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101 Uses for Second Life in the College Classroom By: Dr. Megan S. Conklin Presented by: Annie Graebner 10 May 2010
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Second Life What is it? A graphical online environment where users can live their own “life”, creating and interacting with all aspects of the “world”, including other players.
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Sample Assignments Avatar and Identity – exploring appearance Building a Chair – exploring “physical world” Simple Scripting – exploring interaction Comparison to sci-fi virtual environments Scavenger Hunt
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Topics to Explore Cooperation Games Economies (reputation, sharing, gaming) “Grey market”, Business Simulation, Real Estate Intellectual Property Sweatshops Class/Status, Race, Gender Subcultures, Religion, Marriage & Relationships
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Topics to Explore Death & Dying; Disabilities, Illness, Awareness Crime & Punishment, Legalities, Gambling Anti-terrorism & Military Training Experiments in Government Geography; Language & Culture Art, Public Art, & Theatre; Computer Programming Biology, Mathematics, Physics, Astronomy
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