Chase A Game of Tag
Game Outline Multiplayer free-for-all, 4-8 players Competitive First person Targeted at ages 13 and up
Core Concepts The players race to a certain power-up The first player to reach it becomes the Hunter Only the Hunter can destroy the other players While hunted, the other players immediately race toward the next power- up to claim the Hunter role Rinse and repeat! Most kills wins the game
Themes and Atmosphere Convey the rush of being hunted Claustrophobic Fast-paced and chaotic Very streamlined, goal-oriented gameplay
Environment Abandoned, overgrown industrial environments Contrasts between vegetation and machinery Colourful, but not over-saturated. Hand-painted aesthetic Art Deco elements
Characters Robots, with character The Hunter –Huge mechanical monster –Heavy, makes a lot of noise The Prey –Small and fragile –Sympathetic Personality through body language, animation and sound
The Power-Up ”Invisible” –Compass –Sound Immediately respawns at a new location when picked up
Player Abilities The Hunter –Grenade launcher –Stomp The prey –Grappling Hook –Shockwave –Sprint
Progression and Rewards Items unlock per match, not persistently Experience gain –Assist –Proximity –Survival Three different abilities –Variations –Fixed starting abilities –Dynamic unlock order
Questions?