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1 35 th International Colloquium on Automata, Languages and Programming July 8, 2008 Randomized Self-Assembly for Approximate Shapes Robert Schweller University of Texas – Pan American In collaboration with Ming-Yang Kao Northwestern University
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2 Outline Assembly Model Basic Constructions Probabilistic Assembly Model Main Result
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3 Tile Assembly Model (Rothemund, Winfree, Adleman) T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Set: Glue Function: Temperature: Seed Tile:
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4 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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5 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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6 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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7 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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8 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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9 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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10 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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11 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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12 T = G(y) = 2 G(g) = 2 G(r) = 2 G(b) = 2 G(p) = 1 G(w) = 1 t = 2 Tile Assembly Model (Rothemund, Winfree, Adleman)
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13 How efficiently can you build an n x n square? s
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14 How efficiently can you build an n x n square? s n
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15 How efficiently can you build an n x n square? s x Tile Complexity: 2n n
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How efficiently can you build an n x n square? s
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s 0000 log n -Use log n tile types to seed counter:
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How efficiently can you build an n x n square? s 0000 log n -Use 8 additional tile types capable of binary counting: -Use log n tile types capable of Binary counting:
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How efficiently can you build an n x n square? s 0000 log n 000 00 000 1010 1100 1110 000 01 10 1 1 11 1 0001 -Use 8 additional tile types capable of binary counting: -Use log n tile types capable of Binary counting:
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How efficiently can you build an n x n square? s 0000 log n 000 00 000 1010 1100 1110 0001 0011 0101 0111 1001 1011 1111 1101 1 11 1 0001 -Use 8 additional tile types capable of binary counting: -Use log n tile types capable of Binary counting:
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How efficiently can you build an n x n square? s 0000 000 000 00 000 1010 1100 1110 0001 0011 0101 0111 1001 1011 1111 1101 1 1 11 1 0 0 0 0 1 0 0 0 0 1 0 0 1 1 0 0 0 0 1 0 1 0 1 0 0 1 1 0 1 1 1 0 0 0 0 1 1 0 0 1 0 1 0 1 1 1 0 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 1 1 -Use 8 additional tile types capable of binary counting: -Use log n tile types capable of Binary counting:
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How efficiently can you build an n x n square? s 0000 000 000 00 000 1010 1100 1110 0001 0011 0101 0111 1001 1011 1111 1101 1 1 11 1 0 0 0 0 1 0 0 0 0 1 0 0 1 1 0 0 0 0 1 0 1 0 1 0 0 1 1 0 1 1 1 0 0 0 0 1 1 0 0 1 0 1 0 1 1 1 0 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 1 1 n – log n log n x y Tile Complexity: O(log n) With optimal counter: Tile Complexity: O(log n / loglog n) Meets lower bound: (log n / loglog n) (Rothemund, Winfree 2000) (Adleman, Cheng, Goel, Huang 2001) (Rothemund, Winfree 2000)
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23 Outline Assembly Model Basic Constructions Probabilistic Assembly Model Main Result
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24 a S Assign Relative Concentrations: Probabilistic Assembly Model bc x d %5 %60 %20 %5 (Becker, Remila, Rapaport)
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25 Probabilistic Assembly Model S a S Tileset = bcx d G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 %5 %60 %20 (Becker, Remila, Rapaport)
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26 Probabilistic Assembly Model S d a S Tileset = bcx d %5 %60 %20 G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 (Becker, Remila, Rapaport)
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27 Probabilistic Assembly Model a S d a S Tileset = bcx d %5 %60 %20 G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 (Becker, Remila, Rapaport)
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28 Probabilistic Assembly Model a S x d a S Tileset = bcx d %5 %60 %20 G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 (Becker, Remila, Rapaport)
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29 Probabilistic Assembly Model a S x d S d a S Tileset = bcx d %5 %60 %20 G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 (Becker, Remila, Rapaport)
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30 Probabilistic Assembly Model a S b x d S d a S Tileset = bcx d %5 %60 %20 G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 (Becker, Remila, Rapaport)
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31 Probabilistic Assembly Model a S bc x d S d Two Terminal Shapes Produced a S Tileset = bcx d %5 %60 %20 G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 (Becker, Remila, Rapaport)
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32 a S Tileset = Probabilistic Assembly Model bcx d %5 %60 %20 SS d SS ba.20/.85 = %23.5.60/.85 = %70.6.05/.85 = %5.9 G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 (Becker, Remila, Rapaport)
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33 a S Tileset = Probabilistic Assembly Model bcx d %5 %60 %20 SS d SS d a S d b S ba S d a S d bcx %23.5 %70.6 %5.9 %75%25 G(y) = 2 G(g) = 2 G(r) = 2 G(p) = 1 G(w) = 1 t = 2 (Becker, Remila, Rapaport)
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34 Generic Tileset for all Squares
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35 Generic Tileset for Approximate Squares n (1- n (1+ n
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36 Generic Tileset for Approximate Squares n (1- n (1+ n ( ) – Approximate Square Assembly Given: - - integer n Design: A probabilistic tile system that will assemble an n’ x n’ square with: (1- )n < n’ < (1+ )n With probability at least: 1 -
