Chapter 12 Decision Analysis. Components of Decision Making (D.M.) F Decision alternatives - for managers to choose from. F States of nature - that may.

Slides:



Advertisements
Similar presentations
Slides 8a: Introduction
Advertisements

Decision Analysis (Decision Tables, Utility)
Decision Theory.
To accompany Quantitative Analysis for Management, 9e by Render/Stair/Hanna 3-1 © 2006 by Prentice Hall, Inc. Upper Saddle River, NJ Prepared by.
Chapter 3 Decision Analysis.
Chapter 8: Decision Analysis
1 Decision Analysis What is it? What is the objective? More example Tutorial: 8 th ed:: 5, 18, 26, 37 9 th ed: 3, 12, 17, 24 (to p2) (to p5) (to p50)
20- 1 Chapter Twenty McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc., All Rights Reserved.
12-1 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall Decision Analysis Chapter 12.
Chapter 14 Decision Analysis. Decision Making Many decision making occur under condition of uncertainty Decision situations –Probability cannot be assigned.
Chapter 3 Decision Analysis.
Introduction to Management Science

Introduction to Management Science
Decision Theory.
LECTURE TWELVE Decision-Making UNDER UNCERTAINITY.
Copyright 2009 John Wiley & Sons, Inc. Beni Asllani University of Tennessee at Chattanooga Operations Management - 6 th Edition Chapter 1 Supplement Roberta.
1 DSCI 3223 Decision Analysis Decision Making Under Uncertainty –Techniques play an important role in business, government, everyday life, college football.
Chapter 3 Decision Analysis.
Copyright © 2002 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin Chapter Twenty An Introduction to Decision Making GOALS.
Managerial Decision Modeling with Spreadsheets
2000 by Prentice-Hall, Inc1 Supplement 2 – Decision Analysis A set of quantitative decision-making techniques for decision situations where uncertainty.
DSC 3120 Generalized Modeling Techniques with Applications
Chapter 7 Decision Analysis
3 Decision Analysis To accompany Quantitative Analysis for Management, Twelfth Edition, by Render, Stair, Hanna and Hale Power Point slides created by.
Decision Theory is a body of knowledge and related analytical techniques Decision is an action to be taken by the Decision Maker Decision maker is a person,
Part 3 Probabilistic Decision Models
1 1 Slide Decision Analysis Professor Ahmadi. 2 2 Slide Decision Analysis Chapter Outline n Structuring the Decision Problem n Decision Making Without.
Business Statistics: A Decision-Making Approach, 6e © 2005 Prentice-Hall, Inc. Chap 18-1 Business Statistics: A Decision-Making Approach 6 th Edition Chapter.
Decision Analysis Chapter 3
Decision Making Under Uncertainty and Under Risk
Decision analysis: part 1 BSAD 30 Dave Novak Source: Anderson et al., 2013 Quantitative Methods for Business 12 th edition – some slides are directly from.
Decision Analysis Introduction Chapter 6. What kinds of problems ? Decision Alternatives (“what ifs”) are known States of Nature and their probabilities.
Operations Management Decision-Making Tools Module A
CD-ROM Chap 14-1 A Course In Business Statistics, 4th © 2006 Prentice-Hall, Inc. A Course In Business Statistics 4 th Edition CD-ROM Chapter 14 Introduction.
Decision Analysis Chapter 3
Chapter 8 Decision Analysis n Problem Formulation n Decision Making without Probabilities n Decision Making with Probabilities n Risk Analysis and Sensitivity.
8-1 CHAPTER 8 Decision Analysis. 8-2 LEARNING OBJECTIVES 1.List the steps of the decision-making process and describe the different types of decision-making.
Decision Analysis Chapter 3
Module 5 Part 2: Decision Theory
“ The one word that makes a good manager – decisiveness.”
Chapter 12 & Module E Decision Theory & Game Theory.
Chapter 3 Decision Analysis.
Decision Theory Decision theory problems are characterized by the following: 1.A list of alternatives. 2.A list of possible future states of nature. 3.Payoffs.
1 1 Slide Decision Theory Professor Ahmadi. 2 2 Slide Learning Objectives n Structuring the decision problem and decision trees n Types of decision making.
To Accompany Russell and Taylor, Operations Management, 4th Edition,  2003 Prentice-Hall, Inc. All rights reserved. Supplement S2 Decision Analysis To.
Chapter 12 & Module E Decision Analysis & Game Theory.
12-1 Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall Decision Analysis Chapter 12.
Operations Research II Course,, September Part 5: Decision Models Operations Research II Dr. Aref Rashad.
Welcome Unit 4 Seminar MM305 Wednesday 8:00 PM ET Quantitative Analysis for Management Delfina Isaac.
Models for Strategic Marketing Decision Making. Market Entry Decisions To enter first or to wait Sources of First-Mover Advantages –Technological leadership.
Fundamentals of Decision Theory Chapter 16 Mausam (Based on slides of someone from NPS, Maria Fasli)
Decision Analysis.
Example We want to determine the best real estate investment project given the following table of payoffs for three possible interest rate scenarios. Interest.
DECISION MODELS. Decision models The types of decision models: – Decision making under certainty The future state of nature is assumed known. – Decision.
Chap 18-1 Business Statistics: A Decision-Making Approach 6 th Edition Chapter 18 Introduction to Decision Analysis.
Chapter 8 Decision Analysis n Problem Formulation n Decision Making without Probabilities n Decision Making with Probabilities n Risk Analysis and Sensitivity.
QUANTITATIVE TECHNIQUES
McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 4 Decision Analysis Building the Structure for Solving.
DECISION THEORY & DECISION TREE
Decision Analysis Chapter 12.
Chapter Twenty McGraw-Hill/Irwin
Welcome to MM305 Unit 4 Seminar Larry Musolino
Slides 8a: Introduction
Chapter 19 Decision Making
Decision Analysis Chapter 12.
MNG221- Management Science –
Decision Analysis Support Tools and Processes
Decision Analysis.
Presentation transcript:

