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Stereo Matching Using Dynamic Programming
Jim Rehg CS 4495/7495 Computer Vision Lecture 4 Mon Sept 2, 2002
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Correspondence It is fundamentally ambiguous, even with stereo constraints Ordering constraint… …and its failure
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Search Over Correspondences
Occluded Pixels Left scanline Right scanline Dis-occluded Pixels Three cases: Sequential – cost of match Occluded – cost of no match Disoccluded – cost of no match
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Stereo Matching with Dynamic Programming
Occluded Pixels Left scanline Start Dynamic programming yields the optimal path through grid. This is the best set of matches that satisfy the ordering constraint Dis-occluded Pixels Right scanline End
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Dynamic Programming 1 1 1 2 2 2 3 3 3 Principle of Optimality for an n-stage assignment problem:
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Dynamic Programming 1 1 1 2 2 2 3 3 3 Principle of Optimality for an n-stage assignment problem:
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Dynamic Programming 1 1 1 2 2 2 3 3 3 Principle of Optimality for an n-stage assignment problem:
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Dynamic Programming 1 1 1 2 2 2 3 3 3 Principle of Optimality for an n-stage assignment problem:
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Dynamic Programming 1 1 1 2 2 2 3 3 3 Principle of Optimality for an n-stage assignment problem:
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Dynamic Programming 1 1 1 2 2 2 3 3 3 Back-chaining recovers the optimal path and its cost:
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Stereo Matching with Dynamic Programming
Occluded Pixels Left scanline Scan across grid computing optimal cost for each node given its upper-left neighbors. Backtrack from the terminal to get the optimal path. Dis-occluded Pixels Right scanline Terminal
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Stereo Matching with Dynamic Programming
Occluded Pixels Left scanline Scan across grid computing optimal cost for each node given its upper-left neighbors. Backtrack from the terminal to get the optimal path. Dis-occluded Pixels Right scanline Terminal
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Stereo Matching with Dynamic Programming
Occluded Pixels Left scanline Scan across grid computing optimal cost for each node given its upper-left neighbors. Backtrack from the terminal to get the optimal path. Dis-occluded Pixels Right scanline Terminal
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Stereo Matching with Dynamic Programming
Occluded Pixels Left scanline Scan across grid computing optimal cost for each node given its upper-left neighbors. Backtrack from the terminal to get the optimal path. Dis-occluded Pixels Right scanline Terminal
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Stereo Matching with Dynamic Programming
Occluded Pixels Left scanline Scan across grid computing optimal cost for each node given its upper-left neighbors. Backtrack from the terminal to get the optimal path. Dis-occluded Pixels Right scanline Terminal
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Stereo Matching with Dynamic Programming
Occluded Pixels Left scanline Scan across grid computing optimal cost for each node given its upper-left neighbors. Backtrack from the terminal to get the optimal path. Dis-occluded Pixels Right scanline Terminal
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Stereo Matching with Dynamic Programming
Occluded Pixels Left scanline Scan across grid computing optimal cost for each node given its upper-left neighbors. Backtrack from the terminal to get the optimal path. Dis-occluded Pixels Right scanline Terminal
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Computing Correspondence
Another approach is to match edges rather than windows of pixels: Which method is better? Edges tend to fail in dense texture (outdoors) Correlation tends to fail in smooth featureless areas
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Computing Correspondences
Both methods fail for smooth surfaces There is currently no good solution to the correspondence problem
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