Teaching Tech-Savvy Kids Conclusion The author highlights the most current research on youth participation in new media and peer-based learning The Internet Cell phones Video games Instant messaging Virtual worlds
According to the author Teachers need to shift their thinking (Teaching a lesson on video production is not as affective as taking a journey with students through video production) Student motivation and engagement should be the primary focus of education
Students want to pursue subjects that: Interest them Friendship-driven Online Networked environments Not Text book driven
This can be accomplished by: Playing video games Texting Writing blogs Surfing the Internet Role Playing and Making media
Additionally - Inquiry Interdisciplinary and Project-based learning Provides avenues for deep, participatory learning