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37 High Level Idea -Build random structure: -Dimensions are random -Internal pattern is random
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38 High Level Idea -Build random structure: -Dimensions are random -Internal pattern is random -Incorporate arithmetic tiles to extract a binary number from the random pattern 10110110
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39 Binary Counter 10110110 n n Finish off Square Output n approximation
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40 X S Line Estimation of n
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41 X S S Line Estimation of n
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42 X S S Line Estimation of n
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43 X S S Line Estimation of n
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44 X S S Line Estimation of n
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45 X S S Line Estimation of n
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46 X S S Line Estimation of n
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47 X S S Line Estimation of n
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48 X S S Line Estimation of n
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49 X S S Line Estimation of n
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50 X S S Line Estimation of n
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51 X S XS Line Estimation of n
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52 X S XS % c % c/n % c(n-1)/n Line Estimation of n
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53 X S XS % c % c/n % c(n-1)/n Line Estimation of n E[ Length ] = n Length has Geometric distribution with p = 1/n
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54 X S XS % c % c/n % c(n-1)/n Line Estimation of n [Becker, Rapaport Remila, 2006] E[ Length ] = n
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55 X S XS % c % c/n % c(n-1)/n Line Estimation of n - Assembles all n x n squares. -Expected dimension specified by percentages. -Geometric distribution: Large variance [Becker, Rapaport Remila, 2006] E[ Length ] = n
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56 X S Improved Estimation of n: Binomial Distribution SX Key Idea
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57 X S % c % c/L % c(L+1)(n-1)/Ln Improved Estimation of n: Binomial Distribution % c(L+1)/Ln SX Probability of placing a red tile given either a red or green tile is placed: 1/n
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58 X S % c % c/L % c(L+1)(n-1)/Ln Improved Estimation of n: Binomial Distribution % c(L+1)/Ln SX Probability of placing a red tile given either a red or green tile is placed: 1/n To compute estimation of n: Compute LENGTH / REDS
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59 X S % c % c/L % c(L+1)(n-1)/Ln Improved Estimation of n: Binomial Distribution % c(L+1)/Ln SX 1 00 1 1 0 1 1 0 0 1 0 1 0 1 0 1 0 0 1 1 0 1 1 0 0 1 0 1 0 1 0 1 0 0 1 1 0 1 0 1 0 1 0 0 1 1 0 0 1 1 0 0 1 0 1 1 0 Binary CounterLength: 10000 Reds: 100 1 0 1 1 0 0 0 1 0 0 1 0 1 0
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60 X S % c % c/L % c(L+1)(n-1)/Ln Improved Estimation of n: Binomial Distribution % c(L+1)/Ln SX 1 00 1 1 0 1 1 0 0 1 0 1 0 1 0 1 0 0 1 1 0 1 1 0 0 1 0 1 0 1 0 1 0 0 1 1 0 1 0 1 0 1 0 0 1 1 0 0 1 1 0 0 1 0 1 1 0 1 1 0 0 0 1 0 0010 0 1 0 1 0 0 Length: 10000 Reds: 100 Compute Length / Reds: 100 Division tiles Estimate for n
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61 Problem: Estimation Line too Long SX Length >> n : Too long for an n x n square… Chernoff Bounds only yield high accuracy for Length >> n
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62 S Multiple lines = HEIGHT: Determined by Geometric Distribution WIDTH: Determined by Geometric Distribution Solution: Estimation Frame Phase 1: Build dimensions of frame.
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63 S Multiple lines = HEIGHT: Determined by Geometric Distribution WIDTH: Determined by Geometric Distribution Solution: Estimation Frame Phase 1: Build dimensions of frame. Phase 2: Build Sampling Lines
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64 S 0 1 0 1 1 Sum Reds 0 1 Multiple lines = HEIGHT: Determined by Geometric Distribution WIDTH: Determined by Geometric Distribution Solution: Estimation Frame Phase 1: Build dimensions of frame. Phase 2: Build Sampling Lines Phase 3: Sum Reds and Length for each Line
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65 S 0 1 0 1 1 Sum Reds 0 1 111 Sum Subtotals Multiple lines = HEIGHT: Determined by Geometric Distribution WIDTH: Determined by Geometric Distribution Solution: Estimation Frame Phase 1: Build dimensions of frame. Phase 2: Build Sampling Lines Phase 3: Sum Reds and Length for each Line Phase 4: Sum subtotals
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66 S 0 1 0 1 1 Sum Reds 0 1 111 Sum Subtotals Divide: Length / Reds 1 0 0 1 Multiple lines = HEIGHT: Determined by Geometric Distribution WIDTH: Determined by Geometric Distribution Solution: Estimation Frame Phase 1: Build dimensions of frame. Phase 2: Build Sampling Lines Phase 3: Sum Reds and Length for each Line Phase 4: Sum subtotals Phase 5: Compute Length to Reds ratio OUTPUT Estimation
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67 HEIGHT WIDTH Solution: Estimation Frame With high probability: HEIGHT > n Chernoff Bounds imply: Estimation is accurate with high probability: (1 - )n’ < n < (1 + ) n’
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68 10110110 Finish off Square Output n approximation
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69 Binary Counter 10110110 n n Finish off Square Output n approximation
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70 We have a fixed size O(1) tileset that: -For any given - n > C( ) We can assign percentages such that: With probability at least 1- , a size n’ x n’ square is assembled with ( 1- )n < n’ < ( 1+ )n Binary Counter 10110110 n n Result:
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71 Probabilistic Results Generic size O(1) tileset that builds approximate squares. Approximation Frame has many potential applications –Encode arbitrary programs General shapes Encode input of computational problems Simulation and experimental implementation Extension to 3 dimensions –Approximation accuracy increases for n x n x n cubes, possibly exact assembly of cubes with high probability
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72 Thanks for Listening Questions? Robert Schweller Computer Science Department University of Texas Pan American Email: schwellerr@gmail.comschwellerr@gmail.com http://www.cs.panam.edu/~schwellerr/
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