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Maximizing Every Clear and Re-Defend Opportunity John Sung Head Coach Winthrop University
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Earning Possessions Draw Controls Ground Balls Saves Cause Turnover Clears Re-Defend (Ride)
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Earning Possessions
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EXTRA Possessions
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Money Ball Draws: Win 60% Free positions: Score on 50%, stop 60% Save % of 40 or higher Shooting % for 60 or higher Take 20+ shots, allow 20 or fewer shots Score on 50% of penalties, – kill 70% of penalties against Clear at 70% or better, ride at 30% or better Have more caused turnovers than opponent Have more GBs than opponent Have less penalties than opponent Score first in each half Score 12 or more goals, allow 8 or fewer goals.
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Clear/Re-Defend Stats American East- Champion 91% Clear and 21% Ride efficiency / Runner up 88% clear and 28% Ride efficiency A10- Champion 90% clear and 30% Ride efficiency / Runner up 80% clear and 16% Ride efficiency ACC-Champion 88% clear and 20% Ride efficiency / Runner up 84% clear and 18% Ride efficiency Big East-Champion 87% clear and 20% Ride efficiency / Runner up 81% clear and 22% Ride efficiency Big Ten- Champion 91% clear and 24% Ride efficiency / Runner up 86% clear and 22% Ride efficiency Big South-Champion 92% clear and 24% Ride efficiency / Runner up 81% clear and 21% Ride efficiency
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Clear/Re-Defend Stats CAA-Champion 86% clear and 23% Ride efficiency / Runner up 77% clear and 19% Ride efficiency IVY-Champion 87% clear and 19% Ride efficiency / Runner up 85% clear and 19% Ride efficiency MAAC-Champion 84% clear and 20% Ride efficiency / Runner up 79% clear and 22% Ride efficiency MPSF-Champion 93% clear and 22% Ride efficiency / Runner up 86% clear and 33% Ride efficiency NE-10-Champion 77% clear and 23% Ride efficiency / Runner up 75% clear and 30% Ride efficiency Patriot-Champion 86% clear and 20% Ride efficiency / Runner up 85% clear and 33% Ride efficiency
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Building a Successful System Both the Clear and the Re-Defend takes all players on the field to be on the same page. Both rely on the scheme more so then the individual talent of the player Keep it simple
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Rules for Clearing Break the Field into thirds Avoid the forward pass in the same third Stay as symmetrical as possible. – Diamonds and Triangles Space is your friend Carry the ball as far as you can
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1 3 2
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Clearing Drills Long passing Skeleton Drill-Pattern Super Star Clearing Gate Alley Clearing
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4 2 1 3 Skeleton
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Super Star
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G G Clearing Gate
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Alley Clearing
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Clear Setup Set up in a 2 - 3 – 2 Attack is in Box or a Diamond Best player that plays defense on top of the 12 Next two best players on both the low wings Middle Tier will have weaker players Top tier will be the midfielders
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Set Clears Have 1 or 2 set clears to get you out of a jam STACKS BOMB
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G Stacks
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G Bomb
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Re-Defend (RIDE) Pick a system that will be best suited for your team Get the most out of each player Define your success
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HOW DO YOU CATCH A CHICKEN
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Drills Sideline Trap – Force Inside – Force Outside Sideline double drill Ladders
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G Side Trap
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G Ladder Approach
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Man To Man vs. Zone Ride Man to Man – Easier to Match up Ball Side vs. Goal Side Zone Ride – Takes all 12 players to work – Playing more to the space
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G G Man To Man Ball side
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G G Man To Man Goal side
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G G Man To Man Ball Side
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G 4- 3 Zone Ride
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G TRAP Ride
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Sungj@Winthrop.edu Sungj@Winthrop.edu 803-448-7729 @WULAXCOACH @WinthropLax John Sung Head Coach Winthrop University
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