Transport Layer3-1 Chapter 3 outline r 3.1 Transport-layer services r 3.2 Multiplexing and demultiplexing r 3.3 Connectionless transport: UDP r 3.4 Principles.

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Presentation transcript:

Transport Layer3-1 Chapter 3 outline r 3.1 Transport-layer services r 3.2 Multiplexing and demultiplexing r 3.3 Connectionless transport: UDP r 3.4 Principles of reliable data transfer r 3.5 Connection-oriented transport: TCP m segment structure m reliable data transfer m flow control m connection management r 3.6 Principles of congestion control r 3.7 TCP congestion control

Transport Layer3-2 TCP: Overview RFCs: 793, 1122, 1323, 2018, 2581 r full duplex data: m bi-directional data flow in same connection m MSS: maximum segment size r connection-oriented: m handshaking (exchange of control msgs) init’s sender, receiver state before data exchange r flow controlled: m sender will not overwhelm receiver r point-to-point: m one sender, one receiver r reliable, in-order byte steam: m no “message boundaries” r pipelined: m TCP congestion and flow control set window size r send & receive buffers

Transport Layer3-3 TCP segment structure source port # dest port # 32 bits application data (variable length) sequence number acknowledgement number Receive window Urg data pnter checksum F SR PAU head len not used Options (variable length) URG: urgent data (generally not used) ACK: ACK # valid PSH: push data now RST, SYN, FIN: connection estab (setup, teardown commands) # bytes rcvr willing to accept counting by bytes of data (not segments!) Internet checksum (as in UDP)

Transport Layer3-4 TCP seq. #’s and ACKs Seq. #’s: m byte stream “number” of first byte in segment’s data ACKs: m seq # of next byte expected from other side In Rdt x.x protocols, the ack seq# is the current received one m cumulative ACK different from Selective Repeat Q: how receiver handles out-of-order segments m A: TCP spec doesn’t say m Practical approach: save in buffer Q: How TCP implement duplex communication? m Seq. # for sending data, Ack# for receiving data

Transport Layer3-5 An example Host A Host B Seq=42, ACK=79, data = ‘john’ Seq=79, ACK=46, data = ‘pass’ Seq=46, ACK=83 data =‘cda4527’ User host ACKs receipt, send back use password host ACKs receipt, echoes back ‘pass’ time simple telnet scenario Sequence number is based on bytes, not packets

Transport Layer3-6 TCP Round Trip Time and Timeout Q: how to set TCP timeout value? r longer than RTT m but RTT varies r too short: premature timeout m unnecessary retransmissions r too long: slow reaction to segment loss Q: how to estimate RTT?  SampleRTT : measured time from segment transmission until ACK receipt m ignore retransmissions  SampleRTT will vary, want estimated RTT “smoother”  average several recent measurements, not just current SampleRTT

Transport Layer3-7 TCP Round Trip Time and Timeout EstimatedRTT = (1-  )*EstimatedRTT +  *SampleRTT r Exponential weighted moving average r influence of past sample decreases exponentially fast  typical value:  = [RFC 2988]

Transport Layer3-8 Example RTT estimation:

Transport Layer3-9 TCP Round Trip Time and Timeout Setting the timeout  EstimtedRTT plus “safety margin”  large variation in EstimatedRTT -> larger safety margin r first estimate of how much SampleRTT deviates from EstimatedRTT: TimeoutInterval = EstimatedRTT + 4*DevRTT DevRTT = (1-  )*DevRTT +  *|SampleRTT-EstimatedRTT| (typically,  = 0.25) [RFC 2988] Then set timeout interval:

Transport Layer3-10 Chapter 3 outline r 3.1 Transport-layer services r 3.2 Multiplexing and demultiplexing r 3.3 Connectionless transport: UDP r 3.4 Principles of reliable data transfer r 3.5 Connection-oriented transport: TCP m segment structure m reliable data transfer m flow control m connection management r 3.6 Principles of congestion control r 3.7 TCP congestion control

Transport Layer3-11 TCP reliable data transfer r TCP creates rdt service on top of IP’s unreliable service r Pipelined segments r Cumulative acks r TCP uses single retransmission timer m Remove the timer management overhead r Retransmissions are triggered by: m timeout events m duplicate acks

Transport Layer3-12 TCP sender events: data rcvd from app: r Create segment with seq # r seq # is byte-stream number of first data byte in segment r start timer if not already running (think of timer as for oldest unacked segment)  expiration interval: TimeOutInterval timeout: r retransmit segment that caused timeout r restart timer Ack rcvd: r If acknowledges previously unacked segments m update what is known to be acked m start timer if there are outstanding segments (since cumulative acks)

