping the employees in this organization become better A B C D b. The successful strategies of Pixar
B. Method a.Instruments 1. Internet 2. publications 3. questionnaires
b. Data Analysis 1. participants : 323/400 male : 249/female : question 3. feedback
2. Question What do the respondents learn from “Toy Story and Monsters University“?
C. Results : Toy Story
C. Results : Monsters University
III. Discussions
RQ1 : What is the development of Pixar Animation Studio?
RQ2 : What is the key to Pixar success?
RQ3 : What life lessons do high school students learn from Pixar animation?
High school students' reflection after watching Toy Story & Monsters University (1) self identity (2) growing pain (3) friendship (4) teamwork
IV. Conclusion
Conclusion Pixar has unique secrets of success. Pixar’s animations can catch audiences’ eye. Pixar offers entertainment and inspiration for high school students.
V. References
大衛. A .普萊斯 (2009) 。皮克斯傳奇。台北市:時周文化。 艾德.卡特莫爾, 艾美.華萊士 (2015) 。創意電力公司 : 我如何打造皮克斯動畫。台北市:遠 流。 維基百科:皮克斯 (2015 年 3 月 21 日 ) 。 2015 年 9 月 14 日,取自 吳宜卉。淺談迪士尼發展史與經營理念。 2015 年 9 月 15 日,取自 %E7%99%BC%E5%B1%95%E5%8F%B2%E8%88%87%E7%B6%93%E7%87%9F%E7%90%86%E5%BF %B5.pdf %E7%99%BC%E5%B1%95%E5%8F%B2%E8%88%87%E7%B6%93%E7%87%9F%E7%90%86%E5%BF %B5.pdf 皮克斯動畫工作室之消費者行為探討。呂學璋李孟桓林于真。 (2010 年 11 月 20 日 ) 。 2015 年 10 月 30 日,取自 知識管理課堂筆記 宮崎駿、皮克斯與迪士尼之比較 (2012 年 4 月 11 日 ) 。 2015 年 10 月 30 日,取自 知識管理課堂筆記 李雪莉管理頂尖創意人的秘密 (2011 年 4 月 13 日 ) 。天下雜誌。 2015 年 9 月 14 日,取自 Wikipedia(2015) 。 Toy Story 。 2015 年 10 月 26 日,取自 Wikipedia(2015) 。 Monsters University 。 2015 年 10 月 26 日,取自
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