Sean Wolf 1. ContraPlatformingExplorationRewardCombatStory 2.

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Presentation transcript:

Sean Wolf 1

ContraPlatformingExplorationRewardCombatStory 2

While Contra has been around and has enjoyed a 2011 release it has not made a leap into the 3d world. Contra 4 Due to the More limited nature of appealing to Long term Fans of the series I suggest a creation of a 3d Contra game 3

Contra is well known for its Platforming and controls requiring use of the Jump mechanic. I suggest we observe games that have success in 3d Platforming A Possible example would be Tomb Raider 4

Contra is not a First Person Shooter and should not go this direction It is Also not an Over the Shoulder Either I suggest a Third Person this would allow the use of Platforming and Retain the traditional use of Jumps to avoid damage. 5

It has become more and more clear that more Open World games are enjoyed by Players This I suggest a Semi Open Levels While Players will have a Path to take they will have the ability to explore and be rewarded for it or punished making it a Con Pro system 6

While good gameplay can keep players having engaging storylines and characters keep them more I suggest a more fleshed out story interactions with the people of the universe Possible ways are cutscenes before and after a Level with communication during the level We should avoid tutorial levels if we can for the main gameplay Also Cutscene’s should be skippable for player convince 7

As with Story having Voice Actors engages players more then not having them. Professional actors should be selected Professionalactorsshouldbeselected Players should also be rewarded for beating the game weapons Costumes or even a Funny mode so players will continue to play the game or remember it fondly when new titles are released 8

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