Transport Layer3-13 TCP sender (simplified) NextSeqNum = InitialSeqNum SendBase = InitialSeqNum loop (forever) { switch(event) event: data received from application above create TCP segment with sequence number NextSeqNum if (timer currently not running) start timer pass segment to IP NextSeqNum = NextSeqNum + length(data) event: timer timeout retransmit not-yet-acknowledged segment with smallest sequence number start timer event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) start timer } } /* end of loop forever */ Comment: One direction only SendBase-1: last cumulatively ack’ed byte Example: SendBase-1 = 71; y= 73, so the rcvr wants 73+ ; y > SendBase, so that new data is acked

Transport Layer3-14 TCP: retransmission scenarios Host A Seq=100, 20 bytes data ACK=100 time premature timeout Host B Seq=92, 8 bytes data ACK=120 Seq=92, 8 bytes data Seq=92 timeout ACK=120 Host A Seq=92, 8 bytes data ACK=100 loss timeout lost ACK scenario Host B X Seq=92, 8 bytes data ACK=100 time Seq=92 timeout SendBase = 100 SendBase = 120 SendBase = 120 Sendbase = 100

Transport Layer3-15 TCP retransmission scenarios (more) Host A Seq=92, 8 bytes data ACK=100 loss timeout Cumulative ACK scenario Host B X Seq=100, 20 bytes data ACK=120 time SendBase = 120 Host A Seq=100, 20 bytes data ACK=100 time premature timeout Host B Seq=92, 8 bytes data ACK=120 Seq=92, 8 bytes data Seq=92 timeout ACK=120 Seq=92 timeout SendBase = 120 SendBase = 120 Sendbase = 100 Double Timeout method in run time

Transport Layer3-16 TCP ACK generation [RFC 1122, RFC 2581] Event at Receiver Arrival of in-order segment with expected seq #. All data up to expected seq # already ACKed Arrival of in-order segment with expected seq #. One other segment has ACK pending Arrival of out-of-order segment higher-than-expect seq. #. Gap detected Arrival of segment that partially or completely fills gap TCP Receiver action Delayed ACK. Wait up to 500ms for next segment. If no next segment, send ACK (why?) Immediately send single cumulative ACK, ACKing both in-order segments Immediately send duplicate ACK, indicating seq. # of next expected byte Immediate send ACK, provided that segment starts at lower end of gap

Transport Layer3-17 Fast Retransmit r Retransmission triggered by timeout r Time-out period often relatively long: m long delay before resending lost packet r Detect lost segments via duplicate ACKs. m Sender often sends many segments back-to- back (pipelining) m If segment is lost, there will likely be many duplicate ACKs. r If sender receives 3 ACKs for the same data, it supposes that segment after ACKed data was lost: m fast retransmit: resend segment before timer expires

Transport Layer3-18 event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) start timer } else { increment count of dup ACKs received for y if (count of dup ACKs received for y = 3) { resend segment with sequence number y } Fast retransmit algorithm: a duplicate ACK for already ACKed segment Y == SendBase (why?) fast retransmit

Transport Layer3-19 Chapter 3 outline r 3.1 Transport-layer services r 3.2 Multiplexing and demultiplexing r 3.3 Connectionless transport: UDP r 3.4 Principles of reliable data transfer r 3.5 Connection-oriented transport: TCP m segment structure m reliable data transfer m flow control m connection management r 3.6 Principles of congestion control r 3.7 TCP congestion control

Transport Layer3-20 TCP: GBN or SR? r Cumulative Acks --- GBN r Buffer out-of-order packets --- SR r Retransmit current BaseSeq only when timeout --- SR r TCP: a hybrid protocol m ACK #: not packet number, but byte number m ACK #: expected (not like rdt x.x)

Transport Layer3-21 TCP Flow Control r receive side of TCP connection has a receive buffer: r speed-matching service: matching the send rate to the receiving app’s drain rate r app process may be slow at reading from buffer sender won’t overflow receiver’s buffer by transmitting too much, too fast flow control

Transport Layer3-22 TCP Flow control: how it works (Suppose TCP receiver discards out-of-order segments)  spare room in buffer = RcvWindow = RcvBuffer-[LastByteRcvd - LastByteRead]  Rcvr advertises spare room by including value of RcvWindow in TCP header  Sender limits unACKed data to RcvWindow m guarantees receive buffer doesn’t overflow

