Universal Design for Public Programs www.nisenet.orgAugust 21, 2012.

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Presentation transcript:

Universal Design for Public Programs 21, 2012

UD Online Workshop Team Anna Lindgren-Streicher, Museum of Science Juli Goss, Museum of Science Vrylena Olney, Museum of Science Brad Herring, Museum of Life and Science

Workshop Overview Introduction 1.Repeat and reinforce main ideas 2.Multiple entry points / ways of engagement 3.Physical and sensory access Questions?

Defining disability The social model of disability: “…disability is a dimension of human differences (and not a defect), [and] derives its meaning from society’s response to individuals who deviate from cultural standards…” Introduction

What does this mean for us? The person is not the defect Changes in design can either enable or “dis-able” visitors to learn Certain design-visitor combinations are better than others Introduction

Evolution of approaches Exclusion, charity Rehabilitation, accommodation Social justice, universal design Introduction

What is Universal Design? The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. (Center for Universal Design, 2002) Introduction

Aspects of universal design Physically inclusive Cognitively inclusive Socially inclusive (Blamires, 1999) Introduction

Universal design for learning To support recognition learning, provide multiple, flexible methods of presentation. To support strategic learning, provide multiple, flexible methods of expression and apprenticeship. To support affective learning, provide multiple, flexible options for engagement. (Rose and Meyer, 2002) Introduction

Assistive technology vs. universal design Assistive technology – needs of one user in one environment Universal design – create experiences that are accessible to users along a broad spectrum of abilities Range of able to disabled is a result of individual need and the design of the environment Introduction

Universal design in museums Museums are places where design is used to facilitate learning Museums offer the possibility of multi-sensory learning activities Museums provide groups of visitors with the opportunity to learn through social interaction Introduction

Questions? Introduction

Workshop Overview Introduction 1.Repeat and reinforce main ideas 2.Multiple entry points / ways of engagement 3.Physical and sensory access Questions?

Repeat and Reinforce Main Ideas Why? Considerations: Developing a Program Designing Props & Materials Delivering your Presentation UD Program Concept 1: Repeat and Reinforce Main Ideas

Why repeat and reinforce main ideas? People learn differently: Listening Touching Visual images Helpful for those with different attention spans or short-term memory. Can relate to a disability or context UD Program Concept 1: Repeat and Reinforce Main Ideas

Considerations for Developing a Program Focus the main idea. Break down the program into discrete pieces. Be explicit about this breakdown Powerpoint slide from the Snowflakes: Nano at its Coolest program UD Program Concept 1: Repeat and Reinforce Main Ideas

Snowflakes have many shapes UD Program Concept 1: Repeat and Reinforce Main Ideas

Developing a Program Video: Tiny Solutions to Our Big Energy Problem our_big_energy_problem our_big_energy_problem Karine identifies her main ideas in the form of questions. UD Program Concept 1: Repeat and Reinforce Main Ideas

Designing Props and Materials UD Program Concept 1: Repeat and Reinforce Main Ideas All information (visual, aural, and tactile) should support one another. Have hands-on elements that can be passed around to reinforce main ideas.

Designing Props and Materials Video: Intro to nano cart demo t_demo t_demo Anders passes around tactile elements. UD Program Concept 1: Repeat and Reinforce Main Ideas

Delivering your Presentation Repeat key ideas. Use images and text for emphasis. Check in with the audience along the way. Next level: Offer opportunities to preview materials before the program. UD Program Concept 1: Repeat and Reinforce Main Ideas

Delivering your Presentation Video: Wheel of the Future _future _future Steph reinforces concepts using posters with text and images. UD Program Concept 1: Repeat and Reinforce Main Ideas

Questions? UD Program Concept 1: Repeat and Reinforce Main Ideas

Workshop Overview Introduction 1.Repeat and reinforce main ideas 2.Multiple entry points / ways of engagement 3.Physical and sensory access Questions?

Multiple Ways of Engagement Why? Considerations: Developing a Program Delivering your Presentation UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Why make multiple entry points and multiple ways of engagement available? Different levels of content knowledge and personal experiences Gives a wide range of visitors an avenue for understanding UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Developing a program Connect to a range of prior experiences Make it fun and engaging for all learners Consider multiple analogies for the same idea Use examples and non-examples Build multiple layers into the program UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Developing a program

Video: Intro to Nano nano_cart_demo nano_cart_demo Anders uses multiple examples and analogies for explaining what “nano” means. UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Delivering your Presentation UD Program Concept 2: Multiple Entry Points/Ways of Engagement Find ways to engage audience members in the program Ask questions during the program

Delivering your Presentation Video: Treating Tumors with Gold g_tumors_gold g_tumors_gold Lisa asks if audience members know anyone who has cancer, does verbal report-out on number of hands raised. UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Questions? UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Workshop Overview Introduction 1.Repeat and reinforce main ideas 2.Multiple entry points / ways of engagement 3.Physical and sensory access Questions?

Physical and Sensory Access Why? Considerations: Props & Materials Set Up & Prep Delivering your Presentation UD Programs Concept 3: Physical and sensory access

Why provide physical and sensory access? People are diverse in their abilities: How they can navigate an area How much they can hear & see How much they can sit or stand UD Programs Concept 3: Physical and sensory access

Designing Props and Materials Large and high-contrast text and images Caption video Use color Tactile models Next level: Provide handouts UD Programs Concept 3: Physical and sensory access

Designing Props and Materials UD Programs Concept 3: Physical and sensory access Large and high- contrast text and images Exploring Size: Powers of Ten Game

Designing Props and Materials Tactile models Exploring Products – Nano Sand activity UD Programs Concept 3: Physical and sensory access

Set Up and Prep Good visibility of presenter’s face Good visibility of materials on cart Don’t block your slides / demos Next level: Consider available seating Next level: ASL interpreter UD Programs Concept 3: Physical and sensory access

Set Up and Prep Video: Intro to Nano – Alka Seltzer demo UD Programs Concept 3: Physical and sensory access

Delivering your Presentation Announce accessibility options Encourage all learners to participate Include pauses for processing ideas Provide auditory descriptions UD Programs Concept 3: Physical and sensory access

Delivering your Presentation Use auditory descriptions of models and images Video: Treating Tumors with Gold UD Programs Concept 3: Physical and sensory access

Questions? UD Programs Concept 3: Physical and sensory access

Workshop Overview Introduction 1.Repeat and reinforce main ideas 2.Multiple entry points / ways of engagement 3.Physical and sensory access Questions?