Assignment 1 CIS 487 9/29/09 David Elner
Basic Information: TitleGarry’s Mod DeveloperTeam GARRY GenreIndie (Mod)(Sandbox) Price$10 RequirementsSource-engine Game 1.7 Ghz CPU 512 MB RAM DirectX 8 Graphics Card Windows 2000/XP/Vista Mouse, Keyboard, Internet RecommendedPentium Ghz CPU 1 GB RAM DirectX 9 Graphics Card Windows 2000/XP/Vista Mouse, Keyboard, Internet
Installation Steam – Content Delivery Platform Automated installation, updates Game license associated to account Must own Source Engine game to play Steam –
Overview “Sandbox” gameplay Primary focus on physics Secondary focus on custom content Player-created content
Story & Roles Story-less gameplay “Make your own adventure” Player roles vary greatly: - Architect - Role-player - “God” Single player and multiplayer (Same gameplay) Player-created comic
Gameplay Free-form Provided tools & props Common types: - Build games - Roleplaying games - Comics & scenes - Physics exploration No scoring Boundless! Typical build gameplay Typical scene gameplay
Build Gameplay Most common form of play Construct devices, vehicles and structures Typically single-player oriented Payoff: In-game interact-able creations Player built catapultPlayer built “Mech”
Scene & Comic Gameplay Arrange props, ragdolls, and effects Payoff: Screenshots and Videos Player created scenes
Physics Exploration Gameplay Player created Rube Goldberg device
Content Most art & sound from Source games (i.e. Half-Life 2, Team Fortress 2) Ability to add custom content: Props, Effects, Sound, Levels Weapons, Tools, Scripts
User Interface Based largely of FPS interface of HL2 Readily accessible menus via hotkeys Tools/devices are used like weapons Strong dependence on mouse/keyboard Various game interfaces
Special Features Modding APIs and LUA scripting “Sub” mods: Scripted gameplay modules. Ability to import external content Player created scene with custom model
Documentation & Bugs Documentation: Available through online Wiki. Bugs: Physics based Content based Script based Player-created scene
Review: The Good Open-endness: replayability Freedom: diversified play Casual play: little investment Player-created scene
Review: The Bad Creativity required: variability Patience required: easier frustration Player-created scene
Review: Comparisons Little direct comparison to other games Mixed parts of god-games, role-playing, etc. Other physics games story/challenge driven Versus physics games: GMod is much more diversified (good) GMod doesn’t provide direction (bad?)
Review: Considerations Target audience Requires strong spatial reasoning Some mature content More appealing to ‘hardcore’ gamers & engineer-oriented players. Ideal gamer: Young gaming adult (14-25) Can be extended to older/casual audiences Design Mod form: Not as extendable
Review: Summary Strengths Freedom Customization Weaknesses Interface Limited audience Recommendation: Cost vs. entertainment provided makes for great value! Improvements: Persist progress, improve interface
End of review!