Transport Layer3-23 Chapter 3 outline r 3.1 Transport-layer services r 3.2 Multiplexing and demultiplexing r 3.3 Connectionless transport: UDP r 3.4 Principles of reliable data transfer r 3.5 Connection-oriented transport: TCP m segment structure m reliable data transfer m flow control m connection management r 3.6 Principles of congestion control r 3.7 TCP congestion control

Transport Layer3-24 TCP Connection Management Recall: TCP sender, receiver establish “connection” before exchanging data segments r initialize TCP variables: m seq. #s Why not always 0?  buffers, flow control info (e.g. RcvWindow ) r client: connection initiator connect(); r server: contacted by client accept(); Three way handshake: Step 1: client host sends TCP SYN segment to server m specifies initial seq # m no data Step 2: server host receives SYN, replies with SYN/ACK segment m server allocates buffers m specifies server initial seq. # Step 3: client receives SYN/ACK, replies with ACK segment, which may contain data

Transport Layer3-25 TCP Connection Management (cont.) Closing a connection: close (); Step 1: client end system sends TCP/FIN control segment to server Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN. client FIN server ACK FIN close closed timed wait

Transport Layer3-26 TCP Connection Management (cont.) Step 3: client receives FIN, replies with ACK. m Enters “timed wait” - will respond with ACK to received FINs Step 4: server, receives ACK. Connection closed. Note: with small modification, can handle simultaneous FINs. client FIN server ACK FIN closing closed timed wait closed

Transport Layer3-27 TCP Connection Management (cont) TCP client lifecycle TCP server lifecycle

Transport Layer3-28 Chapter 3 outline r 3.1 Transport-layer services r 3.2 Multiplexing and demultiplexing r 3.3 Connectionless transport: UDP r 3.4 Principles of reliable data transfer r 3.5 Connection-oriented transport: TCP m segment structure m reliable data transfer m flow control m connection management r 3.6 Principles of congestion control r 3.7 TCP congestion control

Transport Layer3-29 Principles of Congestion Control Congestion: r informally: “too many sources sending too much data too fast for network to handle” r different from flow control! r manifestations: m lost packets (buffer overflow at routers) m long delays (queueing in router buffers) r a top-10 problem!

Transport Layer3-30 Causes/costs of congestion: scenario 1 r two senders, two receivers r one router, infinite buffers r no retransmission r large delays when congested r maximum achievable throughput unlimited shared output link buffers Host A in : original data Host B out Remember the queue delay formula?

Transport Layer3-31 Causes/costs of congestion: scenario 2 r one router, finite buffers r sender retransmission of lost packet finite shared output link buffers Host A in : original data Host B out ' in : original data, plus retransmitted data

Transport Layer3-32 Causes/costs of congestion: scenario 2 r Always want : (goodput) r “perfect” retransmission only when loss: r retransmission of delayed (not lost) packet makes larger (than perfect case) for same in out = in out > in out “costs” of congestion: r more work (retrans) for given “goodput” r unneeded retransmissions: link carries multiple copies of pkt R/2 in out b. R/2 in out a. R/2 in out c. R/4 R/3 If every packet forwarded twice

Transport Layer3-33 Causes/costs of congestion: scenario 3 r four senders r multihop paths r timeout/retransmit in Q: what happens as and increase ? in finite shared output link buffers Host A in : original data Host B out ' in : original data, plus retransmitted data

Transport Layer3-34 Causes/costs of congestion: scenario 3 Another “cost” of congestion: r when packet dropped, any “upstream” transmission capacity used for that packet was wasted! HostAHostA HostBHostB o u t

Transport Layer3-35 Approaches towards congestion control End-end congestion control: r no explicit feedback from network r congestion inferred from end-system observed loss, delay r approach taken by TCP Network-assisted congestion control: r routers provide feedback to end systems m single bit indicating congestion (SNA, DECbit, TCP/IP ECN, ATM) m explicit rate sender should send at Two broad approaches towards congestion control:

Transport Layer3-36 Chapter 3 outline r 3.1 Transport-layer services r 3.2 Multiplexing and demultiplexing r 3.3 Connectionless transport: UDP r 3.4 Principles of reliable data transfer r 3.5 Connection-oriented transport: TCP m segment structure m reliable data transfer m flow control m connection management r 3.6 Principles of congestion control r 3.7 TCP congestion control

