Alias MAYA 6.0 Tutorial Overview Basic Tools & MAYA Interface Polygonal Modeling NURBS Modeling
Overview Final Fantasy Movie
Overview – cont.
BASIC - Interface Status Line Menu Bar Shelf Tool Box Command Line Channel/ Attribute Box Workspace Layout Shortcut
Workspace Panel Menu Grid Axis Direction Indicator
Transformation Manipulators Move : WRotate : EScale : R
Selection & De-Selection
Camera Tools Dollying the view
Camera Tools – cont. Tumbling the view
Camera Tools – cont. Tracking the view
Primitive Objects Maya Provides many types of primitive types and shapes
Primitive Objects – cont. Primitive objects Used as a start point for various shapes and forms To create primitive objects ‘Create > Polygon Primitives >’, ‘Create > NURBS Primitives >’, or Click ‘shelf’
Channel Box Editing panel Object’s transformation information Control the attribute of an object with more accuracy
Attribute Editor Provides attributes for the objects and materials More detailed display of all attributes for selected object
Surface Materials Color, shininess and reflectivity attributes Controlled by its surface material To assign a new material ‘Lighting/Shading > Assign New Material >’, or Right click & ‘Materials > Assign New Material >’
Grouping Group Select objects With L-button, shift-click each object, or With L-button, drag one large bounding box From main menu, select ‘edit > group > ’
Practice
Polygonal Modeling Menus used in this practices Edit polygons > Extrude Face Edit polygons > Split Polygon Tool Edit polygons > Subdivide > Polygons > Smooth
Create Polygon
Extrude & Split Polygon
Subdivide
Smooth
NURBS Modeling NURBS(Non-Uniform Rational B-Spline) Method of mathematically describing curves and surfaces Characterized by the smooth organic forms
Revolving & Lofting Used Menu Create > CV Curve Tool Surfaces > Revolve Snap to points (Status line) Edit > Duplicate Surfaces > Loft
NURBS & Revolving
NURBS & Lofting