Jordi Bieger Brain, Body & Behavior June 18, 2010 Stimulation Effects in SSVEP-based BCIs 1.

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Jordi Bieger Brain, Body & Behavior June 18, 2010 Stimulation Effects in SSVEP-based BCIs 1

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 2 Outline Brain-Computer Interfaces (BCIs) Steady-state visual evoked potential (SSVEP) SSVEP-based BCIs Stimulation properties Conclusion Questions

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 3 Brain-Computer Interface A brain-computer interface (BCI) is a system that allows a user to communicate his intent to a system without using any peripheral output pathways.

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Measures of success PerformanceComfort ITR = C * log N / TQuestionnaire 4

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 5 BCI Types BCIs can be based on different neuromechanisms. –Sensorimotor activity –P300 / oddball paradigm –Visual evoked potentials BCIs based on the steady-state visual evoked potential appear to be especially promising.

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 6 Steady-state visual evoked potential Oscillatory light intensity (15 Hz) tVEP (300ms)SSVEP

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 7 Stimulation

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 8 Goal To determine the optimal stimulation properties to improve the performance and comfort of SSVEP-based BCIs. Frequency Framerate Stimulation device Environment Contrast Color Spatial frequency Size

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 SSVEP-based BCI: maze navigation BioSemi BCI 2000 Neurostim 6 subjects 9

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Frequency The strength of the SSVEP response depends on the stimulation frequency. Higher frequencies are more comfortable to look at and are less likely to induce epileptic seizures. Stimulation Frequency (Hz) SSVEP Amplitude Low frequency region Middle frequency region High frequency region 10

Internal use only Brain, Body & Behavior, June 17, 2010 / Framerate Which frequencies can be rendered depends on the framerate of the stimulation device (and the number of intermediate states required for the waveform). Assuming that the minimum of 2 states are required (on/off), the device can render all frequencies 1/kF, where F is the framerate and k is any integer > 2. If both states should be displayed an equal amount of time (duty cycle 50%), k needs to be an even integer > 2.

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Framerate energy of stimulation frequency time (s) S4 18Hz frequency (Hz) power 12

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Framerate 13

Internal use only Brain, Body & Behavior, June 17, 2010 / Display device The most often used display devices are light emitting diodes (LEDs), cathode ray tubes (CRTs) and liquid crystal displays (LCDs).

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Stimulation devices 15

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Environment Noise and light can have an effect on concentration and on how the stimulation is perceived. Frequencies of light and sound in the environment could interfere with the SSVEP response. In the dark, the eye becomes more sensitive to luminance changes. 16

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Luminance and contrast The contrast of the stimulation is the most important factor in how noticeable the changes are. More noticeable flicker elicits stronger responses, but be less comfortable. 17

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Color Different colors are processed slightly differently in the eyes and brain. Instead of varying luminance, hue and saturation can also be alternated. Green-blue stimulation works really well. Colored backgrounds don’t. 18

Internal use only Brain, Body & Behavior, June 17, 2010 / Pattern reversal The checkerboard is a rectangle that is made up of smaller rectangles with alternating colors that switch around at every alternation. Some people say that using a checkerboard pattern elicits a larger SSVEP response. Contrary to the case where there is no pattern, the luminance does not have to change when the number of checks of both colors is equal. Also, the SSVEP response is at the alternation rate, or twice the cycle frequency, of the stimulus.

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Pattern reversal and spatial frequency The spatial frequency of a stimulus defines how many times the pattern is repeated in a certain space. A higher spatial frequency results in more and smaller cells, and has been linked to low contrast stimuli. Higher spatial frequencies were more comfortable, but the relation between spatial frequency and performance is nonlinear. Performance of pattern reversal was worse than single graphic stimulation. 20

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Size The larger the stimulus, the more easy it is to see. This can increase SSVEP strength, both when the stimulus is attended to and when it’s not. This means there is an optimal stimulus size, that is likely also influenced by target spacing. 21

Internal use only Brain, Body & Behavior, June 17, 2010 / Conclusions Stimulation properties can have a significant impact on BCI performance and user comfort. Generally stimuli with a higher contrast are less comfortable, but result in better BCI performance. Stimuli that had good results on both measures are green/blue, gray and blue stimulation on a black background (with red and green coming close).

Internal use only Brain, Body & Behavior, June 17, 2010 / 23 Thanks! Gary Garcia Molina Danhua Zhu Tsvetomira Kirova Tsoneva Vojkan Mihajlovic Ronald M. Aarts Experience Processing / Brain, Body & Behavior group Philips Research Test subjects 23