Transport Layer3-37 TCP Congestion Control r end-end control (no network assistance) r sender limits transmission: LastByteSent-LastByteAcked  CongWin r Roughly, m Why this formula?  CongWin is dynamic, function of perceived network congestion How does sender perceive congestion? r loss event = timeout or 3 duplicate acks  TCP sender reduces rate ( CongWin ) after loss event three mechanisms: m AIMD m slow start m conservative after timeout events rate = CongWin RTT Bytes/sec

Transport Layer3-38 TCP AIMD multiplicative decrease: cut CongWin in half after loss event additive increase: increase CongWin by 1 MSS every RTT in the absence of loss events: probing Long-lived TCP connection

Transport Layer3-39 TCP Slow Start  When connection begins, CongWin = 1 MSS m Example: MSS = 500 bytes & RTT = 200 msec m initial rate = 20 kbps r available bandwidth may be >> MSS/RTT m desirable to quickly ramp up to respectable rate r When connection begins, increase rate exponentially fast until first loss event

Transport Layer3-40 TCP Slow Start (more) r When connection begins, increase rate exponentially until first loss event:  double CongWin every RTT  done by incrementing CongWin for every ACK received r Summary: initial rate is slow but ramps up exponentially fast Host A one segment RTT Host B time two segments four segments

Transport Layer3-41 Refinement r After 3 dup ACKs:  CongWin is cut in half m window then grows linearly r But after timeout event:  CongWin instead set to 1 MSS; m window then grows exponentially m to a threshold, then grows linearly 3 dup ACKs indicates network capable of delivering some segments timeout before 3 dup ACKs is “more alarming” Philosophy:

Transport Layer3-42 Refinement (more) Q: When should the exponential increase switch to linear? A: When CongWin gets to 1/2 of its value before timeout. Implementation: r Variable Threshold r At loss event, Threshold is set to 1/2 of CongWin just before loss event

Transport Layer3-43 Summary: TCP Congestion Control  When CongWin is below Threshold, sender in slow-start phase, window grows exponentially.  When CongWin is above Threshold, sender is in congestion-avoidance phase, window grows linearly.  When a triple duplicate ACK occurs, Threshold set to CongWin/2 and CongWin set to Threshold.  When timeout occurs, Threshold set to CongWin/2 and CongWin is set to 1 MSS.

Transport Layer3-44 TCP sender congestion control StateEventTCP Sender ActionCommentary Slow Start (SS) ACK receipt for previously unacked data CongWin = CongWin + MSS, If (CongWin > Threshold) set state to “Congestion Avoidance” Resulting in a doubling of CongWin every RTT Congestion Avoidance (CA) ACK receipt for previously unacked data CongWin = CongWin+MSS * (MSS/CongWin) Additive increase, resulting in increase of CongWin by 1 MSS every RTT SS or CALoss event detected by triple duplicate ACK Threshold = CongWin/2, CongWin = Threshold, Set state to “Congestion Avoidance” Fast recovery, implementing multiplicative decrease. CongWin drops to half (not drop below 1 MSS). SS or CATimeoutThreshold = CongWin/2, CongWin = 1 MSS, Set state to “Slow Start” Enter slow start SS or CADuplicate ACK Increment duplicate ACK count for segment being acked CongWin and Threshold not changed

Transport Layer3-45 Fairness goal: if K TCP sessions share same bottleneck link of bandwidth R, each should have average rate of R/K TCP connection 1 bottleneck router capacity R TCP connection 2 TCP Fairness

Transport Layer3-46 Why is TCP fair? Two competing sessions: r Additive increase gives slope of 1, as throughout increases r multiplicative decrease decreases throughput proportionally R R equal bandwidth share Connection 1 throughput Connection 2 throughput congestion avoidance: additive increase loss: decrease window by factor of 2 congestion avoidance: additive increase loss: decrease window by factor of 2

Transport Layer3-47 Fairness (more) Fairness and UDP r Multimedia apps often do not use TCP m do not want rate throttled by congestion control r Instead use UDP: m pump audio/video at constant rate, tolerate packet loss r Research area: TCP friendly Fairness and parallel TCP connections r nothing prevents app from opening parallel cnctions between 2 hosts. r Web browsers do this r Example: link of rate R supporting 9 cnctions; m new app asks for 1 TCP, gets rate R/10 m new app asks for 9 TCPs, gets R/2 !

Transport Layer3-48 Chapter 3: Summary r principles behind transport layer services: m multiplexing, demultiplexing m reliable data transfer m flow control m congestion control r instantiation and implementation in the Internet m UDP m TCP Next: r leaving the network “edge” (application, transport layers) r into the network “core”