Chapter 12 Decision Analysis

Components of Decision Making (D.M.) F Decision alternatives - for managers to choose from. F States of nature - that may actually occur in the future regardless of the decision. F Payoffs - payoff of a decision alternative in a state of nature. The components are given in Payoff Tables.

A Payoff Table (It shows payoffs of different decisions at different states of nature) InvestmentStates of Nature decision EconomyEconomy alternatives good bad Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000

Types of Decision Making (D.M.) - 1 F Deterministic D.M. (D.M. under certainty): –Only one “state of nature”, –Payoff of an alternative is known, –Examples: u Problems for LP, IP, transportation, and network flows.

Types of Decision Making (D.M.) - 2 F D.M. without probabilities (D.M. under uncertainty): –More than one states of nature; –Payoff of an alternative is not known at the time of making decision; –Probabilities of states of nature are not known.

Types of Decision Making (D.M.) - 3 F D.M. with probabilities (D.M. under risk) –More than one states of nature; –Payoff of an alternative is not known at the time of making decision; –Probabilities of states of nature are known or given.

Types of Decision Making (D.M.) - 4 F D.M. in competition (Game theory) –Making decision against a human competitor.

Decision Making without Probabilities No information about possibilities of states of nature. Five criteria (approaches) for a decision maker to choose from, depending on his/her preference.

Criterion 1: Maximax F Pick the maximum of the maximums of payoffs of decision alternatives. (Best of the bests) Investment States of Nature max decision EconomyEconomypayoffs alternatives good bad(bests) Apartment$ 50,000$ 30,000$50,000 Office 100, ,000100,000 Warehouse 30,000 10,000 30,000 F Decision:

Whom Is MaxiMax for? F MaxiMax method is for optimistic decision makers who tend to grasp every chance of making money, who tend to take risk, who tend to focus on the most fortunate outcome of an alternative and overlook the possible catastrophic outcomes of an alternative.

