Alias MAYA 6.0 Tutorial  Overview  Basic Tools & MAYA Interface  Polygonal Modeling  NURBS Modeling.

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Presentation transcript:

Alias MAYA 6.0 Tutorial  Overview  Basic Tools & MAYA Interface  Polygonal Modeling  NURBS Modeling

Overview Final Fantasy Movie

Overview – cont.

BASIC - Interface Status Line Menu Bar Shelf Tool Box Command Line Channel/ Attribute Box Workspace Layout Shortcut

Workspace Panel Menu Grid Axis Direction Indicator

Transformation Manipulators Move : WRotate : EScale : R

Selection & De-Selection

Camera Tools  Dollying the view

Camera Tools – cont.  Tumbling the view

Camera Tools – cont.  Tracking the view

Primitive Objects  Maya Provides many types of primitive types and shapes

Primitive Objects – cont.  Primitive objects Used as a start point for various shapes and forms  To create primitive objects ‘Create > Polygon Primitives >’, ‘Create > NURBS Primitives >’, or Click ‘shelf’

Channel Box  Editing panel Object’s transformation information Control the attribute of an object with more accuracy

Attribute Editor  Provides attributes for the objects and materials More detailed display of all attributes for selected object

Surface Materials  Color, shininess and reflectivity attributes Controlled by its surface material  To assign a new material ‘Lighting/Shading > Assign New Material >’, or Right click & ‘Materials > Assign New Material >’

Grouping  Group Select objects  With L-button, shift-click each object, or  With L-button, drag one large bounding box From main menu, select ‘edit > group > ’

Practice

Polygonal Modeling  Menus used in this practices Edit polygons > Extrude Face Edit polygons > Split Polygon Tool Edit polygons > Subdivide > Polygons > Smooth

Create Polygon

Extrude & Split Polygon

Subdivide

Smooth

NURBS Modeling  NURBS(Non-Uniform Rational B-Spline) Method of mathematically describing curves and surfaces Characterized by the smooth organic forms

Revolving & Lofting  Used Menu Create > CV Curve Tool Surfaces > Revolve Snap to points (Status line) Edit > Duplicate Surfaces > Loft

NURBS & Revolving

NURBS & Lofting