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D5720 Research on Interactive and Ambient Media Lecture #2: Tangible Interaction 陳立杰、鄭穎懋
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Bill Moggridge, Designing Interactions (Chapter 8)
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Until recently, rendering bits into human-readable form has been restricted mostly to displays and keyboards —> sensory deprived and physically limited. By contrast, “tangible bits” allow us to interact with them with our muscles as well as our minds and memory. — Nicholas Negroponte, founder of MIT’s Media Lab
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Bill Moggridge, Designing Interactions (Chapter 8) interact with them with our muscles as well as our minds and memory
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Graphical User Interface (GUI) Designing Interactions by Bill Moggridge, Chap08, p.526
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Tangible User Interface (TUI) Designing Interactions by Bill Moggridge, Chap08, p.526
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Tangible Interface+Interaction Tangibility and materiality of the interface Physical embodiment of data Whole-body interaction Embedding of the interface and the users' interaction in real spaces and contexts
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Bill Moggridge, Designing Interactions (Chapter 8)
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Interfacing a Whole New Physical World 3D physical objects + Virtual characteristics
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Bill Moggridge, Designing Interactions (Chapter 8)
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Physical Manipulation of Digital Data
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Technologies/Toys: Building Blocks for Crazy Ideas
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What is related between Interactive & Ambient Media and Ubiquitous Computing? …
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Design Questions and Challenges Can you describe how you interact with your favorite everyday object (it should be “smart” now)?
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Some Great Ideas/References Hiroshi Ishii, Brygg Ullmer (1997), Tangible Bits: Towards Seamless Interfaces Between People, Bits, and Atoms Hiroshi Ishii, Brygg Ullmer (1997), Tangible Bits: Towards Seamless Interfaces Between People, Bits, and Atoms Bill Moggridge (2007), Designing Interactions, Chapter 8 Arduino + more building blocks/toys Arduino
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