Criterion 2: Maximin F Pick the maximum of the minimums of payoffs of decision alternatives. (Best of the worsts) Investment States of Nature min decision EconomyEconomypayoff alternatives good bad(worsts) Apartment$ 50,000$ 30,000$30,000 Office 100, , ,000 Warehouse 30,000 10,000 10,000 F Decision:

Whom Is MaxiMin for? F MaxiMin method is for pessimistic decision makers who tend to be conservative, who tend to avoid risks, who tend to be more concerned about being hurt by the most unfortunate outcome than the opportunity of being fortunate.

Criterion 3: Minimax Regret F Pick the minimum of the maximums of regrets of decision alternatives. (Best of the worst regrets) F Need to construct a regret table first. Regret of a decision under a state of nature = (the best payoff under the state of nature) – (payoff of the decision under the state of nature)

Investment States of Nature decision EconomyEconomy alternatives good bad Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000 Payoffs Investment States of Nature max decision EconomyEconomy regret alternatives good bad Apartment$ 50,000$ 0$50,000 Office 0 70,000 70,000 Warehouse 70,000 20,000 70,000 Regrets Decision:

Whom Is MiniMax Regret for? F MiniMax regret method is for a decision maker who is afraid of being hurt by the feeling of regret and tries to reduce the future regret on his/her current decision to minimum. “I concern more about the regret I’ll have than how much I’ll make or lose.”

Criterion 4: Hurwicz F Pick the maximum of Hurwicz values of decision alternatives. (Best of the weighted averages of the best and the worst) F Hurwicz value of a decision alternative = (its max payoff)(  ) + (its min payoff)(1-  ) where  (0  1) is called coefficient of optimism.

Investment States of Nature decision EconomyEconomy alternatives good bad Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000 Payoffs Investment decision Hurwicz Values alternatives Apartment 50,000(0.4)+30,000(0.6) =38,000 Office100,000(0.4)  40,000(0.6) = 16,000 Warehouse 30,000(0.4)+10,000(0.6) = 18,000 Hurwicz Values with  =0.4 Decision:

Whom Is Hurwicz Method for? F Hurwicz method is for an extreme risk taker (  =1), an extreme risk averter (  =0), and a person between the two extremes (  is somewhere between 1 and 0).

Criterion 5: Equal Likelihood F Pick the maximum of the average payoffs of decision alternatives. (Best of the plain averages) F Average payoff of a decision alternative

Investment States of Nature decision EconomyEconomy alternatives good bad Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000 Payoffs Investment decision Average Payoffs alternatives Apartment (50,000+30,000) / 2 = 40,000 Office(100,000  40,000) / 2 = 30,000 Warehouse (30,000+10,000) / 2 = 20,000 Average Payoffs Decision:

Whom Is Equally Likelihood for? F Equally likelihood method is for a decision maker who tends to simply use the average payoff to judge an alternative.

Dominated Alternative F If alternative A’s payoffs are lower than alternative B’s payoffs under all states of nature, then A is called a dominated alternative by B. F A dominated alternative can be removed from the payoff table to simplify the problem. Investment States of Nature decision EconomyEconomy alternatives good bad Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000

Decision Making with Probabilities F The probability that each state of nature will actually occur is known. States of Nature Investment EconomyEconomy decision good bad alternatives Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000

Criterion:Expected Payoff F Select the alternative that has the largest expected payoff. F Expected payoff of an alternative: n=number of states of nature P i =probability of the i-th state of nature V i =payoff of the alternative under the i-th state of nature

Example Decision Alt’s Econ Good 0.6 Econ Bad 0.4Expected payoff Apartment 50,00030,000 Office 100,000-40,000 Warehouse 30,00010,000

Expected Opportunity Loss (EOL) F Each decision alternative has an EOL which is the expected value of the opportunity costs (regrets). F The alternative with minimum EOL has the highest expected payoff.

