Universal Design for Learning (UDL)
What is UDL? “UDL is a research-based framework for designing curricula—that is, educational goals, methods, materials, and assessments—that enable all individuals to gain knowledge, skills, and enthusiasm for learning. This is accomplished by simultaneously providing rich supports for learning and reducing barriers to the curriculum, while maintaining high achievement for all students.” (CAST)
How is UDL different? Education Developmental Psychology Cognitive Science Cognitive Neuroscience Vygotsky Bloom
The 3 Principles 1. Provide Multiple Means of Representation Resourceful, knowledgeable learners 2. Provide Multiple Means of Action and Expression Strategic, goal-directed learners 3. Provide Multiple Means of Engagement Purposeful, motivated learners
Principle 1: Representing Information Examples and Counter-examples Emphasize important information Auditory, text, digital, digital, video Use various formats Support background knowledge Connect current knowledge to new patterns, link knowledge to other information, reflect on experience
Principle 2: Actions and Expression Modeling In different contexts and with different types of media Practice with Supports Constant, Constructive Feedback Flexibility in Demonstrating Skills
Principle 3: Engagement Choice of Content Set Appropriate Level of Challenge Choice of Rewards Choice of Context
Suggestions by Subject Language Arts Social Studies MathematicsScience All Subjects
Language Arts Creates a Cloud from Text – Wordle Creates a Cloud from Text – Wordle Graphical Dictionary – Visuwords Graphical Dictionary – Visuwords Visuals for Vocabulary - Vocab Ahead (Grades 5+) Visuals for Vocabulary - Vocab Ahead (Grades 5+) Interactive Elements of a Story Interactive Elements of a Story Learn to Read (Grades K-2) Learn to Read (Grades K-2) Create Online Books - Book Builder Create Online Books - Book Builder
Social Studies Virtual Field Trip Opportunities - The Museum of Museums Virtual Field Trip Opportunities - The Museum of Museums Virtual Field Trips - Google Earth Virtual Field Trips - Google Earth Industrial Revolution Tic Tac Toe Industrial Revolution Tic Tac Toe Current Events - A Guide for Using RSS Feeds Current Events - A Guide for Using RSS Feeds Interactives in Social Studies Interactives in Social Studies
Mathematics Mathematics Glossary Mathematics Glossary Math Activities for All Grades Math Activities for All Grades Geometry Interactives Geometry Interactives Math Extension Activities – Exploratorium Math Extension Activities – Exploratorium Math Calculators, Games and Practice Math Calculators, Games and Practice Math Calculators Math Calculators
Science UDL in Biology (Video) UDL in Biology (Video) Windows to the Universe Windows to the Universe Science Extension Activities – Exploratorium Science Extension Activities – Exploratorium Explore Science - Field Museum Explore Science - Field Museum Online Science Games Online Science Games
All Subjects Text Reader Type Software - AIM Explorer Text Reader Type Software - AIM Explorer Save Web Page to View Offline in a Clean Format – Readability Save Web Page to View Offline in a Clean Format – Readability Speaking Web-based Avatars – Voki Speaking Web-based Avatars – Voki Guidelines for Teaching Blind and Visually Impaired Students about Concepts in STEM (Science, Technology, Engineering and Math) Guidelines for Teaching Blind and Visually Impaired Students about Concepts in STEM (Science, Technology, Engineering and Math)
Resources-Websites National Center on Universal Learning for Design Center for Applied Special Technology (CAST)
Works Cited CAST: Center for Applied Special Technology. (n.d.). CAST: Center for Applied Special Technology. Retrieved July 25, 2012, from CAST: Center for Applied Special Technology. (2011). Universal design for learning guidelines version 2.0. Wakefield, MA: Author. Rose, D., & Gravel, J. (2010). Technology and Learning: Meeting Special Student's Needs. Wakefield: National Center on Universal Design for Learning. Rose, D. H., & Meyer, A. (2002). Teaching every student in the Digital Age: universal design for learning. Alexandria, Va.: Association for Supervision and Curriculum Development.