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Constraint-Based Motion Planning for Multiple Agents Luv Kohli COMP259 March 5, 2003
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Motion planning What is it? Basically, determine a path (e.g., for a robot) from one point to another, avoiding obstacles along the way Useful for many applications, including virtual assembly, automatic painting, etc.
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Constraint-based? Garber & Lin formulated the motion planning problem as a dynamical system simulation Each robot is a rigid body or a collection of rigid bodies influenced by constraint forces in the environment
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Constraints Hard constraints –Absolutely must be satisfied (e.g. non-penetration, articulated robot joint connectivity) Soft constraints –Encourage objects to follow certain behaviors (e.g. moving towards a goal, obstacle avoidance)
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Multiple agents I would like to extend the constraint- based framework to study scenarios involving multiple interacting agents Possible scenarios: –Team rescue operations – compromised senses –Game scenarios (e.g., sports) –Military operations – continuous line of sight
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What’s this all for, anyway? If the constraints of a real multiple- agent system can be identified and modeled, then the feasibility of the goal can be studied Virtual environments Games
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Tasks Minimally I would like to get a constraint-based system working with multiple agents The multiple agents will be acting either against each other or with one another towards some global goal, but influenced by local behavior
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Other fun stuff It might be interesting to add higher levels of behavior and intelligence Flocking-style algorithms Agents that learn skills that can be applied to multiple scenarios
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References Garber, M. and Lin, M. Constraint-Based Motion Planning using Voronoi Diagrams. Proc. Fifth International Workshop on Algorithmic Foundations of Robotics (WAFR), 2002. Garber, M. and Lin, M. Constraint-Based Motion Planning for Virtual Prototyping. Proc. ACM Symposium on Solid Modeling and Applications, 2002. Reynolds, C. W.. Flocks, Herds, and Schools: A Distributed Behavioral Model. Computer Graphics, 21(4): 25-34, 1987. Goldenstein, S., Large, E., and Metaxas, D. Dynamic Autonomous Agents: Game Applications. Computer Animation, 1998.
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