Investment States of Nature decision EconomyEconomy alternatives good bad Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000 Payoffs Investment States of Nature decision EconomyEconomy alternatives good bad Apartment$ 50,000$ 0 Office 0 70,000 Warehouse 70,000 20,000 Opp Loss Table

Example (cont.) F EOL (apartment) = 50,000*0.6 +0*0.4 = 30,000 F EOL (office) =0*0.6+70,000*0.4 = 28,000 F EOL (warehouse) = 70,000*0.6+20,000*0.4 = 50,000 Minimum EOL = 28,000 that is associated with Office.

(Max Exp. Payoff) vs. (Min EOL) F The alternative with minimum EOL has the highest expected payoff. F The alternative selected by (Max expected payoff) and by (Min EOL) are always same.

Expected Value of Perfect Information (EVPI) F It is a measure of the value of additional information on states of nature. F It tells up to how much you would pay for additional information.

An Example If a consulting firm offers to provide “perfect information about the future with $5,000”, would you take the offer? States of Nature Investment EconomyEconomy decision good bad alternatives Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000

Another Example F You can play the game for many times. F What is your rational strategy of “guessing”? F Someone offers you perfect information about “landing” at $65 per time. Do you take it? If not, how much you would pay? Land on ‘Head’Land on ‘Tail’ Guess ‘Head’$100- $60 Guess ‘Tail’- $80$150

Calculating EVPI F EVPI F = EV w PI – EV w/o PI = (Exp. payoff with perfect information) – (Exp. payoff without perfect information)

Expected payoff with Perfect Information F EV w PI where n=number of states of nature h i =highest payoff of i-th state of nature P i =probability of i-th state of nature

Example for Expected payoff with Perfect Information States of Nature Investment EconomyEconomy decision good bad alternatives Apartment$ 50,000$ 30,000 Office 100, ,000 Warehouse 30,000 10,000 h i 100,000 30,000 Expected payoff with perfect information = 100,000*0.6+30,000*0.4 = 72,000

Expected payoff without Perfect Information F Expected payoff of the best alternative selected without using additional information. i.e., EV w/o PI = Max Exp. Payoff

Example for Expected payoff without Perfect Information Decision Alt’s Econ Good 0.6 Econ Bad 0.4Expected payoff Apartment 50,00030,000 42,000 *Office 100,000-40,000 *44,000 Warehouse 30,00010,000 22,000

Expected Value of Perfect Information (EVPI) in above Example F EVPI = EV w PI – EV w/o PI = 72, ,000 = $28,000

Example Revisit 0.5 Land on “Head”Land on “Tail” Guess “Head”$100-$60 Guess “Tail”-$80$150 Up to how much would you pay for a piece of information about result of “landing”?

EVPI is equal to (Min EOL) F EVPI is the expected opportunity loss (EOL) for the selected decision alternative.

Maximum average payoff per game, or EVwPI Alt. 1, Guess “Head” Alt. 2, Guess “Tail” EMV Max EMV, EVw/oPI avg. regret average payoff average payoff EOL Min EOL, EVPI Alternatives $

EVPI is a Benchmark in Bargain F EVPI is the maximum $ amount the decision maker would pay to purchase perfect information.

Value of Imperfect Information Expected value of imperfect information = (discounted EV w PI) – EV w/o PI = (EVwPI * (% of perfection)) – EV w/o PI

Construct a Decision Table F Determine states of nature (columns) and decision alternatives (rows). F Payoff is usually “net profit”: Profit = Revenue – Cost = ($ in) – ($ out)

Decision Tree F Decision tree is used to help make a series of decisions. F A decision tree is composed of decision nodes (square), chance nodes (circle), and payoff nodes (final or tip nodes). F A decision tree reflects the decision making process and the possible payoffs with different decisions under different states of nature.

Making Decision on a Decision Tree F It is actually a process of marking numbers on nodes. F Mark numbers from right to left. F For a chance (circle) node, mark it with its expected value. F For a decision (square) node, select a decision and mark the node with the number associated with the decision.

Example p

Example p