Sport over a Distance Florian ‘Floyd’ Mueller, Stefan Agamanolis ACM Computers in Entertainment, Vol. 3, No. 3, July 2005. Article 4E CSIRO – Commonwealth.

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Sport over a Distance Florian ‘Floyd’ Mueller, Stefan Agamanolis ACM Computers in Entertainment, Vol. 3, No. 3, July Article 4E CSIRO – Commonwealth Scientific and Industrial Research Organization, ICT Centre & Media Lab Europe

Outline Introduction Exertion Interface Research Aims Related Work Challenges Breakout for Two Future Work Conclusion

Introduction People enjoy social contact but, unfortunately, in modern society they increasingly lack opportunities for interaction. Inspired by the power of traditional physical sports in supporting social bonding, and applied this to a distributed setting.

Exertion Interface Exertion interfaces can be physically exhausting. Fosters bonding and team spirit in a social setting has to be fun to use and also encourage interaction with another person or with a whole team.

Research Aims Three concepts: 1.Need to utilize an exertion interface. 2.“Breakout for Two” 3.Demonstrate that playing sports over a distance is possible.

Related Work Pervasive computing offers exciting new opportunities for creating innovative games and sportive input devices. Most of them fall short in terms of social interaction, or require the co-player to be present in the same physical location and do not support the creation of teams.

Challenges Most sports not only entail some physical component for the player, but also some physical body contact with other players. One of the attractions of many popular sports is speed and physical intensity, two attributes that make a technical implementation difficult. Invented a new sports game.

Breakout for Two 1/6 Breakout for TwoSetup on each side.

Breakout for Two 2/6 FrameworkSemi-transparent blocks over-laying the video

Breakout for Two 3/6 6.1 Technical Implementation Vision detection to determine the location and speed

Breakout for Two 4/6 6.2 Force-Feedback Instead of building a complex mechanical force-feedback system. Just utilize the natural feedback one receives by kicking a ball against a wall.

Breakout for Two 5/6 6.3 Evaluation Feedback from players – Experimental Design – Questionnaire – Exertion Game – Nonexertion Game – Results

Breakout for Two 6/6 6.4 Public Display NextFest 2004At a business conference

Future Work 1/2 Support multiple courts. Multiple game stations

Future Work 2/2 An interesting avenue for research is to investigate how supporting remote teams differs from supporting local ones playing simultaneously. Remote teams

Conclusion 1/2 Defined an exertion interface, and shown that it can provide a valuable augmentation to what current interfaces try to do in terms of social interaction. Future research will show whether the lack of transmitted body contact is a limiting factor on how many new games can be invented. A significantly greater social bond than players who used a keyboard interface.

Conclusion 2/2 Exertion interface is advantageous in supporting social interactions. It is easy to learn, an exertion interface requires skill and strength and is hard to master. Sports over a distance supports people connecting with one another on a social level.